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attack
Sash Whip
1
B-
Deal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.
attack
Sash Whip+
1
B-
Deal 10 damage.
If the last card played this combat was an Attack, apply 2 Weak.
card
watcher
attack
common
Sash whip is one of the few sources of week that exists in the class. For this reason, I usually pick up one or two copies, no matter what act I am on. Weak continues to scale very well into the late game. This card can be quite awkward to play, since the card played before it must be an attack, and if you are applying weak you typically want to be playing skill to prevent incoming damage. Note that if you end your turn with an attack, sash whip will start already active on your next turn. If your deck has multiple copies of sash whip, it is recommended that you try to finish turns with an attack where possible.