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Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A



skill

Armaments

1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.




skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




skill

Burning Pact

1
D
Exhaust 1 card.
Draw 2 cards.




skill

Disarm

1
A
Enemy loses 2 Strength.
Exhaust.




skill

Double Tap

1
B
This turn, your next Attack is played twice.




skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




skill

Entrench

2
D-
Double your current Block.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




skill

Flame Barrier

2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




skill

Ghostly Armor

1
B
Ethereal.
Gain 10 Block.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




skill

Impervious

2
B+
Gain 30 Block.
Exhaust.




skill

Infernal Blade

1
C
Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.




skill

Intimidate

0
C-
Apply 1 Weak to ALL enemies.
Exhaust.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




skill

Second Wind

1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.




skill

Seeing Red

1
B
Gain
.
Exhaust.




skill

Sentinel

1
E+
Gain 5 Block.
If this card is Exhausted, gain
.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust




skill

Shrug It Off

1
A-
Gain 8 Block.
Draw 1 card.




skill

Spot Weakness

1
B+
If an enemy intends to attack, gain 3 Strength.




skill

True Grit

1
C
Gain 7 Block.
Exhaust a random card from your hand.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Acrobatics

1
B-
Draw 3 cards.
Discard 1 card.




skill

Adrenaline

0
S+
Gain
.
Draw 2 cards.
Exhaust.




skill

Alchemize

1
A-
Obtain a random potion.
Exhaust.




skill

Backflip

1
A
Gain 5 Block.
Draw 2 cards.




skill

Blade Dance

1
C+
Add 3 Shivs to your hand.




skill

Blur

1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.




skill

Bouncing Flask

2
B+
Apply 3 Poison to a random enemy 3 times.




skill

Bullet Time

3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.




skill

Burst

1
B
This turn your next Skill is played twice.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




skill

Catalyst

1
A-
Double an enemy's Poison.
Exhaust.




skill

Cloak And Dagger

1
B+
Gain 6 Block.
Add 1 Shiv to your hand.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




skill

Corpse Explosion

2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.




skill

Crippling Cloud

2
B
Apply 4 Poison and 2 Weak to ALL enemies.
Exhaust.




skill

Deadly Poison

1
C+
Apply 5 Poison.




skill

Deflect

0
C
Gain 4 Block.




skill

Distraction

1
C-
Add a random Skill to your hand.
It costs 0 this turn.
Exhaust.




skill

Dodge and Roll

1
B
Gain 4 Block.
Next turn gain 4 Block.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




skill

Expertise

1
C
Draw cards until you have 6 in hand.




skill

Leg Sweep

2
A-
Apply 2 Weak.
Gain 11 Block.




skill

Malaise

X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




skill

Outmaneuver

1
D+
Next turn gain
.




skill

Phantasmal Killer

1
C+
On your next turn, your Attack damage is doubled.




skill

Piercing Wail

1
A
ALL enemies lose 6 Strength for 1 turn.
Exhaust.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




skill

Setup

1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.




skill

Storm of Steel

1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.




skill

Survivor

1
B+
Gain 8 Block.
Discard a card.




skill

Tactician
E+
Unplayable.
If this card is discarded from your hand, gain
.




skill

Terror

1
A
Apply 99 Vulnerable.
Exhaust.




skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.




skill

Amplify

1
D-
This turn, your next Power is played twice.




skill

Auto-Shields

1
C+
If you have 0 Block, gain 11 Block.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Chaos

1
C-
Channel 1 random Orb.




skill

Charge Battery

1
B-
Gain 7 Block.
Next turn gain 1
.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




skill

Darkness

1
D+
Channel 1 Dark.




skill

Double Energy

1
C+
Double your Energy.
Exhaust.




skill

Dualcast

1
B-
Evoke your next Orb 2 times.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Fusion

2
B-
Channel 1 Plasma.




skill

Genetic Algorithm

1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




skill

Hologram

1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.




skill

Leap

1
C+
Gain 9 Block.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.




skill

Skim

1
C+
Draw 3 cards.




skill

Stack

1
C+
Gain Block equal to the number of cards in your discard pile.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

White Noise

1
D+
Add a random Power to your hand.
It costs 0 this turn.
Exhaust.




skill

Zap

1
C-
Channel 1 Lightning.




skill

Alpha

1
D
Shuffle a Beta into your draw pile.
Exhaust.




skill

Blasphemy

1
S
Enter Divinity.
Die next turn.
Exhaust




skill

Collect

X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.




skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)




skill

Crescendo

1
B-
Retain.
Enter Wrath.
Exhaust.




skill

Deceive Reality

1
B
Gain 4 Block.
Add a Safety to your hand.




skill

Defend

1
F
Gain 5 Block.




skill

Deus Ex Machina
B-
Unplayable.
When you draw this card, add 2 Miracles to your hand and Exhaust.




skill

Empty Body

1
C
Gain 7 Block.
Exit your Stance.




skill

Empty Mind

1
B
Draw 2 cards.
Exit your Stance.




skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.




skill

Foreign Influence

0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.




skill

Halt

0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.




skill

Indignation

1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.




skill

Inner Peace

1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.




skill

Judgment

1
B
If the enemy has 30 or less HP, set their HP to 0.




skill

Meditate

1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.




skill

Omniscience

4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.




skill

Perseverance

1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.




skill

Pray

1
D+
Gain 3 Mantra.
Shuffle an Insight into your draw pile.




skill

Pressure Points

1
D-
Apply 8 Mark.
ALL enemies lose HP equal to their Mark.




skill

Prostrate

0
C+
Gain 2 Mantra.
Gain 4 Block.




skill

Protect

2
A-
Retain.
Gain 12 Block.




skill

Sanctity

1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.




skill

Scrawl

1
A-
Draw cards until your hand is full.
Exhaust.




skill

Simmering Fury

1
B-
At the start of your next turn, enter Wrath and draw 2 cards.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




skill

Swivel

2
C+
Gain 8 Block.
The next Attack you play costs 0.




skill

Third Eye

1
B-
Gain 7 Block.
Scry 3.




skill

Tranquility

1
B
Retain.
Enter Calm.
Exhaust.




skill

Vault

3
A+
Take an extra turn after this one.
End your turn.
Exhaust.




skill

Vigilance

2
C
Gain 8 Block.
Enter Calm.




skill

Wave of the Hand

1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.




skill

Worship

2
C-
Gain 5 Mantra.




skill

Wreath of Flame

1
C-
Your next Attack deals 5 additional damage.




skill

Apotheosis

2
A+
Upgrade ALL of your cards for the rest of combat.
Exhaust.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
Exhaust.




skill

Blind

0
C+
Apply 2 Weak.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




skill

Discovery

1
B+
Choose 1 of 3 random cards to add to your hand.
It costs 0 this turn.
Exhaust.




skill

Enlightenment

0
D+
Reduce the cost of cards in your hand to 1 this turn.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




skill

Forethought

1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




skill

Safety

1
A
Retain.
Gain 12 Block.
Exhaust.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.

Prayer Wheel
common
Normal enemies drop an additional card reward.
D+
D+
D+
D+
Orrery
shop
Choose and add 5 cards to your deck.
C
C
C
C
Pandora's Box
boss
Transform all Strikes and Defends.
D+
D
C-
D
Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A
A
A
A
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed