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Snecko Eye

boss

Draw 2 additional cards each turn. Start each combat Confused.

A

A-

A-

A-

Snecko Eye

Card Super Synergies

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

Card Synergies

  • power

    Barricade

    3

    D+

    Block no longer expires at the start of your turn.

  • attack

    Bash

    2

    C

    Deal 8 damage.
    Apply 2 Vulnerable.

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

  • attack

    Bludgeon

    3

    B

    Deal 32 damage.

  • attack

    Carnage

    2

    B+

    Ethereal.
    Deal 20 damage.

  • attack

    Clothesline

    2

    B+

    Deal 12 damage.
    Apply 2 Weak.

  • power

    Corruption

    3

    A+

    Skills cost 0.
    Whenever you play a Skill, Exhaust it.

  • power

    Demon Form

    3

    A

    At the start of each turn, gain 2 Strength.

  • attack

    Fiend Fire

    2

    B+

    Exhaust your hand.
    Deal 7 damage for each Exhausted card.
    Exhaust.

  • skill

    Flame Barrier

    2

    B

    Gain 12 Block.
    Whenever you are attacked this turn, deal 4 damage to the attacker.

  • attack

    Heavy Blade

    2

    C

    Deal 14 damage.
    Strength affects Heavy Blade 3 times.

  • attack

    Immolate

    2

    S-

    Deal 21 damage to ALL enemies.
    Shuffle a Burn into your discard pile.

  • skill

    Impervious

    2

    B+

    Gain 30 Block.
    Exhaust.

  • power

    Juggernaut

    2

    C

    Whenever you gain Block, deal 5 damage to a random enemy.

  • attack

    Perfected Strike

    2

    C-

    Deal 6 damage.
    Deals an additional +2 damage for ALL of your cards containing "Strike".

  • attack

    Reaper

    2

    A

    Deal 4 damage to ALL enemies. Heal for unblocked damage.
    Exhaust.

  • attack

    Searing Blow

    2

    D+

    Deal 12 damage.
    Can be upgraded any number of times.

  • attack

    Sever Soul

    2

    C+

    Exhaust all non-Attack cards in your hand.
    Deal 16 damage.

  • skill

    Shockwave

    2

    B+

    Apply 3 Weak and Vulnerable to ALL enemies.
    Exhaust

  • attack

    Uppercut

    2

    A-

    Deal 13 damage.
    Apply 1 Weak.
    Apply 1 Vulnerable.

  • power

    A Thousand Cuts

    2

    B

    Whenever you play a card, deal 1 damage to ALL enemies.

  • skill

    Bouncing Flask

    2

    B+

    Apply 3 Poison to a random enemy 3 times.

  • skill

    Bullet Time

    3

    B+

    You cannot draw any cards this turn.
    Reduce the cost of cards in your hand to 0 this turn.

  • attack

    Choke

    2

    C-

    Deal 12 damage.
    Whenever you play a card this turn, targeted enemy loses 3 HP.

  • skill

    Corpse Explosion

    2

    A-

    Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.

  • skill

    Crippling Cloud

    2

    B

    Apply 4 Poison and 2 Weak to ALL enemies.
    Exhaust.

  • attack

    Dash

    2

    A-

    Gain 10 Block.
    Deal 10 damage.

  • attack

    Eviscerate

    3

    E

    Costs 1 less Energy for each card discarded this turn.
    Deal 7 damage three times.

  • skill

    Leg Sweep

    2

    A-

    Apply 2 Weak.
    Gain 11 Block.

  • skill

    Nightmare

    3

    B

    Choose a card.
    Next turn, add 3 copies of that card into your hand.
    Exhaust.

  • skill

    Phantasmal Killer

    1

    C+

    On your next turn, your Attack damage is doubled.

  • attack

    Predator

    2

    B+

    Deal 15 damage.
    Next turn, draw 2 additional cards.

  • attack

    Riddle with Holes

    2

    C+

    Deal 3 damage 5 times.

  • attack

    Sneaky Strike

    2

    E

    Deal 12 damage.
    If you have discarded a card this turn, gain .

  • power

    Wraith Form

    3

    S

    Gain 2 Intangible.
    At the end of your turn, lose 1 Dexterity.

  • attack

    All For One

    2

    C

    Deal 10 damage.
    Put all Cost 0 cards from your discard pile into your hand.

  • power

    Buffer

    2

    B-

    Prevent the next time you would lose HP.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • power

    Creative AI

    3

    B

    At the start of each turn, add a random Power card to your hand.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • skill

    Equilibrium

    2

    B-

    Gain 13 Block.
    Retain your hand this turn.

  • skill

    Force Field

    4

    D

    Costs 1 less for each Power card played this combat.
    Gain 12 Block.

  • skill

    Glacier

    2

    B+

    Gain 7 Block.
    Channel 2 Frost.

  • attack

    Hyperbeam

    2

    B-

    Deal 26 damage to ALL enemies.
    Lose 3 Focus.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • attack

    Streamline

    2

    A-

    Deal 15 damage.
    Reduce this card's cost by 1 this combat.

  • attack

    Sunder

    3

    C

    Deal 24 damage.
    If this kills the enemy, gain .

  • attack

    Thunder Strike

    3

    D-

    Deal 7 damage to a random enemy for each Lightning Channeled this combat.

  • power

    Deva Form

    3

    C

    Ethereal.
    At the start of your turn, gain and increase this gain by 1.

  • power

    Fasting

    2

    B

    Gain 3 Strength.
    Gain 3 Dexterity.
    Gain 1 less at the start of each turn.

  • attack

    Lesson Learned

    2

    S-

    Deal 10 damage.
    If Fatal, Upgrade a random card in your deck.
    Exhaust.

  • skill

    Omniscience

    4

    C+

    Choose a card in your draw pile.
    Play the chosen card twice and Exhaust it.
    Exhaust.

  • skill

    Protect

    2

    A-

    Retain.
    Gain 12 Block.

  • attack

    Ragnarok

    3

    A-

    Deal 5 damage to a random enemy 5 times.

  • attack

    Reach Heaven

    2

    B

    Deal 10 damage.
    Shuffle a Through Violence into your draw pile.

  • attack

    Sands of Time

    4

    B+

    Retain.
    Deal 20 damage.
    When Retained, lower its cost by 1 this combat.

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • skill

    Spirit Shield

    2

    S

    Gain 3 Block for each card in your hand.

  • skill

    Swivel

    2

    C+

    Gain 8 Block.
    The next Attack you play costs 0.

  • skill

    Vault

    3

    A+

    Take an extra turn after this one.
    End your turn.
    Exhaust.

  • skill

    Vigilance

    2

    C

    Gain 8 Block.
    Enter Calm.

  • attack

    Wallop

    2

    B

    Deal 9 damage.
    Gain Block equal to unblocked damage dealt.

  • attack

    Wheel Kick

    2

    B

    Deal 15 damage.
    Draw 2 cards.

  • attack

    Windmill Strike

    2

    A-

    Retain.
    Deal 7 damage.
    When Retained, increase its damage by 4 this combat.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

  • skill

    Worship

    2

    C-

    Gain 5 Mantra.

  • skill

    Beta

    2

    E

    Shuffle an Omega into your draw pile.
    Exhaust.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • attack

    Hand of Greed

    2

    B

    Deal 20 damage.
    If Fatal, gain 20 Gold.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • power

    Omega

    3

    S

    At the start of your turn deal 50 damage to ALL enemies.

  • skill

    The Bomb

    2

    D+

    At the end of 3 turns, deal 40 damage to ALL enemies.

Relic Synergies

  • Happy Flower

    common

    Every 3 turns, gain 1 Energy.

    C

    C

    C

    C

  • Frozen Eye

    rare

    When viewing your Draw Pile, the cards are now shown in order.

    C

    C+

    C

    D

  • Sundial

    rare

    Every 3 times you shuffle your deck, gain 2 Energy.

    D+

    C

    C-

    C

  • The Abacus

    shop

    Gain 6 Block whenever you shuffle your draw pile.

    D+

    C-

    D+

    D+

  • Melange

    shop

    Whenever you shuffle your draw pile, Scry 3.

    C-

Card Antisynergies

  • attack

    Anger

    0

    C+

    Deal 6 damage.
    Place a copy of this card in your discard pile.

  • skill

    Armaments

    1

    C+

    Gain 5 Block.
    Upgrade a card in your hand for the rest of combat.

  • skill

    Battle Trance

    0

    A

    Draw 3 cards.
    You cannot draw additional cards this turn.

  • power

    Berserk

    0

    A-

    Gain 2 vulnerable.
    At the start of your turn, gain 1 .

  • skill

    Bloodletting

    0

    B-

    Lose 3 HP.
    Gain .

  • attack

    Body Slam

    1

    B

    Deal damage equal to your current Block.

  • power

    Brutality

    0

    B-

    At the start of your turn, lose 1 HP and draw 1 card.

  • skill

    Burning Pact

    1

    D

    Exhaust 1 card.
    Draw 2 cards.

  • attack

    Clash

    0

    D-

    Can only be played if every card in your hand is an Attack.
    Deal 14 damage.

  • attack

    Cleave

    1

    C

    Deal 8 damage to ALL enemies.

  • power

    Combust

    1

    C-

    At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.

  • skill

    Disarm

    1

    A

    Enemy loses 2 Strength.
    Exhaust.

  • skill

    Double Tap

    1

    B

    This turn, your next Attack is played twice.

  • attack

    Dropkick

    1

    D-

    Deal 5 damage.
    If the target is Vulnerable, gain and draw 1 card.

  • skill

    Dual Wield

    1

    D+

    Create a copy of an Attack or Power card in your hand.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • skill

    Exhume

    1

    C

    Choose an Exhausted card and put it in your hand.
    Exhaust.

  • attack

    Feed

    1

    S+

    Deal 10 damage.
    If Fatal, raise your Max HP by 3. Exhaust.

  • power

    Feel No Pain

    1

    D

    Whenever a card is Exhausted, gain 3 Block.

  • power

    Fire Breathing

    1

    C+

    Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.

  • skill

    Flex

    0

    D

    Gain 2 Strength.
    At the end of your turn, lose 2 Strength.

  • skill

    Ghostly Armor

    1

    B

    Ethereal.
    Gain 10 Block.

  • skill

    Havoc

    1

    C-

    Play the top card of your draw pile and Exhaust it.

  • attack

    Headbutt

    1

    C+

    Deal 9 damage.
    Place a card from your discard pile on top of your draw pile.

  • attack

    Hemokinesis

    1

    C+

    Lose 2 HP.
    Deal 15 damage.

  • skill

    Infernal Blade

    1

    C

    Add a random Attack to your hand.
    It costs 0 this turn.
    Exhaust.

  • power

    Inflame

    1

    B+

    Gain 2 Strength.

  • skill

    Intimidate

    0

    C-

    Apply 1 Weak to ALL enemies.
    Exhaust.

  • attack

    Iron Wave

    1

    C

    Gain 5 Block.
    Deal 5 damage.

  • skill

    Limit Break

    1

    D

    Double your Strength.
    Exhaust.

  • power

    Metallicize

    1

    C

    At the end of your turn, gain 3 Block.

  • skill

    Offering

    0

    A+

    Lose 6 HP.
    Gain .
    Draw 3 cards.
    Exhaust.

  • attack

    Pommel Strike

    1

    C-

    Deal 9 damage.
    Draw 1 card.

  • skill

    Power Through

    1

    C-

    Add 2 Wounds to your hand.
    Gain 15 Block.

  • attack

    Pummel

    1

    C

    Deal 2 damage 4 times.
    Exhaust.

  • skill

    Rage

    0

    D+

    Whenever you play an Attack this turn, gain 3 Block.

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

  • attack

    Reckless Charge

    0

    B-

    Deal 7 damage.
    Shuffle a Dazed into your draw pile.

  • power

    Rupture

    1

    D-

    Whenever you lose HP from a card, gain 1 Strength.

