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Nunchaku

rare

Every time you play 10 Attacks, gain 1 Energy.

B-

B+

B-

B

Nunchaku

Card Synergies

  • attack

    Anger

    0

    C+

    Deal 6 damage.
    Place a copy of this card in your discard pile.

  • attack

    Clash

    0

    D-

    Can only be played if every card in your hand is an Attack.
    Deal 14 damage.

  • skill

    Entrench

    2

    D-

    Double your current Block.

  • attack

    Reckless Charge

    0

    B-

    Deal 7 damage.
    Shuffle a Dazed into your draw pile.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • attack

    Backstab

    0

    A-

    Innate.
    Deal 11 damage.
    Exhaust.

  • attack

    Endless Agony

    0

    C+

    Whenever you draw this card, add a copy of it to your hand.
    Deal 4 damage.
    Exhaust.

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • attack

    Masterful Stab

    0

    B-

    Cost 1 additional for each time you lose HP this combat.
    Deal 12 Damage.

  • attack

    Neutralize

    0

    B

    Deal 3 damage.
    Apply 1 Weak.

  • skill

    Nightmare

    3

    B

    Choose a card.
    Next turn, add 3 copies of that card into your hand.
    Exhaust.

  • attack

    Predator

    2

    B+

    Deal 15 damage.
    Next turn, draw 2 additional cards.

  • attack

    Skewer

    X

    B+

    Deal 7 damage X times.

  • attack

    Slice

    0

    B-

    Deal 6 damage.

  • attack

    Beam Cell

    0

    B-

    Deal 3 damage and apply 1 Vulnerable.

  • attack

    Claw

    0

    C

    Deal 3 damage.
    All Claw cards deal 2 additional damage this combat.

  • attack

    FTL

    0

    B

    Deal 5 damage.
    If you have played less than 3 cards this turn, draw 1 card.

  • attack

    Go for the Eyes

    0

    B-

    Deal 3 damage.
    If the enemy intends to attack, apply 1 Weak.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • attack

    Sunder

    3

    C

    Deal 24 damage.
    If this kills the enemy, gain .

  • skill

    Alpha

    1

    D

    Shuffle a Beta into your draw pile.
    Exhaust.

  • skill

    Conjure Blade

    X

    D+

    Shuffle an Expunger into your draw pile.
    Exhaust.
    (Expunger costs 1, deals 9 damage X times.)

  • attack

    Consecrate

    0

    B-

    Deal 5 damage to ALL enemies.

  • power

    Fasting

    2

    B

    Gain 3 Strength.
    Gain 3 Dexterity.
    Gain 1 less at the start of each turn.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • attack

    Just Lucky

    0

    C-

    Scry 1.
    Gain 2 Block.
    Deal 3 damage.

  • attack

    Weave

    0

    C+

    Deal 4 damage.
    Whenever you Scry, return this from the discard pile to your Hand.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • attack

    Flash of Steel

    0

    C+

    Deal 3 damage.
    Draw 1 card.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

  • attack

    Swift Strike

    0

    C

    Deal 7 damage.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

Relic Synergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Ice Cream

    rare

    Energy is now conserved between turns.

    B-

    B+

    A-

    B+

Card Antisynergies

  • skill

    Seeing Red

    1

    B

    Gain .
    Exhaust.

Relic Antisynergies

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

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