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Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-



attack

Anger

0
C+
Deal 6 damage.
 Place a copy of this card in your discard pile.




skill

Concentrate

0
E
Discard 3 cards.
 Gain 
 
.




skill

Armaments

1
C+
Gain 5 Block.
 Upgrade a card in your hand for the rest of combat.




power

Berserk

0
A-
Gain 2 vulnerable.
 At the start of your turn, gain 1 
.




skill

Bloodletting

0
B-
Lose 3 HP.
 Gain 
 
.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
 Deal 14 damage.




power

Fire Breathing

1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.




skill

Flex

0
D
Gain 2 Strength.
 At the end of your turn, lose 2 Strength.




attack

Headbutt

1
C+
Deal 9 damage.
 Place a card from your discard pile on top of your draw pile.




skill

Intimidate

0
C-
Apply 1 Weak to ALL enemies.
 Exhaust.




skill

Offering

0
A+
Lose 6 HP.
 Gain 
 
.
 Draw 3 cards.
 Exhaust.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




attack

Rampage

1
C
Deal 8 damage.
 Every time this card is played, increase its damage by 5 for this combat.




skill

Seeing Red

1
B
Gain 
 
.
 Exhaust.




skill

Warcry

0
B-
Draw a card.
 Place a card from your hand on top of your draw pile.
 Exhaust.




power

Accuracy

1
D+
Shivs deal 4 additional damage.




skill

Adrenaline

0
S+
Gain 
.
 Draw 2 cards.
 Exhaust.




attack

Backstab

0
A-
Innate.
 Deal 11 damage.
 Exhaust.




skill

Blade Dance

1
C+
Add 3 Shivs to your hand.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
 Exhaust.




skill

Cloak And Dagger

1
B+
Gain 6 Block.
 Add 1 Shiv to your hand.




skill

Deflect

0
C
Gain 4 Block.




attack

Endless Agony

0
C+
Whenever you draw this card, add a copy of it to your hand.
 Deal 4 damage.
 Exhaust.




skill

Escape Plan

0
C
Draw 1 card.
 If the card is a Skill, gain 3 Block.




attack

Flechettes

1
D+
Deal 4 damage for each Skill in your hand.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
 Deal 50 damage to ALL enemies.




power

Infinite Blades

1
B+
At the start of your turn, add a Shiv to your hand.




attack

Masterful Stab

0
B-
Cost 1 additional 
 for each time you lose HP this combat.
 Deal 12 Damage.




attack

Neutralize

0
B
Deal 3 damage.
 Apply 1 Weak.




skill

Phantasmal Killer

1
C+
On your next turn, your Attack damage is doubled.




skill

Prepared

0
C
Draw 1 card.
 Discard 1 card.




attack

Slice

0
B-
Deal 6 damage.




skill

Storm of Steel

1
B-
Discard your hand.
 Add 1  Shiv to your hand for each card discarded.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




skill

Boot Sequence

0
A-
Gain 10 Block.
 Innate.
 Exhaust.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
 Exhaust.




attack

Claw

0
C
Deal 3 damage.
 All Claw cards deal 2 additional damage this combat.




attack

FTL

0
B
Deal 5 damage.
 If you have played less than 3 cards this turn, draw 1 card.




skill

Fission

0
B-
Remove all of your Orbs.
 Gain 
 and draw 1 card for each Orb removed.
 Exhaust.




attack

Go for the Eyes

0
B-
Deal 3 damage.
 If the enemy intends to attack, apply 1 Weak.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
 Exhaust.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
 Exhaust.




skill

Steam Barrier

0
B+
Gain 6 Block.
 Decrease this card's Block by 1 this combat.




skill

Alpha

1
D
Shuffle a Beta into your draw pile.
 Exhaust.




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




attack

Flurry Of Blows

0
B+
Deal 4 damage.
 Whenever you change stances, return this from the discard pile to your hand.




skill

Foreign Influence

0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
 Exhaust.




skill

Halt

0
C+
Gain 3 Block.
 If you are in Wrath, gain 9 additional Block.




attack

Just Lucky

0
C-
Scry 1.
 Gain 2 Block.
 Deal 3 damage.




skill

Prostrate

0
C+
Gain 2 Mantra.
 Gain 4 Block.




attack

Weave

0
C+
Deal 4 damage.
 Whenever you Scry, return this from the discard pile to your Hand.




skill

Bandage Up

0
S-
Heal 4 HP.
 Exhaust.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
 Exhaust.




skill

Blind

0
C+
Apply 2 Weak.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
 Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
 Draw 1 card.




