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card
defect
skill
starter



skill

Zap

1
C-
Channel 1 Lightning.



skill

Zap+

0
C-
Channel 1 Lightning.
Zap acts as fuel for dualcast early, and is your only way to evoke orbs at the start of the game. An early upgrade gives you a relevant 0 cost card which is good for act one and helps it fit into all for one decks. Sometimes with a full Frost deck you will eventually want to remove Zap to form a monochromatic deck.



attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




power

Capacitor

1
B-
Gain 2 Orb slots.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




power

Defragment

1
B+
Gain 1 Focus.




skill

Dualcast

1
B-
Evoke your next Orb 2 times.




attack

Bullseye

1
C-
Deal 8 damage.
Apply 2 Lock-On.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