  • skill

    Second Wind

    1

    D+

    Exhaust all non-Attack cards in your hand and gain 5 Block for each.

  • skill

    Seeing Red

    1

    B

    Gain .
    Exhaust.

  • skill

    Sentinel

    1

    E+

    Gain 5 Block.
    If this card is Exhausted, gain .

  • skill

    Shrug It Off

    1

    A-

    Gain 8 Block.
    Draw 1 card.

  • skill

    Spot Weakness

    1

    B+

    If an enemy intends to attack, gain 3 Strength.

  • attack

    Sword Boomerang

    1

    C-

    Deal 3 damage to a random enemy 3 times.

  • attack

    Thunderclap

    1

    C

    Deal 4 damage and apply 1 Vulnerable to ALL enemies.

  • skill

    True Grit

    1

    C

    Gain 7 Block.
    Exhaust a random card from your hand.

  • attack

    Twin Strike

    1

    C+

    Deal 5 damage twice.

  • skill

    Warcry

    0

    B-

    Draw a card.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • attack

    Wild Strike

    1

    C+

    Deal 12 damage.
    Shuffle a Wound into your draw pile.

  • power

    Accuracy

    1

    D+

    Shivs deal 4 additional damage.

  • skill

    Acrobatics

    1

    B-

    Draw 3 cards.
    Discard 1 card.

  • skill

    Adrenaline

    0

    S+

    Gain .
    Draw 2 cards.
    Exhaust.

  • power

    After Image

    1

    A+

    Whenever you play a card, gain 1 Block.

  • skill

    Alchemize

    1

    A-

    Obtain a random potion.
    Exhaust.

  • attack

    All-Out Attack

    1

    B-

    Deal 10 damage to ALL enemies.
    Discard 1 card at random.

  • skill

    Backflip

    1

    A

    Gain 5 Block.
    Draw 2 cards.

  • attack

    Backstab

    0

    A-

    Innate.
    Deal 11 damage.
    Exhaust.

  • attack

    Bane

    1

    C+

    Deal 7 damage.
    If the enemy is Poisoned, deal 7 damage again.

  • skill

    Blade Dance

    1

    C+

    Add 3 Shivs to your hand.

  • skill

    Blur

    1

    C+

    Gain 5 Block.
    Block is not removed at the start of your next turn.

  • skill

    Burst

    1

    B

    This turn your next Skill is played twice.

  • skill

    Calculated Gamble

    0

    B-

    Discard your hand, then draw that many cards.
    Exhaust.

  • power

    Caltrops

    1

    A-

    Whenever you are attacked, deal 3 damage to the attacker.

  • skill

    Catalyst

    1

    A-

    Double an enemy's Poison.
    Exhaust.

  • skill

    Cloak And Dagger

    1

    B+

    Gain 6 Block.
    Add 1 Shiv to your hand.

  • skill

    Concentrate

    0

    E

    Discard 3 cards.
    Gain .

  • attack

    Dagger Spray

    1

    B

    Deal 4 damage to ALL enemies twice.

  • attack

    Dagger Throw

    1

    B-

    Deal 9 damage.
    Draw 1 card.
    Discard 1 card.

  • skill

    Deadly Poison

    1

    C+

    Apply 5 Poison.

  • skill

    Deflect

    0

    C

    Gain 4 Block.

  • attack

    Die Die Die

    1

    A-

    Deal 13 damage to ALL enemies.
    Exhaust.

  • skill

    Distraction

    1

    C-

    Add a random Skill to your hand.
    It costs 0 this turn.
    Exhaust.

  • skill

    Dodge and Roll

    1

    B

    Gain 4 Block.
    Next turn gain 4 Block.

  • skill

    Doppelganger

    X

    D+

    Next turn, draw X cards and gain X Energy.

  • attack

    Endless Agony

    0

    C+

    Whenever you draw this card, add a copy of it to your hand.
    Deal 4 damage.
    Exhaust.

  • skill

    Escape Plan

    0

    C

    Draw 1 card.
    If the card is a Skill, gain 3 Block.

