S Tier



skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.
A Tier



power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.



power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.



power

Self Repair

1
A
At the end of combat, heal 7 HP.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.



skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.



skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.



attack

Streamline

2
A-
Deal 15 damage.
Reduce this card's cost by 1 this combat.
B Tier



power

Defragment

1
B+
Gain 1 Focus.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.



skill

Hologram

1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.



power

Machine Learning

1
B+
Draw 1 additional card at the start of each turn.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.



skill

Reinforced Body

X
B+
Gain 7 Block X times.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.



skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.



power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.



power

Creative AI

3
B
At the start of each turn, add a random Power card to your hand.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.



skill

Multi-Cast

X
B
Evoke your next Orb X times.




attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




power

Buffer

2
B-
Prevent the next time you would lose HP.




power

Capacitor

1
B-
Gain 2 Orb slots.




attack

Cold Snap

1
B-
Deal 6 damage.
Channel 1 Frost.



skill

Charge Battery

1
B-
Gain 7 Block.
Next turn gain 1
.



skill

Dualcast

1
B-
Evoke your next Orb 2 times.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.



skill

Fusion

2
B-
Channel 1 Plasma.




attack

Go for the Eyes

0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.



power

Hello World

1
B-
At the start of your turn, add a random Common card into your hand.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.



power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.



attack

Rip and Tear

1
B-
Deal 7 damage to a random enemy 2 times.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.



attack

Core Surge

1
B-
Deal 11 damage.
Gain 1 Artifact.
Exhaust.
C Tier



skill

Auto-Shields

1
C+
If you have 0 Block, gain 11 Block.




attack

Ball Lightning

1
C+
Deal 7 damage.
Channel 1 Lightning.



skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.



skill

Double Energy

1
C+
Double your Energy.
Exhaust.



skill

Leap

1
C+
Gain 9 Block.




attack

Melter

1
C+
Remove all Block from an enemy.
Deal 10 damage.



skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.



attack

Rebound

1
C+
Deal 9 damage.
Put the next card you play this turn on top of your draw pile.



skill

Skim

1
C+
Draw 3 cards.




skill

Stack

1
C+
Gain Block equal to the number of cards in your discard pile.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.



attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.



attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.



attack

Claw

0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.



attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.



skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.



attack

Sunder

3
C
Deal 24 damage.
If this kills the enemy, gain
.



attack

Sweeping Beam

1
C
Deal 6 damage to ALL enemies.
Draw 1 card.



skill

Chaos

1
C-
Channel 1 random Orb.




skill

Genetic Algorithm

1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.



attack

Bullseye

1
C-
Deal 8 damage.
Apply 2 Lock-On.



skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.



skill

Zap

1
C-
Channel 1 Lightning.

D Tier



skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.



skill

Darkness

1
D+
Channel 1 Dark.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.



skill

White Noise

1
D+
Add a random Power to your hand.
It costs 0 this turn.
Exhaust.



skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.



skill

Amplify

1
D-
This turn, your next Power is played twice.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.



attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.

E Tier



attack

Blizzard

1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.

F Tier



attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.

