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Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
power
Barricade
3
D+
Block no longer expires at the start of your turn.
attack
Bash
2
C
Deal 8 damage.
Apply 2 Vulnerable.
attack
Blood for Blood
4
D+
Costs 1 less for each time you lose HP in combat.
Deal 18 damage.
attack
Bludgeon
3
B
Deal 32 damage.
attack
Carnage
2
B+
Ethereal.
Deal 20 damage.
attack
Clothesline
2
B+
Deal 12 damage.
Apply 2 Weak.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
skill
Flame Barrier
2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
power
Juggernaut
2
C
Whenever you gain Block, deal 5 damage to a random enemy.
attack
Perfected Strike
2
C-
Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
attack
Searing Blow
2
D+
Deal 12 damage.
Can be upgraded any number of times.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
attack
Uppercut
2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
skill
Bouncing Flask
2
B+
Apply 3 Poison to a random enemy 3 times.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
attack
Choke
2
C-
Deal 12 damage.
Whenever you play a card this turn, targeted enemy loses 3 HP.
skill
Corpse Explosion
2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.
skill
Crippling Cloud
2
B
Apply 4 Poison and 2 Weak to ALL enemies.
Exhaust.
attack
Dash
2
A-
Gain 10 Block.
Deal 10 damage.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
skill
Leg Sweep
2
A-
Apply 2 Weak.
Gain 11 Block.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
attack
Riddle with Holes
2
C+
Deal 3 damage 5 times.
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain .
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
power
Buffer
2
B-
Prevent the next time you would lose HP.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Creative AI
3
B
At the start of each turn, add a random Power card to your hand.
attack
Doom and Gloom
2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
skill
Equilibrium
2
B-
Gain 13 Block.
Retain your hand this turn.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
attack
Streamline
2
A-
Deal 15 damage.
Reduce this card's cost by 1 this combat.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain .
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.
power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
attack
Lesson Learned
2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
skill
Omniscience
4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.
skill
Protect
2
A-
Retain.
Gain 12 Block.
attack
Ragnarok
3
A-
Deal 5 damage to a random enemy 5 times.
attack
Reach Heaven
2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.
attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
skill
Vault
3
A+
Take an extra turn after this one.
End your turn.
Exhaust.
skill
Vigilance
2
C
Gain 8 Block.
Enter Calm.
attack
Wallop
2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.
attack
Wheel Kick
2
B
Deal 15 damage.
Draw 2 cards.
attack
Windmill Strike
2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Worship
2
C-
Gain 5 Mantra.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
attack
Hand of Greed
2
B
Deal 20 damage.
If Fatal, gain 20 Gold.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
power
Omega
3
S
At the start of your turn deal 50 damage to ALL enemies.
skill
The Bomb
2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-
attack
Anger
0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
power
Berserk
0
A-
Gain 2 vulnerable.
At the start of your turn, gain 1 .
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
attack
Body Slam
1
B
Deal damage equal to your current Block.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
attack
Clash
0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.
attack
Cleave
1
C
Deal 8 damage to ALL enemies.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
skill
Disarm
1
A
Enemy loses 2 Strength.
Exhaust.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
attack
Dropkick
1
D-
Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
skill
Ghostly Armor
1
B
Ethereal.
Gain 10 Block.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
attack
Headbutt
1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.
attack
Hemokinesis
1
C+
Lose 2 HP.
Deal 15 damage.
skill
Infernal Blade
1
C
Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.
power
Inflame
1
B+
Gain 2 Strength.
skill
Intimidate
0
C-
Apply 1 Weak to ALL enemies.
Exhaust.
attack
Iron Wave
1
C
Gain 5 Block.
Deal 5 damage.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
power
Metallicize
1
C
At the end of your turn, gain 3 Block.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Pummel
1
C
Deal 2 damage 4 times.
Exhaust.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
skill
Seeing Red
1
B
Gain .
Exhaust.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain .
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
attack
Sword Boomerang
1
C-
Deal 3 damage to a random enemy 3 times.
attack
Thunderclap
1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
attack
Twin Strike
1
C+
Deal 5 damage twice.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
attack
Whirlwind
X
B+
Deal 5 damage to ALL enemies X times.
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
power
Accuracy
1
D+
Shivs deal 4 additional damage.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
power
After Image
1
A+
Whenever you play a card, gain 1 Block.
skill
Alchemize
1
A-
Obtain a random potion.