  • skill

    Expertise

    1

    C

    Draw cards until you have 6 in hand.

  • attack

    Finisher

    1

    C

    Deal 6 damage for each Attack played this turn.

  • attack

    Flechettes

    1

    D+

    Deal 4 damage for each Skill in your hand.

  • attack

    Flying Knee

    1

    B-

    Deal 8 damage.
    Next turn gain .

  • power

    Footwork

    1

    A

    Gain 2 Dexterity.

  • attack

    Glass Knife

    1

    A-

    Deal 8 damage twice.
    Glass Knife's damage is lowered by 2 this combat.

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • attack

    Heel Hook

    1

    D

    Deal 5 damage.
    If the enemy has Weak, Gain and draw 1 card.

  • power

    Infinite Blades

    1

    B+

    At the start of your turn, add a Shiv to your hand.

  • skill

    Malaise

    X

    A

    Enemy loses X Strength. Apply X Weak.
    Exhaust.

  • attack

    Masterful Stab

    0

    B-

    Cost 1 additional for each time you lose HP this combat.
    Deal 12 Damage.

  • attack

    Neutralize

    0

    B

    Deal 3 damage.
    Apply 1 Weak.

  • power

    Noxious Fumes

    1

    A+

    At the start of your turn, apply 2 Poison to ALL enemies.

  • skill

    Outmaneuver

    1

    D+

    Next turn gain .

  • skill

    Piercing Wail

    1

    A

    ALL enemies lose 6 Strength for 1 turn.
    Exhaust.

  • attack

    Poisoned Stab

    1

    B-

    Deal 6 damage.
    Apply 3 Poison.

  • skill

    Prepared

    0

    C

    Draw 1 card.
    Discard 1 card.

  • attack

    Quick Slash

    1

    B

    Deal 8 damage.
    Draw 1 card.

  • skill

    Setup

    1

    D

    Place a card in your hand on top of your draw pile.
    It cost 0 until it is played.

  • attack

    Skewer

    X

    B+

    Deal 7 damage X times.

  • attack

    Slice

    0

    B-

    Deal 6 damage.

  • skill

    Storm of Steel

    1

    B-

    Discard your hand.
    Add 1 Shiv to your hand for each card discarded.

  • attack

    Sucker Punch

    1

    B

    Deal 7 damage.
    Apply 1 Weak.

  • skill

    Survivor

    1

    B+

    Gain 8 Block.
    Discard a card.

  • skill

    Terror

    1

    A

    Apply 99 Vulnerable.
    Exhaust.

  • power

    Tools of the Trade

    1

    B+

    At the start of your turn, draw 1 card and discard 1 card.

  • attack

    Unload

    1

    B

    Deal 14 damage.
    Discard all non-Attack cards.

  • power

    Well-Laid Plans

    1

    S-

    At the end of your turn, Retain up to 1 card.

  • skill

    Aggregate

    1

    D+

    Gain for every 4 cards in your draw pile.

  • skill

    Amplify

    1

    D-

    This turn, your next Power is played twice.

  • skill

    Auto-Shields

    1

    C+

    If you have 0 Block, gain 11 Block.

  • attack

    Ball Lightning

    1

    C+

    Deal 7 damage.
    Channel 1 Lightning.

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • attack

    Beam Cell

    0

    B-

    Deal 3 damage and apply 1 Vulnerable.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • attack

    Blizzard

    1

    E+

    Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.

  • skill

    Boot Sequence

    0

    A-

    Gain 10 Block.
    Innate.
    Exhaust.

  • attack

    Bullseye

    1

    C-

    Deal 8 damage.
    Apply 2 Lock-On.

  • power

    Capacitor

    1

    B-

    Gain 2 Orb slots.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Charge Battery

    1

    B-

    Gain 7 Block.
    Next turn gain 1 .

  • skill

    Chill

    0

    A-

    Channel 1 Frost for each enemy in combat.
    Exhaust.

  • attack

    Claw

    0

    C

    Deal 3 damage.
    All Claw cards deal 2 additional damage this combat.

  • attack

    Cold Snap

    1

    B-

    Deal 6 damage.
    Channel 1 Frost.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • skill

    Coolheaded

    1

    A-

    Channel 1 Frost.
    Draw 1 card.

  • attack

    Core Surge

    1

    B-

    Deal 11 damage.
    Gain 1 Artifact.
    Exhaust.

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • skill

    Double Energy

    1

    C+

    Double your Energy.
    Exhaust.

  • skill

    Dualcast

    1

    B-

    Evoke your next Orb 2 times.

  • attack

    FTL

    0

    B

    Deal 5 damage.
    If you have played less than 3 cards this turn, draw 1 card.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain and draw 1 card for each Orb removed.
    Exhaust.

  • skill

    Genetic Algorithm

    1

    C-

    Gain 1 Block.
    When played, permanently increase this card's Block by 2.
    Exhaust.

  • attack

    Go for the Eyes

    0

    B-

    Deal 3 damage.
    If the enemy intends to attack, apply 1 Weak.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • power

    Hello World

    1

    B-

    At the start of your turn, add a random Common card into your hand.

  • skill

    Hologram

    1

    B+

    Gain 3 Block.
    Return a card from your discard pile to your hand.
    Exhaust.

  • skill

    Leap

    1

    C+

    Gain 9 Block.

  • power

    Loop

    1

    B-

    At the start of your turn, use the passive ability of your next Orb.

  • power

    Machine Learning

    1

    B+

    Draw 1 additional card at the start of each turn.

  • attack

    Melter

    1

    C+

    Remove all Block from an enemy.
    Deal 10 damage.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Overclock

    0

    C+

    Draw 2 cards.
    Add a Burn into your discard pile.

  • skill

    Reboot

    0

    B+

    Shuffle all of your cards into your draw pile, then draw 4 cards.
    Exhaust.

  • attack

    Rebound

    1

    C+

    Deal 9 damage.
    Put the next card you play this turn on top of your draw pile.

  • skill

    Recursion

    1

    C-

    Evoke your next Orb.
    Channel the Orb that was just Evoked.

  • skill

    Recycle

    1

    C

    Exhaust a card.
    Gain equal to its cost.

  • skill

    Reinforced Body

    X

    B+

    Gain 7 Block X times.

  • skill

    Reprogram

    1

    D-

    Lose 1 Focus.
    Gain 1 Strength.
    Gain 1 Dexterity.

  • attack

    Rip and Tear

    1

    B-

    Deal 7 damage to a random enemy 2 times.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 4 cards.
    Discard all cards drawn this way that do not cost 0.

  • skill

    Seek

    0

    S

    Put 1 card from your draw pile into your hand.
    Exhaust.

  • power

    Self Repair

    1

    A

    At the end of combat, heal 7 HP.

  • skill

    Skim

    1

    C+

    Draw 3 cards.

  • skill

    Stack

    1

    C+

    Gain Block equal to the number of cards in your discard pile.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • skill

    Steam Barrier

    0

    B+

    Gain 6 Block.
    Decrease this card's Block by 1 this combat.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • attack

    Sweeping Beam

    1

    C

    Deal 6 damage to ALL enemies.
    Draw 1 card.

  • skill

    TURBO

    0

    B+

    Gain .
    Add a Void into your discard pile.

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • skill

    White Noise

    1

    D+

    Add a random Power to your hand.
    It costs 0 this turn.
    Exhaust.

  • skill

    Zap

    1

    C-

    Channel 1 Lightning.

  • skill

    Alpha

    1

    D

    Shuffle a Beta into your draw pile.
    Exhaust.

  • power

    Battle Hymn

    1

    B-

    At the start of each turn, add a Smite into your hand.

  • skill

    Blasphemy

    1

    S

    Enter Divinity.
    Die next turn.
    Exhaust

  • attack

    Bowling Bash

    1

    C+

    Deal 7 damage for each enemy in combat.

  • attack

    Brilliance

    1

    C-

    Deal 12 damage.
    Deals additional damage equal to Mantra gained this combat.

  • attack

    Carve Reality

    1

    C

    Deal 6 damage.
    Add a Smite to your hand.

  • skill

    Collect

    X

    D+

    Put Miracle+ into your hand at the start of your next X turns.
    Exhaust.

  • attack

    Conclude

    1

    B+

    Deal 12 damage to ALL enemies.
    End your turn.

  • skill

    Conjure Blade

    X

    D+

    Shuffle an Expunger into your draw pile.
    Exhaust.
    (Expunger costs 1, deals 9 damage X times.)

  • attack

    Consecrate

    0

    B-

    Deal 5 damage to ALL enemies.

  • skill

    Crescendo

    1

    B-

    Retain.
    Enter Wrath.
    Exhaust.

  • attack

    Crush Joints

    1

    B-

    Deal 8 damage.
    If the last card played this combat was a Skill, apply 1 Vulnerable.

  • attack

    Cut Through Fate

    1

    A

    Deal 7 damage.
    Scry 2.
    Draw 1 card.

  • skill

    Deceive Reality

    1

    B

    Gain 4 Block.
    Add a Safety to your hand.

  • skill

    Defend

    1

    F

    Gain 5 Block.

  • power

    Devotion

    1

    B

    At the start of your turn, gain 2 Mantra.

  • skill

    Empty Body

    1

    C

    Gain 7 Block.
    Exit your Stance.

  • attack

    Empty Fist

    1

    B-

    Deal 9 damage.
    Exit your Stance.

  • skill

    Empty Mind

    1

    B

    Draw 2 cards.
    Exit your Stance.

  • power

    Establishment

    1

    A

    Whenever a card is Retained, reduce its cost by 1 this combat.

  • skill

    Evaluate

    1

    B-

    Gain 6 Block.
    Shuffle an Insight into your draw pile.

  • attack

    Fear No Evil

    1

    B+

    Deal 8 damage.
    If the enemy intends to Attack, enter Calm.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • attack

    Flying Sleeves

    1

    C+

    Retain.
    Deal 4 damage twice.

  • attack

    Follow-Up

    1

    C-

    Deal 7 damage.
    If the last card played this combat was an Attack, gain .

  • skill

    Foreign Influence

    0

    D+

    Choose 1 of 3 Attacks of any color to add into your hand.
    Exhaust.

  • power

    Foresight

    1

    A+

    At the start of your turn, Scry 3.

  • skill

    Halt

    0

    C+

    Gain 3 Block.
    If you are in Wrath, gain 9 additional Block.

  • skill

    Indignation

    1

    D

    If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.

  • skill

    Inner Peace

    1

    B+

    If you are in Calm, draw 3 cards.
    Otherwise, enter Calm.

  • skill

    Judgment

    1

    B

    If the enemy has 30 or less HP, set their HP to 0.

  • attack

    Just Lucky

    0

    C-

    Scry 1.
    Gain 2 Block.
    Deal 3 damage.

  • power

    Like Water

    1

    B

    At the end of your turn, if you are in Calm, gain 5 Block.

  • power

    Master Reality

    1

    B-

    Whenever a card is created during combat, Upgrade it.

  • skill

    Meditate

    1

    B+

    Put a card from your discard pile into your hand and Retain it.
    Enter Calm.
    End your turn.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

  • power

    Nirvana

    1

    B

    Whenever you Scry, gain 3 Block.

  • skill

    Perseverance

    1

    D

    Retain.
    Gain 5 Block.
    When Retained, increase its Block by 2 this combat.

  • skill

    Pray

    1

    D+

    Gain 3 Mantra.
    Shuffle an Insight into your draw pile.

  • skill

    Pressure Points

    1

    D-

    Apply 8 Mark.
    ALL enemies lose HP equal to their Mark.

  • skill

    Prostrate

    0

    C+

    Gain 2 Mantra.
    Gain 4 Block.

  • power

    Rushdown

    1

    C

    Whenever you enter Wrath, draw 2 cards.

  • skill

    Sanctity

    1

    C

    Gain 6 Block.
    If the last card played was a Skill, draw 2 cards.

