Introducing the new SpireSpy

We've redesigned SpireSpy to make browsing faster and items better organised

Inserter

boss

Every 2 turns, gain 1 Orb Slot.

A

Inserter

Card Super Synergies

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

Card Synergies

  • attack

    Ball Lightning

    1

    C+

    Deal 7 damage.
    Channel 1 Lightning.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Chill

    0

    A-

    Channel 1 Frost for each enemy in combat.
    Exhaust.

  • attack

    Cold Snap

    1

    B-

    Deal 6 damage.
    Channel 1 Frost.

  • skill

    Coolheaded

    1

    A-

    Channel 1 Frost.
    Draw 1 card.

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • skill

    Fusion

    2

    B-

    Channel 1 Plasma.

  • skill

    Glacier

    2

    B+

    Gain 7 Block.
    Channel 2 Frost.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • skill

    Zap

    1

    C-

    Channel 1 Lightning.

Relic Synergies

  • Cracked Core

    starter

    At the start of each combat, Channel 1 Lightning.

    C

  • Data Disk

    common

    Start each combat with 1 Focus.

    B+

  • Symbiotic Virus

    uncommon

    At the start of each combat, Channel 1 Dark.

    B-

  • Emotion Chip

    rare

    At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.

    B-

  • Nuclear Battery

    boss

    At the start of each combat, Channel 1 Plasma.

    B+

  • Frozen Core

    boss

    Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.

    A-

Card Antisynergies

  • skill

    Dualcast

    1

    B-

    Evoke your next Orb 2 times.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain and draw 1 card for each Orb removed.
    Exhaust.

  • attack

    Hyperbeam

    2

    B-

    Deal 26 damage to ALL enemies.
    Lose 3 Focus.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Recursion

    1

    C-

    Evoke your next Orb.
    Channel the Orb that was just Evoked.

  • skill

    Reprogram

    1

    D-

    Lose 1 Focus.
    Gain 1 Strength.
    Gain 1 Dexterity.

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