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Introducing the new SpireSpy
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Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
attack
Finisher
1
C
Deal 6 damage for each Attack played this turn.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
attack
Headbutt
1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
attack
All-Out Attack
1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
skill
Burst
1
B
This turn your next Skill is played twice.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Concentrate
0
E
Discard 3 cards.
Gain
.
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
attack
Flechettes
1
D+
Deal 4 damage for each Skill in your hand.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
attack
Unload
1
B
Deal 14 damage.
Discard all non-Attack cards.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Tingsha
rare
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
C+
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
skill
Equilibrium
2
B-
Gain 13 Block.
Retain your hand this turn.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
TURBO
0
B+
Gain
.
Add a Void into your discard pile.
power
Battle Hymn
1
B-
At the start of each turn, add a Smite into your hand.
skill
Crescendo
1
B-
Retain.
Enter Wrath.
Exhaust.
attack
Flying Sleeves
1
C+
Retain.
Deal 4 damage twice.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
skill
Perseverance
1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
skill
Protect
2
A-
Retain.
Gain 12 Block.
attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
skill
Tranquility
1
B
Retain.
Enter Calm.
Exhaust.
attack
Windmill Strike
2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
skill
Worship
2
C-
Gain 5 Mantra.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
attack
Smite
1
A-
Retain.
Deal 12 damage.
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
curse
Curse of the Bell
Unplayable.
Cannot be removed from your deck.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Necronomicurse
Unplayable.
There is no escape from this Curse.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
curse
Shame
Unplayable.
At the end of your turn, gain 1 Frail.
curse
Writhe
Unplayable.
Innate.
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
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