  • attack

    Sash Whip

    1

    B-

    Deal 8 damage.
    If the last card played this combat was an Attack, apply 1 Weak.

  • skill

    Scrawl

    1

    A-

    Draw cards until your hand is full.
    Exhaust.

  • skill

    Simmering Fury

    1

    B-

    At the start of your next turn, enter Wrath and draw 2 cards.

  • attack

    Strike

    1

    F

    Deal 6 damage.

  • attack

    Talk to the Hand

    1

    A-

    Deal 5 damage.
    Whenever you attack this enemy, gain 2 Block.
    Exhaust.

  • attack

    Tantrum

    1

    A-

    Deal 3 damage 3 times.
    Enter Wrath.
    Shuffle this card into your draw pile.

  • skill

    Third Eye

    1

    B-

    Gain 7 Block.
    Scry 3.

  • skill

    Tranquility

    1

    B

    Retain.
    Enter Calm.
    Exhaust.

  • skill

    Wave of the Hand

    1

    C-

    Whenever you gain Block this turn, apply 1 Weak to ALL enemies.

  • attack

    Weave

    0

    C+

    Deal 4 damage.
    Whenever you Scry, return this from the discard pile to your Hand.

  • skill

    Wreath of Flame

    1

    C-

    Your next Attack deals 5 additional damage.

  • skill

    Apparition

    1

    A-

    Gain 1 Intangible.
    Exhaust.
    Ethereal.

  • skill

    Bandage Up

    0

    S-

    Heal 4 HP.
    Exhaust.

  • attack

    Bite

    1

    B+

    Deal 7 damage.
    Heal 2 HP.

  • skill

    Blind

    0

    C+

    Apply 2 Weak.

  • skill

    Dark Shackles

    0

    A-

    Enemy loses 9 Strength for the rest of this turn.
    Exhaust.

  • skill

    Deep Breath

    0

    D

    Shuffle your discard pile into your draw pile.
    Draw 1 card.

  • skill

    Discovery

    1

    B+

    Choose 1 of 3 random cards to add to your hand.
    It costs 0 this turn.
    Exhaust.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • skill

    Enlightenment

    0

    D+

    Reduce the cost of cards in your hand to 1 this turn.

  • skill

    Finesse

    0

    C

    Gain 2 Block.
    Draw 1 card.

  • attack

    Flash of Steel

    0

    C+

    Deal 3 damage.
    Draw 1 card.

  • skill

    Forethought

    1

    C-

    Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.

  • skill

    Good Instincts

    0

    C+

    Gain 6 Block.

  • skill

    Impatience

    0

    C

    If you have no Attack cards in your hand, draw 2 cards.

  • skill

    Insight

    0

    S-

    Retain.
    Draw 2 cards.
    Exhaust.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • skill

    Jack Of All Trades

    0

    C

    Add 1 random Colorless card to your hand.
    Exhaust.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • skill

    Master of Strategy

    0

    A+

    Draw 3 cards.
    Exhaust.

  • skill

    Miracle

    0

    A

    Retain.
    Gain .
    Exhaust.

  • skill

    Panacea

    0

    B-

    Gain 1 Artifact.
    Exhaust.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • skill

    Purity

    0

    D-

    Choose and exhaust 3 cards in your hand.
    Exhaust.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

  • skill

    Safety

    1

    A

    Retain.
    Gain 12 Block.
    Exhaust.

  • skill

    Secret Technique

    0

    A

    Choose a Skill from your draw pile and place it into your hand.
    Exhaust.

  • skill

    Secret Weapon

    0

    A

    Choose an Attack from your draw pile and place it into your hand.
    Exhaust.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

  • attack

    Smite

    1

    A-

    Retain.
    Deal 12 damage.
    Exhaust.

  • attack

    Swift Strike

    0

    C

    Deal 7 damage.

  • skill

    Thinking Ahead

    0

    B

    Draw 2 cards.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

  • skill

    Trip

    0

    C+

    Apply 2 Vulnerable.

  • skill

    Violence

    0

    B-

    Place 3 random Attack cards from your draw pile into your hand.
    Exhaust.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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