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power
Inflame
1
B+
Gain 2 Strength.
power
Inflame+
1
B+
Gain 3 Strength.
card
ironclad
power
uncommon
Inflame is a very solid power. It allows you to lean into a strength deck without fully committing (unlike limit break by contrast) and strength is relevant to every single ironclad deck (with the exception of Juggernaut, perhaps). It is cheap, easily played and good value.
No ironclad, colorless or curse cards supersynergies.
attack
Cleave
1
C
Deal 8 damage to ALL enemies.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
attack
Pummel
1
C
Deal 2 damage 4 times.
Exhaust.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
attack
Sword Boomerang
1
C-
Deal 3 damage to a random enemy 3 times.
attack
Thunderclap
1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
attack
Twin Strike
1
C+
Deal 5 damage twice.
attack
Whirlwind
X
B+
Deal 5 damage to ALL enemies X times.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-