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Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain
.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
skill
Disarm
1
A
Enemy loses 2 Strength.
Exhaust.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
skill
Entrench
2
D-
Double your current Block.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
skill
Flame Barrier
2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
skill
Ghostly Armor
1
B
Ethereal.
Gain 10 Block.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
skill
Infernal Blade
1
C
Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.
skill
Intimidate
0
C-
Apply 1 Weak to ALL enemies.
Exhaust.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Offering
0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
skill
Seeing Red
1
B
Gain
.
Exhaust.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain
.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
skill
Alchemize
1
A-
Obtain a random potion.
Exhaust.
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
skill
Blade Dance
1
C+
Add 3 Shivs to your hand.
skill
Blur
1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.
skill
Bouncing Flask
2
B+
Apply 3 Poison to a random enemy 3 times.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
skill
Burst
1
B
This turn your next Skill is played twice.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Catalyst
1
A-
Double an enemy's Poison.
Exhaust.
skill
Cloak And Dagger
1
B+
Gain 6 Block.
Add 1 Shiv to your hand.
skill
Concentrate
0
E
Discard 3 cards.
Gain
.
skill
Corpse Explosion
2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.
skill
Crippling Cloud
2
B
Apply 4 Poison and 2 Weak to ALL enemies.
Exhaust.
skill
Deadly Poison
1
C+
Apply 5 Poison.
skill
Deflect
0
C
Gain 4 Block.
skill
Distraction
1
C-
Add a random Skill to your hand.
It costs 0 this turn.
Exhaust.
skill
Dodge and Roll
1
B
Gain 4 Block.
Next turn gain 4 Block.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
skill
Expertise
1
C
Draw cards until you have 6 in hand.
skill
Leg Sweep
2
A-
Apply 2 Weak.
Gain 11 Block.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Outmaneuver
1
D+
Next turn gain
.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
skill
Piercing Wail
1
A
ALL enemies lose 6 Strength for 1 turn.
Exhaust.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
Terror
1
A
Apply 99 Vulnerable.
Exhaust.
skill
Aggregate
1
D+
Gain for every 4 cards in your draw pile.
skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Auto-Shields
1
C+
If you have 0 Block, gain 11 Block.
skill
Boot Sequence
0
A-
Gain 10 Block.
Innate.
Exhaust.
skill
Chaos
1
C-
Channel 1 random Orb.
skill
Charge Battery
1
B-
Gain 7 Block.
Next turn gain 1 .
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
skill
Darkness
1
D+
Channel 1 Dark.
skill
Double Energy
1
C+
Double your Energy.
Exhaust.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
skill
Equilibrium
2
B-
Gain 13 Block.
Retain your hand this turn.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
skill
Fusion
2
B-
Channel 1 Plasma.
skill
Genetic Algorithm
1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
skill
Hologram
1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.
skill
Leap
1
C+
Gain 9 Block.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Reboot
0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
skill
Skim
1
C+
Draw 3 cards.
skill
Stack
1
C+
Gain Block equal to the number of cards in your discard pile.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
skill
TURBO
0
B+
Gain
.
Add a Void into your discard pile.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
White Noise
1
D+
Add a random Power to your hand.
It costs 0 this turn.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
skill
Blasphemy
1
S
Enter Divinity.
Die next turn.
Exhaust
skill
Collect
X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
skill
Crescendo
1
B-
Retain.
Enter Wrath.
Exhaust.
skill
Deceive Reality
1
B
Gain 4 Block.
Add a Safety to your hand.
skill
Defend
1
F
Gain 5 Block.
skill
Deus Ex Machina
B-
Unplayable.
When you draw this card, add 2 Miracles to your hand and Exhaust.
skill
Empty Body
1
C
Gain 7 Block.
Exit your Stance.
skill
Empty Mind
1
B
Draw 2 cards.
Exit your Stance.
skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.
skill
Foreign Influence
0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
skill
Indignation
1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
skill
Inner Peace
1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.
skill
Judgment
1
B
If the enemy has 30 or less HP, set their HP to 0.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
skill
Omniscience
4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.
skill
Perseverance
1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
skill
Pray
1
D+
Gain 3 Mantra.
Shuffle an Insight into your draw pile.
skill
Pressure Points
1
D-
Apply 8 Mark.
ALL enemies lose HP equal to their Mark.
skill
Prostrate
0
C+
Gain 2 Mantra.
Gain 4 Block.
skill
Protect
2
A-
Retain.
Gain 12 Block.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.
skill
Scrawl
1
A-
Draw cards until your hand is full.
Exhaust.
skill
Simmering Fury
1
B-
At the start of your next turn, enter Wrath and draw 2 cards.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
skill
Third Eye
1
B-
Gain 7 Block.
Scry 3.
skill
Tranquility
1
B
Retain.
Enter Calm.
Exhaust.
skill
Vault
3
A+
Take an extra turn after this one.
End your turn.
Exhaust.
skill
Vigilance
2
C
Gain 8 Block.
Enter Calm.
skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Worship
2
C-
Gain 5 Mantra.
skill
Wreath of Flame
1
C-
Your next Attack deals 5 additional damage.
skill
Apotheosis
2
A+
Upgrade ALL of your cards for the rest of combat.
Exhaust.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
skill
Blind
0
C+
Apply 2 Weak.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Discovery
1
B+
Choose 1 of 3 random cards to add to your hand.
It costs 0 this turn.
Exhaust.
skill
Enlightenment
0
D+
Reduce the cost of cards in your hand to 1 this turn.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
skill
The Bomb
2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
Prayer Wheel
common
Normal enemies drop an additional card reward.
D+
D+
D+
D+
Orrery
shop
Choose and add 5 cards to your deck.
C
C
C
C
Pandora's Box
boss
Transform all Strikes and Defends.
D+
D
C-
D
Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A
A
A
A
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