Exhaust.
attack
All-Out Attack
1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
attack
Backstab
0
A-
Innate.
Deal 11 damage.
Exhaust.
attack
Bane
1
C+
Deal 7 damage.
If the enemy is Poisoned, deal 7 damage again.
skill
Blade Dance
1
C+
Add 3 Shivs to your hand.
skill
Blur
1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.
skill
Burst
1
B
This turn your next Skill is played twice.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
power
Caltrops
1
A-
Whenever you are attacked, deal 3 damage to the attacker.
skill
Catalyst
1
A-
Double an enemy's Poison.
Exhaust.
skill
Cloak And Dagger
1
B+
Gain 6 Block.
Add 1 Shiv to your hand.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
attack
Dagger Spray
1
B
Deal 4 damage to ALL enemies twice.
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
skill
Deadly Poison
1
C+
Apply 5 Poison.
skill
Deflect
0
C
Gain 4 Block.
attack
Die Die Die
1
A-
Deal 13 damage to ALL enemies.
Exhaust.
skill
Distraction
1
C-
Add a random Skill to your hand.
It costs 0 this turn.
Exhaust.
skill
Dodge and Roll
1
B
Gain 4 Block.
Next turn gain 4 Block.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
attack
Endless Agony
0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
skill
Expertise
1
C
Draw cards until you have 6 in hand.
attack
Finisher
1
C
Deal 6 damage for each Attack played this turn.
attack
Flechettes
1
D+
Deal 4 damage for each Skill in your hand.
attack
Flying Knee
1
B-
Deal 8 damage.
Next turn gain .
power
Footwork
1
A
Gain 2 Dexterity.
attack
Glass Knife
1
A-
Deal 8 damage twice.
Glass Knife's damage is lowered by 2 this combat.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
power
Infinite Blades
1
B+
At the start of your turn, add a Shiv to your hand.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
attack
Neutralize
0
B
Deal 3 damage.
Apply 1 Weak.
power
Noxious Fumes
1
A+
At the start of your turn, apply 2 Poison to ALL enemies.
skill
Outmaneuver
1
D+
Next turn gain .
skill
Piercing Wail
1
A
ALL enemies lose 6 Strength for 1 turn.
Exhaust.
attack
Poisoned Stab
1
B-
Deal 6 damage.
Apply 3 Poison.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
attack
Quick Slash
1
B
Deal 8 damage.
Draw 1 card.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
attack
Skewer
X
B+
Deal 7 damage X times.
attack
Slice
0
B-
Deal 6 damage.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
attack
Sucker Punch
1
B
Deal 7 damage.
Apply 1 Weak.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
skill
Terror
1
A
Apply 99 Vulnerable.
Exhaust.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
attack
Unload
1
B
Deal 14 damage.
Discard all non-Attack cards.
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
skill
Aggregate
1
D+
Gain for every 4 cards in your draw pile.
skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Auto-Shields
1
C+
If you have 0 Block, gain 11 Block.
attack
Ball Lightning
1
C+
Deal 7 damage.
Channel 1 Lightning.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
attack
Blizzard
1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.
skill
Boot Sequence
0
A-
Gain 10 Block.
Innate.
Exhaust.
attack
Bullseye
1
C-
Deal 8 damage.
Apply 2 Lock-On.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Chaos
1
C-
Channel 1 random Orb.
skill
Charge Battery
1
B-
Gain 7 Block.
Next turn gain 1 .
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Claw
0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.
attack
Cold Snap
1
B-
Deal 6 damage.
Channel 1 Frost.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
attack
Core Surge
1
B-
Deal 11 damage.
Gain 1 Artifact.
Exhaust.
skill
Darkness
1
D+
Channel 1 Dark.
power
Defragment
1
B+
Gain 1 Focus.
skill
Double Energy
1
C+
Double your Energy.
Exhaust.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
attack
FTL
0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Genetic Algorithm
1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.
attack
Go for the Eyes
0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
power
Hello World
1
B-
At the start of your turn, add a random Common card into your hand.
skill
Hologram
1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.
skill
Leap
1
C+
Gain 9 Block.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
power
Machine Learning
1
B+
Draw 1 additional card at the start of each turn.
attack
Melter
1
C+
Remove all Block from an enemy.
Deal 10 damage.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
Reboot
0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.
attack
Rebound
1
C+
Deal 9 damage.
