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Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B



skill

Burst

1
B
This turn your next Skill is played twice.




skill

Distraction

1
C-
Add a random Skill to your hand.
It costs 0 this turn.
Exhaust.




skill

Tactician
E+
Unplayable.
If this card is discarded from your hand, gain
.




power

Study

2
C+
At the end of your turn, shuffle an Insight into your draw pile.




skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




power

Corruption

3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




skill

Intimidate

0
C-
Apply 1 Weak to ALL enemies.
Exhaust.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Adrenaline

0
S+
Gain
.
Draw 2 cards.
Exhaust.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




skill

Deflect

0
C
Gain 4 Block.




power

Envenom

2
A
Whenever an attack deals unblocked damage, apply 1 Poison.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.




skill

Foreign Influence

0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.




skill

Halt

0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.




skill

Prostrate

0
C+
Gain 2 Mantra.
Gain 4 Block.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




skill

Blind

0
C+
Apply 2 Weak.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




skill

Enlightenment

0
D+
Reduce the cost of cards in your hand to 1 this turn.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




skill

Flame Barrier

2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.




skill

Impervious

2
B+
Gain 30 Block.
Exhaust.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust




skill

Bouncing Flask

2
B+
Apply 3 Poison to a random enemy 3 times.




skill

Bullet Time

3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.




skill

Corpse Explosion

2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.




skill

Crippling Cloud

2
B
Apply 4 Poison and 2 Weak to ALL enemies.
Exhaust.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




skill

Leg Sweep

2
A-
Apply 2 Weak.
Gain 11 Block.




skill

Malaise

X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

Collect

X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.




skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)




skill

Omniscience

4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.




skill

Protect

2
A-
Retain.
Gain 12 Block.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




skill

Swivel

2
C+
Gain 8 Block.
The next Attack you play costs 0.




skill

Vault

3
A+
Take an extra turn after this one.
End your turn.
Exhaust.




skill

Vigilance

2
C
Gain 8 Block.
Enter Calm.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.




skill

Worship

2
C-
Gain 5 Mantra.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.

This is a work in progress tool. We welcome feedback as there will most likely be something we've missed