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Introducing the new SpireSpy
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Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
power
Barricade
3
D+
Block no longer expires at the start of your turn.
power
Berserk
0
A-
Gain 2 vulnerable.
At the start of your turn, gain 1 .
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
power
Inflame
1
B+
Gain 2 Strength.
power
Juggernaut
2
C
Whenever you gain Block, deal 5 damage to a random enemy.
power
Metallicize
1
C
At the end of your turn, gain 3 Block.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
power
Accuracy
1
D+
Shivs deal 4 additional damage.
power
After Image
1
A+
Whenever you play a card, gain 1 Block.
power
Caltrops
1
A-
Whenever you are attacked, deal 3 damage to the attacker.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
power
Footwork
1
A
Gain 2 Dexterity.
power
Infinite Blades
1
B+
At the start of your turn, add a Shiv to your hand.
power
Noxious Fumes
1
A+
At the start of your turn, apply 2 Poison to ALL enemies.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
power
Buffer
2
B-
Prevent the next time you would lose HP.
power
Capacitor
1
B-
Gain 2 Orb slots.
power
Creative AI
3
B
At the start of each turn, add a random Power card to your hand.
power
Defragment
1
B+
Gain 1 Focus.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
power
Hello World
1
B-
At the start of your turn, add a random Common card into your hand.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
power
Machine Learning
1
B+
Draw 1 additional card at the start of each turn.
power
Self Repair
1
A
At the end of combat, heal 7 HP.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
power
Battle Hymn
1
B-
At the start of each turn, add a Smite into your hand.
power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.
power
Devotion
1
B
At the start of your turn, gain 2 Mantra.
power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
power
Foresight
1
A+
At the start of your turn, Scry 3.
power
Like Water
1
B
At the end of your turn, if you are in Calm, gain 5 Block.
power
Master Reality
1
B-
Whenever a card is created during combat, Upgrade it.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
power
Nirvana
1
B
Whenever you Scry, gain 3 Block.
power
Rushdown
1
C
Whenever you enter Wrath, draw 2 cards.
power
Study
2
C+
At the end of your turn, shuffle an Insight into your draw pile.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
power
Magnetism
2
A-
At the start of each turn, add a random colorless card to your hand.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
power
Omega
3
S
At the start of your turn deal 50 damage to ALL enemies.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed