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Happy Flower

common

Every 3 turns, gain 1 Energy.

C

C

C

C

Happy Flower

Card Synergies

  • skill

    Battle Trance

    0

    A

    Draw 3 cards.
    You cannot draw additional cards this turn.

  • power

    Brutality

    0

    B-

    At the start of your turn, lose 1 HP and draw 1 card.

  • skill

    Burning Pact

    1

    D

    Exhaust 1 card.
    Draw 2 cards.

  • power

    Dark Embrace

    2

    D+

    Whenever a card is Exhausted, draw 1 card.

  • skill

    Entrench

    2

    D-

    Double your current Block.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • skill

    Havoc

    1

    C-

    Play the top card of your draw pile and Exhaust it.

  • skill

    Offering

    0

    A+

    Lose 6 HP.
    Gain .
    Draw 3 cards.
    Exhaust.

  • attack

    Pommel Strike

    1

    C-

    Deal 9 damage.
    Draw 1 card.

  • skill

    Shrug It Off

    1

    A-

    Gain 8 Block.
    Draw 1 card.

  • skill

    Warcry

    0

    B-

    Draw a card.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • skill

    Acrobatics

    1

    B-

    Draw 3 cards.
    Discard 1 card.

  • skill

    Adrenaline

    0

    S+

    Gain .
    Draw 2 cards.
    Exhaust.

  • skill

    Backflip

    1

    A

    Gain 5 Block.
    Draw 2 cards.

  • skill

    Calculated Gamble

    0

    B-

    Discard your hand, then draw that many cards.
    Exhaust.

  • attack

    Dagger Throw

    1

    B-

    Deal 9 damage.
    Draw 1 card.
    Discard 1 card.

  • skill

    Doppelganger

    X

    D+

    Next turn, draw X cards and gain X Energy.

  • skill

    Escape Plan

    0

    C

    Draw 1 card.
    If the card is a Skill, gain 3 Block.

  • skill

    Expertise

    1

    C

    Draw cards until you have 6 in hand.

  • attack

    Heel Hook

    1

    D

    Deal 5 damage.
    If the enemy has Weak, Gain and draw 1 card.

  • skill

    Nightmare

    3

    B

    Choose a card.
    Next turn, add 3 copies of that card into your hand.
    Exhaust.

  • attack

    Predator

    2

    B+

    Deal 15 damage.
    Next turn, draw 2 additional cards.

  • skill

    Prepared

    0

    C

    Draw 1 card.
    Discard 1 card.

  • attack

    Quick Slash

    1

    B

    Deal 8 damage.
    Draw 1 card.

  • skill

    Reflex

    E+

    Unplayable.
    If this card is discarded from your hand, draw 2 cards.

  • power

    Tools of the Trade

    1

    B+

    At the start of your turn, draw 1 card and discard 1 card.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • skill

    Coolheaded

    1

    A-

    Channel 1 Frost.
    Draw 1 card.

  • attack

    FTL

    0

    B

    Deal 5 damage.
    If you have played less than 3 cards this turn, draw 1 card.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain and draw 1 card for each Orb removed.
    Exhaust.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • power

    Machine Learning

    1

    B+

    Draw 1 additional card at the start of each turn.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Overclock

    0

    C+

    Draw 2 cards.
    Add a Burn into your discard pile.

  • skill

    Reboot

    0

    B+

    Shuffle all of your cards into your draw pile, then draw 4 cards.
    Exhaust.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 4 cards.
    Discard all cards drawn this way that do not cost 0.

  • skill

    Seek

    0

    S

    Put 1 card from your draw pile into your hand.
    Exhaust.

  • skill

    Skim

    1

    C+

    Draw 3 cards.

  • attack

    Sunder

    3

    C

    Deal 24 damage.
    If this kills the enemy, gain .

  • attack

    Sweeping Beam

    1

    C

    Deal 6 damage to ALL enemies.
    Draw 1 card.

  • skill

    Alpha

    1

    D

    Shuffle a Beta into your draw pile.
    Exhaust.

  • skill

    Conjure Blade

    X

    D+

    Shuffle an Expunger into your draw pile.
    Exhaust.
    (Expunger costs 1, deals 9 damage X times.)

  • attack

    Cut Through Fate

    1

    A

    Deal 7 damage.
    Scry 2.
    Draw 1 card.

  • skill

    Empty Mind

    1

    B

    Draw 2 cards.
    Exit your Stance.

  • skill

    Evaluate

    1

    B-

    Gain 6 Block.
    Shuffle an Insight into your draw pile.

  • power

    Fasting

    2

    B

    Gain 3 Strength.
    Gain 3 Dexterity.
    Gain 1 less at the start of each turn.

  • skill

    Inner Peace

    1

    B+

    If you are in Calm, draw 3 cards.
    Otherwise, enter Calm.

  • skill

    Sanctity

    1

    C

    Gain 6 Block.
    If the last card played was a Skill, draw 2 cards.

  • skill

    Scrawl

    1

    A-

    Draw cards until your hand is full.
    Exhaust.

  • power

    Study

    2

    C+

    At the end of your turn, shuffle an Insight into your draw pile.

  • attack

    Wheel Kick

    2

    B

    Deal 15 damage.
    Draw 2 cards.

  • skill

    Deep Breath

    0

    D

    Shuffle your discard pile into your draw pile.
    Draw 1 card.

  • skill

    Finesse

    0

    C

    Gain 2 Block.
    Draw 1 card.

  • attack

    Flash of Steel

    0

    C+

    Deal 3 damage.
    Draw 1 card.

  • skill

    Impatience

    0

    C

    If you have no Attack cards in your hand, draw 2 cards.

  • skill

    Insight

    0

    S-

    Retain.
    Draw 2 cards.
    Exhaust.

  • skill

    Master of Strategy

    0

    A+

    Draw 3 cards.
    Exhaust.

  • skill

    Thinking Ahead

    0

    B

    Draw 2 cards.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • skill

    Violence

    0

    B-

    Place 3 random Attack cards from your draw pile into your hand.
    Exhaust.

Relic Synergies

  • Bag of Preparation

    common

    At the start of each combat, draw 2 additional cards.

    B

    B-

    B+

    B+

  • Centennial Puzzle

    uncommon

    The first time you lose HP each combat, draw 3 cards.

    B

    B-

    B-

    B-

  • Gremlin Horn

    uncommon

    Whenever an enemy dies, gain 1 Energy and draw 1 card.

    B+

    D+

    D+

    B+

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Ice Cream

    rare

    Energy is now conserved between turns.

    B-

    B+

    A-

    B+

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Runic Cube

    uncommon

    Whenever you lose HP, draw 1 card.

    B+

  • Ring of the Snake

    starter

    At the start of each combat, draw 2 additional cards.

    B

  • Ring of the Serpent

    boss

    At the start of your turn, draw 1 additional card.

    B

  • Ink Bottle

    uncommon

    Whenever you play 10 cards, draw 1 card.

    D

    D+

    D

    D

Card Antisynergies

  • skill

    Seeing Red

    1

    B

    Gain .
    Exhaust.

Relic Antisynergies

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

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