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Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C



skill

Battle Trance

0
A
Draw 3 cards.
 You cannot draw additional cards this turn.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




skill

Burning Pact

1
D
Exhaust 1 card.
 Draw 2 cards.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Entrench

2
D-
Double your current Block.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




skill

Offering

0
A+
Lose 6 HP.
 Gain  
  .
.
 Draw 3 cards.
 Exhaust.




attack

Pommel Strike

1
C-
Deal 9 damage.
 Draw 1 card.




skill

Shrug It Off

1
A-
Gain 8 Block.
 Draw 1 card.




skill

Warcry

0
B-
Draw a card.
 Place a card from your hand on top of your draw pile.
 Exhaust.




skill

Acrobatics

1
B-
Draw 3 cards.
 Discard 1 card.




skill

Adrenaline

0
S+
Gain  .
.
 Draw 2 cards.
 Exhaust.




skill

Backflip

1
A
Gain 5 Block.
 Draw 2 cards.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
 Exhaust.




attack

Dagger Throw

1
B-
Deal 9 damage.
 Draw 1 card.
 Discard 1 card.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




skill

Escape Plan

0
C
Draw 1 card.
 If the card is a Skill, gain 3 Block.




skill

Expertise

1
C
Draw cards until you have 6 in hand.




attack

Heel Hook

1
D
Deal 5 damage.
 If the enemy has Weak, Gain  and draw 1 card.
 and draw 1 card.




skill

Nightmare

3
B
Choose a card.
 Next turn, add 3 copies of that card into your hand.
 Exhaust.




attack

Predator

2
B+
Deal 15 damage.
 Next turn, draw 2 additional cards.




skill

Prepared

0
C
Draw 1 card.
 Discard 1 card.




attack

Quick Slash

1
B
Deal 8 damage.
 Draw 1 card.




skill

Reflex
E+
Unplayable.
 If this card is discarded from your hand, draw 2 cards.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




attack

Compile Driver

1
C+
Deal 7 damage.
 Draw 1 card for each unique Orb you have.




skill

Coolheaded

1
A-
Channel 1 Frost.
 Draw 1 card.




attack

FTL

0
B
Deal 5 damage.
 If you have played less than 3 cards this turn, draw 1 card.




skill

Fission

0
B-
Remove all of your Orbs.
 Gain  and draw 1 card for each Orb removed.
 and draw 1 card for each Orb removed.
 Exhaust.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




power

Machine Learning

1
B+
Draw 1 additional card at the start of each turn.




attack

Meteor Strike

5
F+
Deal 24 damage.
 Channel 3 Plasma.




skill

Overclock

0
C+
Draw 2 cards.
 Add a Burn into your discard pile.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
 Exhaust.




attack

Scrape

1
D+
Deal 7 damage.
 Draw 4 cards.
 Discard all cards drawn this way that do not cost 0.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
 Exhaust.




skill

Skim

1
C+
Draw 3 cards.




attack

Sunder

3
C
Deal 24 damage.
 If this kills the enemy, gain  
  
  .
.




attack

Sweeping Beam

1
C
Deal 6 damage to ALL enemies.
 Draw 1 card.




skill

Alpha

1
D
Shuffle a Beta into your draw pile.
 Exhaust.




skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
 Exhaust.
 (Expunger costs 1, deals 9 damage X times.)




attack

Cut Through Fate

1
A
Deal 7 damage.
 Scry 2.
 Draw 1 card.




skill

Empty Mind

1
B
Draw 2 cards.
 Exit your Stance.




skill

Evaluate

1
B-
Gain 6 Block.
 Shuffle an Insight into your draw pile.




power

Fasting

2
B
Gain 3 Strength.
 Gain 3 Dexterity.
 Gain 1 less  at the start of each turn.
 at the start of each turn.




skill

Inner Peace

1
B+
If you are in Calm, draw 3 cards.
 Otherwise, enter Calm.




skill

Sanctity

1
C
Gain 6 Block.
 If the last card played was a Skill, draw 2 cards.




skill

Scrawl

1
A-
Draw cards until your hand is full.
 Exhaust.




power

Study

2
C+
At the end of your turn, shuffle an Insight into your draw pile.




attack

Wheel Kick

2
B
Deal 15 damage.
 Draw 2 cards.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
 Draw 1 card.




skill

Finesse

0
C
Gain 2 Block.
 Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
 Draw 1 card.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Insight

0
S-
Retain.
 Draw 2 cards.
 Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
 Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
 Place a card from your hand on top of your draw pile.
 Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
 Exhaust.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B
Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D



skill

Seeing Red

1
B
Gain  
  .
.
 Exhaust.


Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
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