attack

Dramatic Entrance

0
A+
Innate.
 Deal 6 damage to ALL enemies.
 Exhaust.




skill

Enlightenment

0
D+
Reduce the cost of cards in your hand to 1 this turn.




skill

Finesse

0
C
Gain 2 Block.
 Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
 Draw 1 card.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Insight

0
S-
Retain.
 Draw 2 cards.
 Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
 Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
 Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
 Exhaust.




skill

Miracle

0
A
Retain.
 Gain 
.
 Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
 Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Panic Button

0
C+
Gain 30 Block.
 You cannot gain Block from cards for the next 2 turns.
 Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
 Exhaust.




power

Sadistic Nature

0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
 Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
 Exhaust.




attack

Shiv

0
B
Deal 4 damage.
 Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




skill

Thinking Ahead

0
B
Draw 2 cards.
 Place a card from your hand on top of your draw pile.
 Exhaust.




attack

Through Violence

0
S+
Retain.
 Deal 20 damage.
 Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
 Exhaust.

Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Ninja Scroll
uncommon
Start each combat with 3 Shivs in hand.
B

Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-



power

Barricade

3
D+
Block no longer expires at the start of your turn.




attack

Bash

2
C
Deal 8 damage.
 Apply 2 Vulnerable.




skill

Battle Trance

0
A
Draw 3 cards.
 You cannot draw additional cards this turn.




attack

Blood for Blood

4
D+
Costs 1 less 
 for each time you lose HP in combat.
 Deal 18 damage.




attack

Bludgeon

3
B
Deal 32 damage.




attack

Carnage

2
B+
Ethereal.
 Deal 20 damage.




attack

Clothesline

2
B+
Deal 12 damage.
 Apply 2 Weak.




power

Corruption

3
A+
Skills cost 0.
 Whenever you play a Skill, Exhaust it.




power

Demon Form

3
A
At the start of each turn, gain 2 Strength.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




attack

Fiend Fire

2
B+
Exhaust your hand.
 Deal 7 damage for each Exhausted card.
 Exhaust.




skill

Flame Barrier

2
B
Gain 12 Block.
 Whenever you are attacked this turn, deal 4 damage to the attacker.




attack

Heavy Blade

2
C
Deal 14 damage.
 Strength affects Heavy Blade 3 times.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
 Shuffle a Burn into your discard pile.




skill

Impervious

2
B+
Gain 30 Block.
 Exhaust.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




attack

Perfected Strike

2
C-
Deal 6 damage.
 Deals an additional +2 damage for ALL of your cards containing "Strike".




skill

Power Through

1
C-
Add 2 Wounds to your hand.
 Gain 15 Block.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
 Exhaust.




attack

Reckless Charge

0
B-
Deal 7 damage.
 Shuffle a Dazed into your draw pile.




attack

Searing Blow

2
D+
Deal 12 damage.
 Can be upgraded any number of times.




attack

Sever Soul

2
C+
Exhaust all non-Attack cards in your hand.
 Deal 16 damage.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
 Exhaust




attack

Uppercut

2
A-
Deal 13 damage.
 Apply 1 Weak.
 Apply 1 Vulnerable.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




attack

Wild Strike

1
C+
Deal 12 damage.
 Shuffle a Wound into your draw pile.




power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




skill

Bouncing Flask

2
B+
Apply 3 Poison to a random enemy 3 times.




skill

Bullet Time

3
B+
You cannot draw any cards this turn.
 Reduce the cost of cards in your hand to 0 this turn.




attack

Choke

2
C-
Deal 12 damage.
 Whenever you play a card this turn, targeted enemy loses 3 HP.




skill

Corpse Explosion

2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.




skill

Crippling Cloud

2
B
Apply 4 Poison and 2 Weak to ALL enemies.
 Exhaust.




attack

Dash

2
A-
Gain 10 Block.
 Deal 10 damage.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




attack

Eviscerate

3
E
Costs 1 less Energy for each card discarded this turn.
 Deal 7 damage three times.




skill

Leg Sweep

2
A-
Apply 2 Weak.
 Gain 11 Block.




skill

Malaise

X
A
Enemy loses X Strength. Apply X Weak.
 Exhaust.




skill

Nightmare

3
B
Choose a card.
 Next turn, add 3 copies of that card into your hand.
 Exhaust.




attack

Predator

2
B+
Deal 15 damage.
 Next turn, draw 2 additional cards.




skill

Reflex
E+
Unplayable.
 If this card is discarded from your hand, draw 2 cards.




attack

Riddle with Holes

2
C+
Deal 3 damage 5 times.




attack

Skewer

X
B+
Deal 7 damage X times.




attack

Sneaky Strike

2
E
Deal 12 damage.
 If you have discarded a card this turn, gain 
 
.




