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attack
Dropkick
1
D-
Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.
attack
Dropkick+
1
D-
Deal 8 damage.
If the target is Vulnerable, gain and draw 1 card.
card
ironclad
attack
uncommon
A lot of the time, this card is worse than a strike - and even at its best, it's only 5 free damage. Can work if you have 3 or more ways of applying vulnerable, but otherwise often underperforms. Decks that build around this mechanic do exist with multiple copies of dropkick for fast free cycling, but this strategy struggles against the Time-Eater (12 turns), Deca and Donu (Artifacts) and the Heart (damage per card played).
attack
Bash
2
C
Deal 8 damage.
Apply 2 Vulnerable.
attack
Dropkick
1
D-
Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
attack
Thunderclap
1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
attack
Uppercut
2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A
Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+
No ironclad, colorless or curse cards antisynergies.