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Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A



skill

Blade Dance

1
C+
Add 3 Shivs to your hand.




attack

Riddle with Holes

2
C+
Deal 3 damage 5 times.




skill

Storm of Steel

1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.




attack

Follow-Up

1
C-
Deal 7 damage.
If the last card played this combat was an Attack, gain
.




attack

Anger

0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.




power

Berserk

0
A-
Gain 2 vulnerable.
At the start of your turn, gain 1
.




skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.




attack

Cleave

1
C
Deal 8 damage to ALL enemies.




skill

Double Tap

1
B
This turn, your next Attack is played twice.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




attack

Iron Wave

1
C
Gain 5 Block.
Deal 5 damage.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




attack

Pummel

1
C
Deal 2 damage 4 times.
Exhaust.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




skill

Seeing Red

1
B
Gain
.
Exhaust.




attack

Sword Boomerang

1
C-
Deal 3 damage to a random enemy 3 times.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Twin Strike

1
C+
Deal 5 damage twice.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




power

Accuracy

1
D+
Shivs deal 4 additional damage.




skill

Adrenaline

0
S+
Gain
.
Draw 2 cards.
Exhaust.




attack

Backstab

0
A-
Innate.
Deal 11 damage.
Exhaust.




attack

Bane

1
C+
Deal 7 damage.
If the enemy is Poisoned, deal 7 damage again.




skill

Cloak And Dagger

1
B+
Gain 6 Block.
Add 1 Shiv to your hand.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




attack

Dagger Spray

1
B
Deal 4 damage to ALL enemies twice.




attack

Die Die Die

1
A-
Deal 13 damage to ALL enemies.
Exhaust.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




attack

Endless Agony

0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.




attack

Eviscerate

3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.




attack

Finisher

1
C
Deal 6 damage for each Attack played this turn.




attack

Flechettes

1
D+
Deal 4 damage for each Skill in your hand.




attack

Flying Knee

1
B-
Deal 8 damage.
Next turn gain
.




attack

Glass Knife

1
A-
Deal 8 damage twice.
Glass Knife's damage is lowered by 2 this combat.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




attack

Heel Hook

1
D
Deal 5 damage.
If the enemy has Weak, Gain
and draw 1 card.




power

Infinite Blades

1
B+
At the start of your turn, add a Shiv to your hand.




attack

Masterful Stab

0
B-
Cost 1 additional
for each time you lose HP this combat.
Deal 12 Damage.




attack

Neutralize

0
B
Deal 3 damage.
Apply 1 Weak.




skill

Outmaneuver

1
D+
Next turn gain
.




attack

Skewer

X
B+
Deal 7 damage X times.




attack

Slice

0
B-
Deal 6 damage.




skill

Tactician
E+
Unplayable.
If this card is discarded from your hand, gain
.




skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.




attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




attack

Blizzard

1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.




skill

Charge Battery

1
B-
Gain 7 Block.
Next turn gain 1
.




attack

Claw

0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




skill

Double Energy

1
C+
Double your Energy.
Exhaust.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




attack

Go for the Eyes

0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




attack

Rip and Tear

1
B-
Deal 7 damage to a random enemy 2 times.




attack

Sweeping Beam

1
C
Deal 6 damage to ALL enemies.
Draw 1 card.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




attack

Bowling Bash

1
C+
Deal 7 damage for each enemy in combat.




skill

Collect

X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.




attack

Conclude

1
B+
Deal 12 damage to ALL enemies.
End your turn.




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




power

Deva Form

3
C
Ethereal.
At the start of your turn, gain
and increase this gain by 1.




attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.




attack

Flying Sleeves

1
C+
Retain.
Deal 4 damage twice.




attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.




skill

Pray

1
D+
Gain 3 Mantra.
Shuffle an Insight into your draw pile.




attack

Ragnarok

3
A-
Deal 5 damage to a random enemy 5 times.




attack

Tantrum

1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.




attack

Wallop

2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.




attack

Weave

0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.




attack

Dramatic Entrance

0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.

Ancient Tea Set
common
Whenever you enter a Rest Site, start the next combat with 2 Energy.
C
C-
C-
C-
Art of War
common
If you do not play any Attacks during your turn, gain an extra Energy next turn.
D
C
C+
C+
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Lantern
common
Gain 1 Energy on the first turn of each combat.
B+
B+
B+
B
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-
A-
A-
A-
Philosopher's Stone
boss
Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
B
B
B
B
Sozu
boss
Gain 1 Energy at the start of each turn. You can no longer use potions.
A
A
A
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Busted Crown
boss
Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.
A+
A+
A+
A+
Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A
A
A
A
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B+
B
B
B
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
B+
B-
B
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
Ninja Scroll
uncommon
Start each combat with 3 Shivs in hand.
B
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+

Pure Water
starter
At the start of each combat, add a Miracle into your hand.
B-

Holy Water
boss
Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.
A-

Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A

Slaver's Collar
boss
During Boss and Elite combats, gain [energy] at the start of your turn.
B-
B-
B-
B-

The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
C
C
D-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed