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Runic Pyramid

boss

At the end of your turn, you no longer discard your hand.

A-

B

B-

B-

Runic Pyramid

Card Super Synergies

  • attack

    Finisher

    1

    C

    Deal 6 damage for each Attack played this turn.

  • skill

    Recycle

    1

    C

    Exhaust a card.
    Gain equal to its cost.

Card Synergies

  • skill

    Armaments

    1

    C+

    Gain 5 Block.
    Upgrade a card in your hand for the rest of combat.

  • skill

    Double Tap

    1

    B

    This turn, your next Attack is played twice.

  • power

    Fire Breathing

    1

    C+

    Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.

  • attack

    Headbutt

    1

    C+

    Deal 9 damage.
    Place a card from your discard pile on top of your draw pile.

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

  • skill

    Acrobatics

    1

    B-

    Draw 3 cards.
    Discard 1 card.

  • attack

    All-Out Attack

    1

    B-

    Deal 10 damage to ALL enemies.
    Discard 1 card at random.

  • skill

    Bullet Time

    3

    B+

    You cannot draw any cards this turn.
    Reduce the cost of cards in your hand to 0 this turn.

  • skill

    Burst

    1

    B

    This turn your next Skill is played twice.

  • skill

    Calculated Gamble

    0

    B-

    Discard your hand, then draw that many cards.
    Exhaust.

  • skill

    Concentrate

    0

    E

    Discard 3 cards.
    Gain .

  • attack

    Dagger Throw

    1

    B-

    Deal 9 damage.
    Draw 1 card.
    Discard 1 card.

  • attack

    Eviscerate

    3

    E

    Costs 1 less Energy for each card discarded this turn.
    Deal 7 damage three times.

  • attack

    Flechettes

    1

    D+

    Deal 4 damage for each Skill in your hand.

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • skill

    Phantasmal Killer

    1

    C+

    On your next turn, your Attack damage is doubled.

  • skill

    Prepared

    0

    C

    Draw 1 card.
    Discard 1 card.

  • skill

    Storm of Steel

    1

    B-

    Discard your hand.
    Add 1 Shiv to your hand for each card discarded.

  • skill

    Survivor

    1

    B+

    Gain 8 Block.
    Discard a card.

  • power

    Tools of the Trade

    1

    B+

    At the start of your turn, draw 1 card and discard 1 card.

  • attack

    Unload

    1

    B

    Deal 14 damage.
    Discard all non-Attack cards.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 4 cards.
    Discard all cards drawn this way that do not cost 0.

  • skill

    Alpha

    1

    D

    Shuffle a Beta into your draw pile.
    Exhaust.

  • power

    Deva Form

    3

    C

    Ethereal.
    At the start of your turn, gain and increase this gain by 1.

  • skill

    Spirit Shield

    2

    S

    Gain 3 Block for each card in your hand.

  • skill

    Beta

    2

    E

    Shuffle an Omega into your draw pile.
    Exhaust.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Dark Shackles

    0

    A-

    Enemy loses 9 Strength for the rest of this turn.
    Exhaust.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • skill

    Purity

    0

    D-

    Choose and exhaust 3 cards in your hand.
    Exhaust.

Relic Synergies

  • Happy Flower

    common

    Every 3 turns, gain 1 Energy.

    C

    C

    C

    C

  • Frozen Eye

    rare

    When viewing your Draw Pile, the cards are now shown in order.

    C

    C+

    C

    D

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Sundial

    rare

    Every 3 times you shuffle your deck, gain 2 Energy.

    D+

    C

    C-

    C

  • The Abacus

    shop

    Gain 6 Block whenever you shuffle your draw pile.

    D+

    C-

    D+

    D+

  • Tingsha

    rare

    Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

    C+

  • Hovering Kite

    boss

    The first time you discard a card each turn, gain [energy].

    B+

  • Melange

    shop

    Whenever you shuffle your draw pile, Scry 3.

    C-

Card Antisynergies

  • skill

    Battle Trance

    0

    A

    Draw 3 cards.
    You cannot draw additional cards this turn.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • attack

    Immolate

    2

    S-

    Deal 21 damage to ALL enemies.
    Shuffle a Burn into your discard pile.

  • skill

    Power Through

    1

    C-

    Add 2 Wounds to your hand.
    Gain 15 Block.

  • attack

    Reckless Charge

    0

    B-

    Deal 7 damage.
    Shuffle a Dazed into your draw pile.

  • attack

    Wild Strike

    1

    C+

    Deal 12 damage.
    Shuffle a Wound into your draw pile.

  • attack

    Masterful Stab

    0

    B-

    Cost 1 additional for each time you lose HP this combat.
    Deal 12 Damage.

  • skill

    Equilibrium

    2

    B-

    Gain 13 Block.
    Retain your hand this turn.

  • skill

    Overclock

    0

    C+

    Draw 2 cards.
    Add a Burn into your discard pile.

  • skill

    TURBO

    0

    B+

    Gain .
    Add a Void into your discard pile.

  • power

    Battle Hymn

    1

    B-

    At the start of each turn, add a Smite into your hand.

  • skill

    Crescendo

    1

    B-

    Retain.
    Enter Wrath.
    Exhaust.

  • attack

    Flying Sleeves

    1

    C+

    Retain.
    Deal 4 damage twice.

  • skill

    Meditate

    1

    B+

    Put a card from your discard pile into your hand and Retain it.
    Enter Calm.
    End your turn.

  • skill

    Perseverance

    1

    D

    Retain.
    Gain 5 Block.
    When Retained, increase its Block by 2 this combat.

  • skill

    Protect

    2

    A-

    Retain.
    Gain 12 Block.

  • attack

    Sands of Time

    4

    B+

    Retain.
    Deal 20 damage.
    When Retained, lower its cost by 1 this combat.

  • skill

    Tranquility

    1

    B

    Retain.
    Enter Calm.
    Exhaust.

  • attack

    Windmill Strike

    2

    A-

    Retain.
    Deal 7 damage.
    When Retained, increase its damage by 4 this combat.

  • skill

    Worship

    2

    C-

    Gain 5 Mantra.

  • skill

    Insight

    0

    S-

    Retain.
    Draw 2 cards.
    Exhaust.

  • skill

    Miracle

    0

    A

    Retain.
    Gain .
    Exhaust.

  • skill

    Safety

    1

    A

    Retain.
    Gain 12 Block.
    Exhaust.

  • attack

    Smite

    1

    A-

    Retain.
    Deal 12 damage.
    Exhaust.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

  • curse

    Ascender's Bane

    Unplayable.
    Ethereal.
    Cannot be removed from your deck.

  • curse

    Clumsy

    Unplayable.
    Ethereal.

  • curse

    Curse of the Bell

    Unplayable.
    Cannot be removed from your deck.

  • curse

    Decay

    Unplayable.
    At the end of your turn, take 2 damage.

  • curse

    Doubt

    Unplayable.
    At the end of your turn, gain 1 Weak.

  • curse

    Injury

    Unplayable.

  • curse

    Necronomicurse

    Unplayable.
    There is no escape from this Curse.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

  • curse

    Pain

    Unplayable.
    While in hand, lose 1 HP when other cards are played.

  • curse

    Parasite

    Unplayable.
    If transformed or removed from your deck, lose 3 Max HP.

  • curse

    Pride

    Innate.
    At the end of your turn, place a copy of this card on top of your draw pile.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

  • curse

    Shame

    Unplayable.
    At the end of your turn, gain 1 Frail.

  • curse

    Writhe

    Unplayable.
    Innate.

Relic Antisynergies

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Mark of Pain

    boss

    Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.

    A+

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