skill

Tactician
E+
Unplayable.
 If this card is discarded from your hand, gain 
.




power

Wraith Form

3
S
Gain 2 Intangible.
 At the end of your turn, lose 1 Dexterity.




attack

All For One

2
C
Deal 10 damage.
 Put all Cost 0 cards from your discard pile into your hand.




power

Buffer

2
B-
Prevent the next time you would lose HP.




skill

Consume

2
C+
Gain 2 Focus.
 Lose 1 Orb Slot.




power

Creative AI

3
B
At the start of each turn, add a random Power card to your hand.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
 Channel 1 Dark.




power

Echo Form

3
A+
The first card you play each turn is played twice.
 Ethereal.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
 Channel 2 Lightning.




skill

Equilibrium

2
B-
Gain 13 Block.
 Retain your hand this turn.




skill

Force Field

4
D
Costs 1 less 
 for each Power card played this combat.
 Gain 12 Block.




skill

Glacier

2
B+
Gain 7 Block.
 Channel 2 Frost.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
 Lose 3 Focus.




attack

Meteor Strike

5
F+
Deal 24 damage.
 Channel 3 Plasma.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Overclock

0
C+
Draw 2 cards.
 Add a Burn into your discard pile.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
 Exhaust.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




attack

Streamline

2
A-
Deal 15 damage.
 Reduce this card's cost by 1 this combat.




attack

Sunder

3
C
Deal 24 damage.
 If this kills the enemy, gain 
 
 
.




skill

TURBO

0
B+
Gain 
 
.
 Add a Void into your discard pile.




skill

Tempest

X
C+
Channel X Lightning.
 Exhaust.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




skill

Collect

X
D+
Put Miracle+ into your hand at the start of your next X turns.
 Exhaust.




skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
 Exhaust.
 (Expunger costs 1, deals 9 damage X times.)




power

Deva Form

3
C
Ethereal.
 At the start of your turn, gain 
 and increase this gain by 1.




power

Fasting

2
B
Gain 3 Strength.
 Gain 3 Dexterity.
 Gain 1 less 
 at the start of each turn.




attack

Lesson Learned

2
S-
Deal 10 damage.
 If Fatal, Upgrade a random card in your deck.
 Exhaust.




skill

Omniscience

4
C+
Choose a card in your draw pile.
 Play the chosen card twice and Exhaust it.
 Exhaust.




skill

Protect

2
A-
Retain.
 Gain 12 Block.




attack

Ragnarok

3
A-
Deal 5 damage to a random enemy 5 times.




attack

Reach Heaven

2
B
Deal 10 damage.
 Shuffle a Through Violence into your draw pile.




attack

Sands of Time

4
B+
Retain.
 Deal 20 damage.
 When Retained, lower its cost by 1 this combat.




attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
 Deal 30 damage.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




skill

Swivel

2
C+
Gain 8 Block.
 The next Attack you play costs 0.




skill

Vault

3
A+
Take an extra turn after this one.
 End your turn.
 Exhaust.




skill

Vigilance

2
C
Gain 8 Block.
 Enter Calm.




attack

Wallop

2
B
Deal 9 damage.
 Gain Block equal to unblocked damage dealt.




attack

Wheel Kick

2
B
Deal 15 damage.
 Draw 2 cards.




attack

Windmill Strike

2
A-
Retain.
 Deal 7 damage.
 When Retained, increase its damage by 4 this combat.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
 Exhaust.




skill

Worship

2
C-
Gain 5 Mantra.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
 They cost 0 this combat.
 Exhaust.




attack

Hand of Greed

2
B
Deal 20 damage.
 If Fatal, gain 20 Gold.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
 They cost 0 this combat.
 Exhaust.




power

Omega

3
S
At the start of your turn deal 50 damage to ALL enemies.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
 They cost 0 this turn.
 Exhaust.




curse

Ascender's Bane
Unplayable.
 Ethereal.
 Cannot be removed from your deck.



curse

Clumsy
Unplayable.
 Ethereal.



curse

Curse of the Bell
Unplayable.
 Cannot be removed from your deck.



curse

Decay
Unplayable.
 At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
 At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Necronomicurse
Unplayable.
 There is no escape from this Curse.



curse

Normality
Unplayable.
 You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
 While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
 If transformed or removed from your deck, lose 3 Max HP.



curse

Pride
Innate.
 At the end of your turn, place a copy of this card on top of your draw pile.



curse

Regret
Unplayable.
 At the end of your turn, lose 1 HP for each card in your hand.



curse

Shame
Unplayable.
 At the end of your turn, gain 1 Frail.



curse

Writhe
Unplayable.
 Innate.
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed