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Introducing the new SpireSpy
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Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
B+
B-
B



attack

Anger

0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.




attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.




skill

Entrench

2
D-
Double your current Block.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




attack

Backstab

0
A-
Innate.
Deal 11 damage.
Exhaust.




attack

Endless Agony

0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




attack

Masterful Stab

0
B-
Cost 1 additional
for each time you lose HP this combat.
Deal 12 Damage.




attack

Neutralize

0
B
Deal 3 damage.
Apply 1 Weak.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




attack

Skewer

X
B+
Deal 7 damage X times.




attack

Slice

0
B-
Deal 6 damage.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




attack

Claw

0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.




attack

Go for the Eyes

0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




attack

Sunder

3
C
Deal 24 damage.
If this kills the enemy, gain
.




skill

Alpha

1
D
Shuffle a Beta into your draw pile.
Exhaust.




skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




power

Fasting

2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less
at the start of each turn.




attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.




attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.




attack

Weave

0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.




attack

Dramatic Entrance

0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.

Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+



skill

Seeing Red

1
B
Gain
.
Exhaust.


Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
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