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Hello World

card

defect

power

uncommon

What we think of helloworld

Good in the early game, not as powerful late. Is almost as good as an extra card draw every turn. The common cards for Defect are all solid, with the exception of a solitary Claw (but at 0 energy, I'll give it a pass). This begins to have a downside after your first shuffle, when your deck is filled with random commons instead of more powerful cards that have synergise with your decks. Can be used as a last resort if you have built a mainly offensive or defensive deck and need some of the other (e.g. a full frost deck with no damage).

card synergies

card antisynergies

No defect, colorless or curse cards antisynergies.