Put the next card you play this turn on top of your draw pile.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
attack
Rip and Tear
1
B-
Deal 7 damage to a random enemy 2 times.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
power
Self Repair
1
A
At the end of combat, heal 7 HP.
skill
Skim
1
C+
Draw 3 cards.
skill
Stack
1
C+
Gain Block equal to the number of cards in your discard pile.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
attack
Sweeping Beam
1
C
Deal 6 damage to ALL enemies.
Draw 1 card.
skill
TURBO
0
B+
Gain .
Add a Void into your discard pile.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
White Noise
1
D+
Add a random Power to your hand.
It costs 0 this turn.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
power
Battle Hymn
1
B-
At the start of each turn, add a Smite into your hand.
skill
Blasphemy
1
S
Enter Divinity.
Die next turn.
Exhaust
attack
Bowling Bash
1
C+
Deal 7 damage for each enemy in combat.
attack
Brilliance
1
C-
Deal 12 damage.
Deals additional damage equal to Mantra gained this combat.
attack
Carve Reality
1
C
Deal 6 damage.
Add a Smite to your hand.
skill
Collect
X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.
attack
Conclude
1
B+
Deal 12 damage to ALL enemies.
End your turn.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
attack
Consecrate
0
B-
Deal 5 damage to ALL enemies.
skill
Crescendo
1
B-
Retain.
Enter Wrath.
Exhaust.
attack
Crush Joints
1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
attack
Cut Through Fate
1
A
Deal 7 damage.
Scry 2.
Draw 1 card.
skill
Deceive Reality
1
B
Gain 4 Block.
Add a Safety to your hand.
skill
Defend
1
F
Gain 5 Block.
power
Devotion
1
B
At the start of your turn, gain 2 Mantra.
skill
Empty Body
1
C
Gain 7 Block.
Exit your Stance.
attack
Empty Fist
1
B-
Deal 9 damage.
Exit your Stance.
skill
Empty Mind
1
B
Draw 2 cards.
Exit your Stance.
power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.
attack
Fear No Evil
1
B+
Deal 8 damage.
If the enemy intends to Attack, enter Calm.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
attack
Flying Sleeves
1
C+
Retain.
Deal 4 damage twice.
attack
Follow-Up
1
C-
Deal 7 damage.
If the last card played this combat was an Attack, gain .
skill
Foreign Influence
0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
power
Foresight
1
A+
At the start of your turn, Scry 3.
skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
skill
Indignation
1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
skill
Inner Peace
1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.
skill
Judgment
1
B
If the enemy has 30 or less HP, set their HP to 0.
attack
Just Lucky
0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.
power
Like Water
1
B
At the end of your turn, if you are in Calm, gain 5 Block.
power
Master Reality
1
B-
Whenever a card is created during combat, Upgrade it.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
power
Nirvana
1
B
Whenever you Scry, gain 3 Block.
skill
Perseverance
1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
skill
Pray
1
D+
Gain 3 Mantra.
Shuffle an Insight into your draw pile.
skill
Pressure Points
1
D-
Apply 8 Mark.
ALL enemies lose HP equal to their Mark.
skill
Prostrate
0
C+
Gain 2 Mantra.
Gain 4 Block.
power
Rushdown
1
C
Whenever you enter Wrath, draw 2 cards.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.
attack
Sash Whip
1
B-
Deal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.
skill
Scrawl
1
A-
Draw cards until your hand is full.
Exhaust.
skill
Simmering Fury
1
B-
At the start of your next turn, enter Wrath and draw 2 cards.
attack
Strike
1
F
Deal 6 damage.
attack
Talk to the Hand
1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
attack
Tantrum
1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.
skill
Third Eye
1
B-
Gain 7 Block.
Scry 3.
skill
Tranquility
1
B
Retain.
Enter Calm.
Exhaust.
skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
attack
Weave
0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.
skill
Wreath of Flame
1
C-
Your next Attack deals 5 additional damage.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
attack
Bite
1
B+
Deal 7 damage.
Heal 2 HP.
skill
Blind
0
C+
Apply 2 Weak.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Discovery
1
B+
Choose 1 of 3 random cards to add to your hand.
It costs 0 this turn.
Exhaust.
attack
Dramatic Entrance
0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.
skill
Enlightenment
0
D+
Reduce the cost of cards in your hand to 1 this turn.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Smite
1
A-
Retain.
Deal 12 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed