Introducing the new SpireSpy

We've redesigned SpireSpy to make browsing faster and items better organised

Pear

uncommon

Raise your Max HP by 10.

B

B+

B+

B+

Pear

Card Synergies

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

  • skill

    Bloodletting

    0

    B-

    Lose 3 HP.
    Gain .

  • power

    Brutality

    0

    B-

    At the start of your turn, lose 1 HP and draw 1 card.

  • power

    Combust

    1

    C-

    At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.

  • attack

    Hemokinesis

    1

    C+

    Lose 2 HP.
    Deal 15 damage.

  • attack

    Immolate

    2

    S-

    Deal 21 damage to ALL enemies.
    Shuffle a Burn into your discard pile.

  • skill

    Offering

    0

    A+

    Lose 6 HP.
    Gain .
    Draw 3 cards.
    Exhaust.

  • skill

    Overclock

    0

    C+

    Draw 2 cards.
    Add a Burn into your discard pile.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • skill

    Apparition

    1

    A-

    Gain 1 Intangible.
    Exhaust.
    Ethereal.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • curse

    Decay

    Unplayable.
    At the end of your turn, take 2 damage.

  • curse

    Pain

    Unplayable.
    While in hand, lose 1 HP when other cards are played.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Synergies

  • Blue Candle

    uncommon

    Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

    C-

    D+

    D+

    D+

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Coffee Dripper

    boss

    Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.

    B+

    B

    B

    B

  • Self-Forming Clay

    uncommon

    Whenever you lose HP in combat, gain 3 Block next turn.

    D+

  • Magic Flower

    rare

    Healing is 50% more effective during combat.

    B+

Relic Antisynergies

  • Meat on the Bone

    uncommon

    If your HP is at or below 50% at the end of combat, heal 12 HP.

    A-

    A

    A-

    A

  • Mark of the Bloom

    event

    You can no longer gain health.

    F

    F

    F

    F

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