S Tier



skill

Blasphemy

1
S
Enter Divinity.
Die next turn.
Exhaust



skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




attack

Lesson Learned

2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
A Tier



power

Foresight

1
A+
At the start of your turn, Scry 3.




skill

Vault

3
A+
Take an extra turn after this one.
End your turn.
Exhaust.



attack

Cut Through Fate

1
A
Deal 7 damage.
Scry 2.
Draw 1 card.



power

Establishment

1
A
Whenever a card is Retained, reduce its cost by 1 this combat.




skill

Protect

2
A-
Retain.
Gain 12 Block.



attack

Ragnarok

3
A-
Deal 5 damage to a random enemy 5 times.




skill

Scrawl

1
A-
Draw cards until your hand is full.
Exhaust.



attack

Talk to the Hand

1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.



attack

Tantrum

1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.



attack

Windmill Strike

2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
B Tier



attack

Conclude

1
B+
Deal 12 damage to ALL enemies.
End your turn.



attack

Fear No Evil

1
B+
Deal 8 damage.
If the enemy intends to Attack, enter Calm.



attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.



skill

Inner Peace

1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.



skill

Meditate

1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.



attack

Sands of Time

4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.



skill

Deceive Reality

1
B
Gain 4 Block.
Add a Safety to your hand.



power

Devotion

1
B
At the start of your turn, gain 2 Mantra.




skill

Empty Mind

1
B
Draw 2 cards.
Exit your Stance.



power

Fasting

2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less
at the start of each turn.



skill

Judgment

1
B
If the enemy has 30 or less HP, set their HP to 0.




power

Like Water

1
B
At the end of your turn, if you are in Calm, gain 5 Block.




power

Mental Fortress

1
B
Whenever you change Stances, gain 4 Block.




power

Nirvana

1
B
Whenever you Scry, gain 3 Block.




attack

Reach Heaven

2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.



skill

Tranquility

1
B
Retain.
Enter Calm.
Exhaust.



attack

Wallop

2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.



attack

Wheel Kick

2
B
Deal 15 damage.
Draw 2 cards.



power

Battle Hymn

1
B-
At the start of each turn, add a Smite into your hand.




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




skill

Crescendo

1
B-
Retain.
Enter Wrath.
Exhaust.



attack

Crush Joints

1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.



skill

Deus Ex Machina
B-
Unplayable.
When you draw this card, add 2 Miracles to your hand and Exhaust.



attack

Empty Fist

1
B-
Deal 9 damage.
Exit your Stance.



skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.



power

Master Reality

1
B-
Whenever a card is created during combat, Upgrade it.




attack

Sash Whip

1
B-
Deal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.



skill

Simmering Fury

1
B-
At the start of your next turn, enter Wrath and draw 2 cards.




skill

Third Eye

1
B-
Gain 7 Block.
Scry 3.



skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
C Tier



attack

Bowling Bash

1
C+
Deal 7 damage for each enemy in combat.




attack

Flying Sleeves

1
C+
Retain.
Deal 4 damage twice.



skill

Halt

0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.



skill

Omniscience

4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.



skill

Prostrate

0
C+
Gain 2 Mantra.
Gain 4 Block.



power

Study

2
C+
At the end of your turn, shuffle an Insight into your draw pile.




skill

Swivel

2
C+
Gain 8 Block.
The next Attack you play costs 0.



attack

Weave

0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.



attack

Carve Reality

1
C
Deal 6 damage.
Add a Smite to your hand.



power

Deva Form

3
C
Ethereal.
At the start of your turn, gain
and increase this gain by 1.



skill

Empty Body

1
C
Gain 7 Block.
Exit your Stance.



attack

Eruption

2
C
Deal 9 damage.
Enter Wrath.



power

Rushdown

1
C
Whenever you enter Wrath, draw 2 cards.




skill

Sanctity

1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.



skill

Vigilance

2
C
Gain 8 Block.
Enter Calm.



attack

Brilliance

1
C-
Deal 12 damage.
Deals additional damage equal to Mantra gained this combat.



attack

Follow-Up

1
C-
Deal 7 damage.
If the last card played this combat was an Attack, gain
.



attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.



skill

Wave of the Hand

1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.




skill

Worship

2
C-
Gain 5 Mantra.




skill

Wreath of Flame

1
C-
Your next Attack deals 5 additional damage.

D Tier



skill

Collect

X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.



skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)



skill

Foreign Influence

0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.



skill

Pray

1
D+
Gain 3 Mantra.
Shuffle an Insight into your draw pile.



skill

Alpha

1
D
Shuffle a Beta into your draw pile.
Exhaust.



skill

Indignation

1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.




skill

Perseverance

1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.



skill

Pressure Points

1
D-
Apply 8 Mark.
ALL enemies lose HP equal to their Mark.
E Tier



attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
F Tier



skill

Defend

1
F
Gain 5 Block.




attack

Strike

1
F
Deal 6 damage.


