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Introducing the new SpireSpy
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Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D
C
C+
D
power
Barricade
3
D+
Block no longer expires at the start of your turn.
skill
Entrench
2
D-
Double your current Block.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
power
Metallicize
1
C
At the end of your turn, gain 3 Block.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
power
After Image
1
A+
Whenever you play a card, gain 1 Block.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
power
Like Water
1
B
At the end of your turn, if you are in Calm, gain 5 Block.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
attack
Talk to the Hand
1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
The Bomb
2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.
skill
Trip
0
C+
Apply 2 Vulnerable.
Anchor
common
Start each combat with 10 Block.
B+
B+
B+
B+
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+
B
A
B
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Incense Burner
rare
Every 6 turns, gain 1 Intangible.
A
A+
A
A+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
B+
B+
B+
Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
B+
B+
B+
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