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Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-



attack

Finisher

1
C
Deal 6 damage for each Attack played this turn.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




skill

Armaments

1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.




skill

Double Tap

1
B
This turn, your next Attack is played twice.




power

Fire Breathing

1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.




attack

Headbutt

1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




skill

Acrobatics

1
B-
Draw 3 cards.
Discard 1 card.




attack

All-Out Attack

1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.




skill

Bullet Time

3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.




skill

Burst

1
B
This turn your next Skill is played twice.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




attack

Dagger Throw

1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.




attack

Eviscerate

3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.




attack

Flechettes

1
D+
Deal 4 damage for each Skill in your hand.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




skill

Phantasmal Killer

1
C+
On your next turn, your Attack damage is doubled.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




skill

Storm of Steel

1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.




skill

Survivor

1
B+
Gain 8 Block.
Discard a card.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




attack

Unload

1
B
Deal 14 damage.
Discard all non-Attack cards.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.




skill

Alpha

1
D
Shuffle a Beta into your draw pile.
Exhaust.




power

Deva Form

3
C
Ethereal.
At the start of your turn, gain
and increase this gain by 1.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
Exhaust.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.

Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Tingsha
rare
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
C+
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+

Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-



skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




attack

Wild Strike

1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.




attack

Masterful Stab

0
B-
Cost 1 additional
for each time you lose HP this combat.
Deal 12 Damage.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




power

Battle Hymn

1
B-
At the start of each turn, add a Smite into your hand.




skill

Crescendo

1
B-
Retain.
Enter Wrath.
Exhaust.




attack

Flying Sleeves

1
C+
Retain.
Deal 4 damage twice.




skill

Meditate

1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.




skill

Perseverance

1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.




skill

Protect

2
A-
Retain.
Gain 12 Block.




attack

Sands of Time

4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.




skill

Tranquility

1
B
Retain.
Enter Calm.
Exhaust.




attack

Windmill Strike

2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.




skill

Worship

2
C-
Gain 5 Mantra.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




skill

Safety

1
A
Retain.
Gain 12 Block.
Exhaust.




attack

Smite

1
A-
Retain.
Deal 12 damage.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.




curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Curse of the Bell
Unplayable.
Cannot be removed from your deck.



curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Necronomicurse
Unplayable.
There is no escape from this Curse.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.



curse

Shame
Unplayable.
At the end of your turn, gain 1 Frail.



curse

Writhe
Unplayable.
Innate.
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
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