S Tier
skill
Blasphemy
1
S
Enter Divinity.
Die next turn.
Exhaustskill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
attack
Lesson Learned
2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
A Tier
power
Foresight
1
A+
At the start of your turn, Scry 3.
skill
Vault
3
A+
Take an extra turn after this one.
End your turn.
Exhaust.attack
Cut Through Fate
1
A
Deal 7 damage.
Scry 2.
Draw 1 card.power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
skill
Protect
2
A-
Retain.
Gain 12 Block.attack
Ragnarok
3
A-
Deal 5 damage to a random enemy 5 times.
skill
Scrawl
1
A-
Draw cards until your hand is full.
Exhaust.attack
Talk to the Hand
1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.attack
Tantrum
1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.attack
Windmill Strike
2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
B Tier
attack
Conclude
1
B+
Deal 12 damage to ALL enemies.
End your turn.attack
Fear No Evil
1
B+
Deal 8 damage.
If the enemy intends to Attack, enter Calm.attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.skill
Inner Peace
1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.skill
Deceive Reality
1
B
Gain 4 Block.
Add a Safety to your hand.power
Devotion
1
B
At the start of your turn, gain 2 Mantra.
skill
Empty Mind
1
B
Draw 2 cards.
Exit your Stance.power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.skill
Judgment
1
B
If the enemy has 30 or less HP, set their HP to 0.
power
Like Water
1
B
At the end of your turn, if you are in Calm, gain 5 Block.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
power
Nirvana
1
B
Whenever you Scry, gain 3 Block.
attack
Reach Heaven
2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.skill
Tranquility
1
B
Retain.
Enter Calm.
Exhaust.attack
Wallop
2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.attack
Wheel Kick
2
B
Deal 15 damage.
Draw 2 cards.power
Battle Hymn
1
B-
At the start of each turn, add a Smite into your hand.
attack
Consecrate
0
B-
Deal 5 damage to ALL enemies.
skill
Crescendo
1
B-
Retain.
Enter Wrath.
Exhaust.attack
Crush Joints
1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.skill
Deus Ex Machina
B-
Unplayable.
When you draw this card, add 2 Miracles to your hand and Exhaust.attack
Empty Fist
1
B-
Deal 9 damage.
Exit your Stance.skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.power
Master Reality
1
B-
Whenever a card is created during combat, Upgrade it.
attack
Sash Whip
1
B-
Deal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.skill
Simmering Fury
1
B-
At the start of your next turn, enter Wrath and draw 2 cards.
skill
Third Eye
1
B-
Gain 7 Block.
Scry 3.skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
C Tier
attack
Bowling Bash
1
C+
Deal 7 damage for each enemy in combat.
attack
Flying Sleeves
1
C+
Retain.
Deal 4 damage twice.skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.skill
Omniscience
4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.skill
Prostrate
0
C+
Gain 2 Mantra.
Gain 4 Block.power
Study
2
C+
At the end of your turn, shuffle an Insight into your draw pile.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.attack
Weave
0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.attack
Carve Reality
1
C
Deal 6 damage.
Add a Smite to your hand.power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.skill
Empty Body
1
C
Gain 7 Block.
Exit your Stance.attack
Eruption
2
C
Deal 9 damage.
Enter Wrath.power
Rushdown
1
C
Whenever you enter Wrath, draw 2 cards.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.skill
Vigilance
2
C
Gain 8 Block.
Enter Calm.attack
Brilliance
1
C-
Deal 12 damage.
Deals additional damage equal to Mantra gained this combat.attack
Follow-Up
1
C-
Deal 7 damage.
If the last card played this combat was an Attack, gain .attack
Just Lucky
0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
skill
Worship
2
C-
Gain 5 Mantra.
skill
Wreath of Flame
1
C-
Your next Attack deals 5 additional damage.
D Tier
skill
Collect
X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)skill
Foreign Influence
0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.skill
Pray
1
D+
Gain 3 Mantra.
Shuffle an Insight into your draw pile.skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.skill
Indignation
1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
skill
Perseverance
1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.skill
Pressure Points
1
D-
Apply 8 Mark.
ALL enemies lose HP equal to their Mark.
E Tier
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
F Tier
skill
Defend
1
F
Gain 5 Block.
attack
Strike
1
F
Deal 6 damage.