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Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Entrench
2
D-
Double your current Block.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
skill
Offering
0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
skill
Expertise
1
C
Draw cards until you have 6 in hand.
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
attack
Quick Slash
1
B
Deal 8 damage.
Draw 1 card.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
attack
FTL
0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
power
Machine Learning
1
B+
Draw 1 additional card at the start of each turn.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
Reboot
0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
skill
Skim
1
C+
Draw 3 cards.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain
.
attack
Sweeping Beam
1
C
Deal 6 damage to ALL enemies.
Draw 1 card.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
attack
Cut Through Fate
1
A
Deal 7 damage.
Scry 2.
Draw 1 card.
skill
Empty Mind
1
B
Draw 2 cards.
Exit your Stance.
skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.
power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
skill
Inner Peace
1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.
skill
Scrawl
1
A-
Draw cards until your hand is full.
Exhaust.
power
Study
2
C+
At the end of your turn, shuffle an Insight into your draw pile.
attack
Wheel Kick
2
B
Deal 15 damage.
Draw 2 cards.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B
Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D
skill
Seeing Red
1
B
Gain
.
Exhaust.
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
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