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Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
power
Barricade
3
D+
Block no longer expires at the start of your turn.
skill
Entrench
2
D-
Double your current Block.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
skill
Ghostly Armor
1
B
Ethereal.
Gain 10 Block.
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
attack
Iron Wave
1
C
Gain 5 Block.
Deal 5 damage.
power
Metallicize
1
C
At the end of your turn, gain 3 Block.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
power
After Image
1
A+
Whenever you play a card, gain 1 Block.
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
skill
Blur
1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.
skill
Cloak And Dagger
1
B+
Gain 6 Block.
Add 1 Shiv to your hand.
attack
Dash
2
A-
Gain 10 Block.
Deal 10 damage.
skill
Deflect
0
C
Gain 4 Block.
skill
Dodge and Roll
1
B
Gain 4 Block.
Next turn gain 4 Block.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
skill
Leg Sweep
2
A-
Apply 2 Weak.
Gain 11 Block.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
skill
Auto-Shields
1
C+
If you have 0 Block, gain 11 Block.
skill
Boot Sequence
0
A-
Gain 10 Block.
Innate.
Exhaust.
skill
Equilibrium
2
B-
Gain 13 Block.
Retain your hand this turn.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
skill
Genetic Algorithm
1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
skill
Hologram
1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.
skill
Leap
1
C+
Gain 9 Block.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
power
Self Repair
1
A
At the end of combat, heal 7 HP.
skill
Stack
1
C+
Gain Block equal to the number of cards in your discard pile.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain
.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
skill
Deceive Reality
1
B
Gain 4 Block.
Add a Safety to your hand.
skill
Defend
1
F
Gain 5 Block.
skill
Empty Body
1
C
Gain 7 Block.
Exit your Stance.
skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.
power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
attack
Just Lucky
0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.
power
Like Water
1
B
At the end of your turn, if you are in Calm, gain 5 Block.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
skill
Perseverance
1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
skill
Protect
2
A-
Retain.
Gain 12 Block.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
attack
Talk to the Hand
1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
skill
Third Eye
1
B-
Gain 7 Block.
Scry 3.
skill
Vigilance
2
C
Gain 8 Block.
Enter Calm.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
attack
Bite
1
B+
Deal 7 damage.
Heal 2 HP.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
Anchor
common
Start each combat with 10 Block.
B+
B+
B+
B+
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
B-
C+
B-
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+
B
A
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
A
A
A
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
S
S
S
Strawberry
common
Raise your Max HP by 7.
C
C+
C+
C+
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
B+
B+
B+
Pear
uncommon
Raise your Max HP by 10.
B
B+
B+
B+
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+
Mango
rare
Raise your Max HP by 14.
B-
B
B
B
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
B+
B+
B+
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
B
B
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
C-
C-
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
B+
B+
B+
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
D+
D+
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
C
C
C
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
B+
B
B+
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
C+
C+
C+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
B+
B+
B+
Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
B+
B+
B+
skill
Bloodletting
0
B-
Lose 3 HP.
Gain
.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
attack
Hemokinesis
1
C+
Lose 2 HP.
Deal 15 damage.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Offering
0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
skill
Seeing Red
1
B
Gain
.
Exhaust.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed