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Molten Egg

uncommon

Whenever you add an Attack card to your deck, it is Upgraded.

A-

A-

A-

A-

Molten Egg

Card Synergies

  • attack

    Anger

    0

    C+

    Deal 6 damage.
    Place a copy of this card in your discard pile.

  • attack

    Bash

    2

    C

    Deal 8 damage.
    Apply 2 Vulnerable.

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

  • attack

    Bludgeon

    3

    B

    Deal 32 damage.

  • attack

    Body Slam

    1

    B

    Deal damage equal to your current Block.

  • attack

    Carnage

    2

    B+

    Ethereal.
    Deal 20 damage.

  • attack

    Clash

    0

    D-

    Can only be played if every card in your hand is an Attack.
    Deal 14 damage.

  • attack

    Cleave

    1

    C

    Deal 8 damage to ALL enemies.

  • attack

    Clothesline

    2

    B+

    Deal 12 damage.
    Apply 2 Weak.

  • attack

    Dropkick

    1

    D-

    Deal 5 damage.
    If the target is Vulnerable, gain and draw 1 card.

  • attack

    Feed

    1

    S+

    Deal 10 damage.
    If Fatal, raise your Max HP by 3. Exhaust.

  • attack

    Fiend Fire

    2

    B+

    Exhaust your hand.
    Deal 7 damage for each Exhausted card.
    Exhaust.

  • attack

    Headbutt

    1

    C+

    Deal 9 damage.
    Place a card from your discard pile on top of your draw pile.

  • attack

    Heavy Blade

    2

    C

    Deal 14 damage.
    Strength affects Heavy Blade 3 times.

  • attack

    Hemokinesis

    1

    C+

    Lose 2 HP.
    Deal 15 damage.

  • attack

    Immolate

    2

    S-

    Deal 21 damage to ALL enemies.
    Shuffle a Burn into your discard pile.

  • attack

    Iron Wave

    1

    C

    Gain 5 Block.
    Deal 5 damage.

  • attack

    Perfected Strike

    2

    C-

    Deal 6 damage.
    Deals an additional +2 damage for ALL of your cards containing "Strike".

  • attack

    Pommel Strike

    1

    C-

    Deal 9 damage.
    Draw 1 card.

  • attack

    Pummel

    1

    C

    Deal 2 damage 4 times.
    Exhaust.

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

  • attack

    Reaper

    2

    A

    Deal 4 damage to ALL enemies. Heal for unblocked damage.
    Exhaust.

  • attack

    Reckless Charge

    0

    B-

    Deal 7 damage.
    Shuffle a Dazed into your draw pile.

  • attack

    Searing Blow

    2

    D+

    Deal 12 damage.
    Can be upgraded any number of times.

  • attack

    Sever Soul

    2

    C+

    Exhaust all non-Attack cards in your hand.
    Deal 16 damage.

  • attack

    Sword Boomerang

    1

    C-

    Deal 3 damage to a random enemy 3 times.

  • attack

    Thunderclap

    1

    C

    Deal 4 damage and apply 1 Vulnerable to ALL enemies.

  • attack

    Twin Strike

    1

    C+

    Deal 5 damage twice.

  • attack

    Uppercut

    2

    A-

    Deal 13 damage.
    Apply 1 Weak.
    Apply 1 Vulnerable.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • attack

    Wild Strike

    1

    C+

    Deal 12 damage.
    Shuffle a Wound into your draw pile.

  • attack

    All-Out Attack

    1

    B-

    Deal 10 damage to ALL enemies.
    Discard 1 card at random.

  • attack

    Backstab

    0

    A-

    Innate.
    Deal 11 damage.
    Exhaust.

  • attack

    Bane

    1

    C+

    Deal 7 damage.
    If the enemy is Poisoned, deal 7 damage again.

  • attack

    Choke

    2

    C-

    Deal 12 damage.
    Whenever you play a card this turn, targeted enemy loses 3 HP.

  • attack

    Dagger Spray

    1

    B

    Deal 4 damage to ALL enemies twice.

  • attack

    Dagger Throw

    1

    B-

    Deal 9 damage.
    Draw 1 card.
    Discard 1 card.

  • attack

    Dash

    2

    A-

    Gain 10 Block.
    Deal 10 damage.

  • attack

    Die Die Die

    1

    A-

    Deal 13 damage to ALL enemies.
    Exhaust.

  • attack

    Endless Agony

    0

    C+

    Whenever you draw this card, add a copy of it to your hand.
    Deal 4 damage.
    Exhaust.

  • attack

    Eviscerate

    3

    E

    Costs 1 less Energy for each card discarded this turn.
    Deal 7 damage three times.

  • attack

    Finisher

    1

    C

    Deal 6 damage for each Attack played this turn.

  • attack

    Flechettes

    1

    D+

    Deal 4 damage for each Skill in your hand.

  • attack

    Flying Knee

    1

    B-

    Deal 8 damage.
    Next turn gain .

  • attack

    Glass Knife

    1

    A-

    Deal 8 damage twice.
    Glass Knife's damage is lowered by 2 this combat.

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • attack

    Heel Hook

    1

    D

    Deal 5 damage.
    If the enemy has Weak, Gain and draw 1 card.

  • attack

    Masterful Stab

    0

    B-

    Cost 1 additional for each time you lose HP this combat.
    Deal 12 Damage.

  • attack

    Neutralize

    0

    B

    Deal 3 damage.
    Apply 1 Weak.

  • attack

    Poisoned Stab

    1

    B-

    Deal 6 damage.
    Apply 3 Poison.

  • attack

    Predator

    2

    B+

    Deal 15 damage.
    Next turn, draw 2 additional cards.

  • attack

    Quick Slash

    1

    B

    Deal 8 damage.
    Draw 1 card.

  • attack

    Riddle with Holes

    2

    C+

    Deal 3 damage 5 times.

  • attack

    Skewer

    X

    B+

    Deal 7 damage X times.

  • attack

    Slice

    0

    B-

    Deal 6 damage.

  • attack

    Sneaky Strike

    2

    E

    Deal 12 damage.
    If you have discarded a card this turn, gain .

  • attack

    Sucker Punch

    1

    B

    Deal 7 damage.
    Apply 1 Weak.

  • attack

    Unload

    1

    B

    Deal 14 damage.
    Discard all non-Attack cards.

  • attack

    All For One

    2

    C

    Deal 10 damage.
    Put all Cost 0 cards from your discard pile into your hand.

  • attack

    Ball Lightning

    1

    C+

    Deal 7 damage.
    Channel 1 Lightning.

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • attack

    Beam Cell

    0

    B-

    Deal 3 damage and apply 1 Vulnerable.

  • attack

    Blizzard

    1

    E+

    Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.

  • attack

    Bullseye

    1

    C-

    Deal 8 damage.
    Apply 2 Lock-On.

  • attack

    Claw

    0

    C

    Deal 3 damage.
    All Claw cards deal 2 additional damage this combat.

  • attack

    Cold Snap

    1

    B-

    Deal 6 damage.
    Channel 1 Frost.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • attack

    Core Surge

    1

    B-

    Deal 11 damage.
    Gain 1 Artifact.
    Exhaust.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • attack

    FTL

    0

    B

    Deal 5 damage.
    If you have played less than 3 cards this turn, draw 1 card.

  • attack

    Go for the Eyes

    0

    B-

    Deal 3 damage.
    If the enemy intends to attack, apply 1 Weak.

  • attack

    Hyperbeam

    2

    B-

    Deal 26 damage to ALL enemies.
    Lose 3 Focus.

  • attack

    Melter

    1

    C+

    Remove all Block from an enemy.
    Deal 10 damage.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • attack

    Rebound

    1

    C+

    Deal 9 damage.
    Put the next card you play this turn on top of your draw pile.

  • attack

    Rip and Tear

    1

    B-

    Deal 7 damage to a random enemy 2 times.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 4 cards.
    Discard all cards drawn this way that do not cost 0.

  • attack

    Streamline

    2

    A-

    Deal 15 damage.
    Reduce this card's cost by 1 this combat.

  • attack

    Sunder

    3

    C

    Deal 24 damage.
    If this kills the enemy, gain .

  • attack

    Sweeping Beam

    1

    C

    Deal 6 damage to ALL enemies.
    Draw 1 card.

  • attack

    Thunder Strike

    3

    D-

    Deal 7 damage to a random enemy for each Lightning Channeled this combat.

  • attack

    Bowling Bash

    1

    C+

    Deal 7 damage for each enemy in combat.

  • attack

    Brilliance

    1

    C-

    Deal 12 damage.
    Deals additional damage equal to Mantra gained this combat.

  • attack

    Carve Reality

    1

    C

    Deal 6 damage.
    Add a Smite to your hand.

  • attack

    Conclude

    1

    B+

    Deal 12 damage to ALL enemies.
    End your turn.

  • attack

    Consecrate

    0

    B-

    Deal 5 damage to ALL enemies.

  • attack

    Crush Joints

    1

    B-

    Deal 8 damage.
    If the last card played this combat was a Skill, apply 1 Vulnerable.

  • attack

    Cut Through Fate

    1

    A

    Deal 7 damage.
    Scry 2.
    Draw 1 card.

  • attack

    Empty Fist

    1

    B-

    Deal 9 damage.
    Exit your Stance.

  • attack

    Eruption

    2

    C

    Deal 9 damage.
    Enter Wrath.

  • attack

    Fear No Evil

    1

    B+

    Deal 8 damage.
    If the enemy intends to Attack, enter Calm.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • attack

    Flying Sleeves

    1

    C+

    Retain.
    Deal 4 damage twice.

  • attack

    Follow-Up

    1

    C-

    Deal 7 damage.
    If the last card played this combat was an Attack, gain .

  • attack

    Just Lucky

    0

    C-

    Scry 1.
    Gain 2 Block.
    Deal 3 damage.

  • attack

    Lesson Learned

    2

    S-

    Deal 10 damage.
    If Fatal, Upgrade a random card in your deck.
    Exhaust.

  • attack

    Ragnarok

    3

    A-

    Deal 5 damage to a random enemy 5 times.

  • attack

    Reach Heaven

    2

    B

    Deal 10 damage.
    Shuffle a Through Violence into your draw pile.

  • attack

    Sands of Time

    4

    B+

    Retain.
    Deal 20 damage.
    When Retained, lower its cost by 1 this combat.

  • attack

    Sash Whip

    1

    B-

    Deal 8 damage.
    If the last card played this combat was an Attack, apply 1 Weak.

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • attack

    Strike

    1

    F

    Deal 6 damage.

  • attack

    Talk to the Hand

    1

    A-

    Deal 5 damage.
    Whenever you attack this enemy, gain 2 Block.
    Exhaust.

  • attack

    Tantrum

    1

    A-

    Deal 3 damage 3 times.
    Enter Wrath.
    Shuffle this card into your draw pile.

  • attack

    Wallop

    2

    B

    Deal 9 damage.
    Gain Block equal to unblocked damage dealt.

  • attack

    Weave

    0

    C+

    Deal 4 damage.
    Whenever you Scry, return this from the discard pile to your Hand.

  • attack

    Wheel Kick

    2

    B

    Deal 15 damage.
    Draw 2 cards.

  • attack

    Windmill Strike

    2

    A-

    Retain.
    Deal 7 damage.
    When Retained, increase its damage by 4 this combat.

  • attack

    Bite

    1

    B+

    Deal 7 damage.
    Heal 2 HP.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • attack

    Flash of Steel

    0

    C+

    Deal 3 damage.
    Draw 1 card.

  • attack

    Hand of Greed

    2

    B

    Deal 20 damage.
    If Fatal, gain 20 Gold.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

  • attack

    Smite

    1

    A-

    Retain.
    Deal 12 damage.
    Exhaust.

  • attack

    Swift Strike

    0

    C

    Deal 7 damage.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

Relic Synergies

  • Prayer Wheel

    common

    Normal enemies drop an additional card reward.

    D+

    D+

    D+

    D+

  • Orrery

    shop

    Choose and add 5 cards to your deck.

    C

    C

    C

    C

  • Pandora's Box

    boss

    Transform all Strikes and Defends.

    D+

    D

    C-

    D

  • Fusion Hammer

    boss

    Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.

    A

    A

    A

    A

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