Archetype summary
Make your skills free to rapidly cycle through your deck and dispatch foes.
When to pivot to 'Exhaust' archetype
When you find Corruption, especially if you already have some expensive skills. Can be hard to use in Act 1, but by Act 2 you usually have enough cards, draw and energy to pull it off.
Star items
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain .
Corruption is the obvious requirement for this archetype. It can be hard to find as a rare, but if you see it you should consider picking it up.
Dark Pact gives you the ability to repeatedly cycle your deck, at least until your skills are all gone, meaning that even on a turn when you draw 5 skills you can cycle to guarantee spending all of your energy each turn.
Corruption is particularly powerful in short hallway fights, which can allow you to take more than you normally would, giving you lots of opportunities to draft a bunch of skills.
Support items
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
attack
Iron Wave
1
C
Gain 5 Block.
Deal 5 damage.
power
Metallicize
1
C
At the end of your turn, gain 3 Block.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
skill
Flame Barrier
2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.
power
Barricade
3
D+
Block no longer expires at the start of your turn.
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+
Bottled Tornado
uncommon
Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
B+
B+
B+
B+
Metallicize and Iron Wave can be drafted so even when you run out of all your skills you still have some source of block.
Expensive skills become trivial to play so can happily be drafted.
Strange Spoon gives you a chance to hold onto your skills for longer, so can be useful for letting you pull the trigger on Corruption earlier without running out of skills too soon. This does have some downsides though, since your exhaust-based powers won't trigger if Strange Spooon saves the skill.
Having Corruption in a Bottled Tornado can allow you to draft a huge deck, giving you plenty of skills to burn through without fear of spending forever looking for your Corruption.
Barricade can make for a great addition as it allows you to play all your block cards out without wasting excess block.
'Exhaust' archetype weaknesses
Corruption's downside is that it gradually (or in some cases very rapidly) uses up all your skill cards, usually leaving you with no damage mitigation once you've cycled your deck. Just because you can play all your skills each turn doesn't mean you should - hold on to any that you don't need to immediately use.