Defect Card Tier List

S Tier

  • skill

    Reboot

    0

    S

    Shuffle all of your cards into your draw pile, then draw 5 cards.
    Exhaust.

  • skill

    Seek

    0

    S

    Choose 1 card from your draw pile and place them into your hand.
    Exhaust.

A Tier

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • power

    Self Repair

    1

    A

    At the end of combat, heal 7 HP.

  • skill

    Boot Sequence

    0

    A-

    Gain 10 Block.
    Innate.
    Exhaust.

  • power

    Machine Learning

    1

    A-

    Draw 1 additional card at the start of each turn.

  • power

    Static Discharge

    1

    A-

    Whenever you take attack damage, Channel 1 Lightning.

  • attack

    Streamline

    2

    A-

    Deal 15 damage.
    Whenever you play Streamline, reduce its cost by 1 for this combat.

B Tier

  • skill

    Glacier

    2

    B+

    Gain 9 Block.
    Channel 2 Frost.

  • skill

    Hologram

    1

    B+

    Gain 3 Block.
    Return a card from your discard pile to your hand.
    Exhaust.

  • skill

    Reinforced Body

    X

    B+

    Gain 7 Block X times.

  • skill

    TURBO

    0

    B+

    Gain .
    Add a Void into your discard pile.

  • skill

    Equilibrium

    2

    B+

    Gain 13 Block.
    Retain your hand this turn.

  • attack

    Core Surge

    1

    B+

    Deal 11 damage.
    Gain 1 Artifact.
    Exhaust.

  • power

    Creative AI

    3

    B

    At the start of each turn, add a random Power card to your hand.

  • attack

    FTL

    0

    B

    Deal 5 damage.
    If you have played less than 3 cards this turn, draw 1 card.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Steam Barrier

    0

    B

    Gain 6 Block.
    This card's Block is lowered by 2 this combat.

  • skill

    Auto-Shields

    1

    B-

    If you have 0 Block, gain 11 Block.

  • attack

    Beam Cell

    0

    B-

    Deal 3 damage and apply 1 Vulnerable.

  • power

    Buffer

    2

    B-

    Prevent the next time you would lose HP.

  • skill

    Chill

    0

    B-

    Channel 1 Frost for each enemy in combat.
    Exhaust.

  • attack

    Cold Snap

    1

    B-

    Deal 6 damage.
    Channel 1 Frost.

  • skill

    Charge Battery

    1

    B-

    Gain 7 Block.
    Next turn gain 1 .

  • power

    Defragment

    1

    B-

    Gain 1 Focus.

  • skill

    Dualcast

    1

    B-

    Evoke your next Orb 2 times.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain an Orb slot for each Orb removed.

  • skill

    Fusion

    2

    B-

    Channel 1 Plasma.

  • attack

    Go for the Eyes

    0

    B-

    Deal 3 damage.
    If the enemy intends to attack, apply 1 Weak.

  • attack

    Hyperbeam

    2

    B-

    Deal 25 damage to ALL enemies.
    Lose 3 Focus.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • attack

    Rip and Tear

    1

    B-

    Deal 7 damage to a random enemy 2 times.

  • power

    Electrodynamics

    2

    B-

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

C Tier

  • attack

    Ball Lightning

    1

    C+

    Deal 7 damage.
    Channel 1 Lightning.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • skill

    Double Energy

    1

    C+

    Double your Energy.
    Exhaust.

  • power

    Hello World

    1

    C+

    At the start of your turn, add a random Common card into your hand.

  • skill

    Leap

    1

    C+

    Gain 9 Block.

  • attack

    Lock-On

    1

    C+

    Deal 9 damage.
    For the next 2 turns, Lightning and Dark Orbs target this enemy.

  • power

    Loop

    1

    C+

    At the start of your turn, use the passive ability of your next Orb.

  • attack

    Rebound

    1

    C+

    Deal 8 damage.
    Place the next card you play this turn on top of your draw pile.

  • skill

    Skim

    1

    C+

    Draw 3 cards.

  • skill

    Stack

    1

    C+

    Gain Block equal to the number of cards in your discard pile.

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • attack

    All For One

    2

    C

    Deal 10 damage.
    Put all Cost 0 cards from your discard pile into your hand.

  • power

    Capacitor

    1

    C

    Gain 2 Orb slots.

  • attack

    Claw

    0

    C

    Deal 5 damage.
    All Claw cards deal 2 additional damage this combat.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • skill

    Overclock

    0

    C

    Draw 2 cards.
    Add a Burn into your discard pile.

  • skill

    Recycle

    1

    C

    Exhaust a card.
    Gain equal to its cost.

  • skill

    Reprogram

    0

    C

    Look at the top 4 cards of your draw pile.
    You may discard any of them.

  • attack

    Sunder

    3

    C

    Deal 24 damage.
    If this kills the enemy, gain .

  • attack

    Sweeping Beam

    1

    C

    Deal 6 damage to ALL enemies.
    Draw 1 card.

  • skill

    Aggregate

    1

    C-

    Gain for every 6 cards in your draw pile.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Coolheaded

    1

    C-

    Channel 1 Frost.
    Draw 1 card.

  • skill

    Genetic Algorithm

    1

    C-

    Gain 1 Block.
    When played, permanently increase this card's Block by 2.
    Exhaust.

  • attack

    Melter

    1

    C-

    Remove all Block from an enemy.
    Deal 10 damage.

  • skill

    Recursion

    1

    C-

    Evoke your next Orb.
    Channel the Orb that was just Evoked.

  • skill

    Zap

    1

    C-

    Channel 1 Lightning.

D Tier

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 3 cards.
    Discard all cards drawn this way that do not cost 0.

  • skill

    White Noise

    1

    D+

    Add a random Power to your hand.
    It costs 0 this turn.
    Exhaust.

  • attack

    Compile Driver

    1

    D+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • attack

    Barrage

    1

    D

    Deal 4 damage for each Channeled Orb.

  • power

    Force Field

    4

    D

    Costs 1 less for each Power card played this combat.
    Gain 12 Block.

  • skill

    Amplify

    1

    D-

    This turn, your next Power is played twice.

  • attack

    Thunder Strike

    3

    D-

    Deal 7 damage to a random enemy for each Lightning Channeled this combat.

E Tier

  • attack

    Blizzard

    1

    E+

    Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

F Tier

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Defend

    1

    F

    Gain 5 Block.

  • attack

    Strike

    1

    F

    Deal 6 damage.