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Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A



power

Barricade

3
D+
Block no longer expires at the start of your turn.




power

Berserk

0
A-
Gain 2 vulnerable.
At the start of your turn, gain 1
.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




power

Combust

1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.




power

Corruption

3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




power

Demon Form

3
A
At the start of each turn, gain 2 Strength.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




power

Fire Breathing

1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.




power

Inflame

1
B+
Gain 2 Strength.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




power

Metallicize

1
C
At the end of your turn, gain 3 Block.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




power

Accuracy

1
D+
Shivs deal 4 additional damage.




power

After Image

1
A+
Whenever you play a card, gain 1 Block.




power

Caltrops

1
A-
Whenever you are attacked, deal 3 damage to the attacker.




power

Envenom

2
A
Whenever an attack deals unblocked damage, apply 1 Poison.




power

Footwork

1
A
Gain 2 Dexterity.




power

Infinite Blades

1
B+
At the start of your turn, add a Shiv to your hand.




power

Noxious Fumes

1
A+
At the start of your turn, apply 2 Poison to ALL enemies.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




attack

Sneaky Strike

2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.




skill

Tactician
E+
Unplayable.
If this card is discarded from your hand, gain
.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




power

Well-Laid Plans

1
S-
At the end of your turn, Retain up to 1 card.




power

Wraith Form

3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




power

Buffer

2
B-
Prevent the next time you would lose HP.




power

Capacitor

1
B-
Gain 2 Orb slots.




power

Creative AI

3
B
At the start of each turn, add a random Power card to your hand.




power

Defragment

1
B+
Gain 1 Focus.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




power

Hello World

1
B-
At the start of your turn, add a random Common card into your hand.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




power

Machine Learning

1
B+
Draw 1 additional card at the start of each turn.




power

Self Repair

1
A
At the end of combat, heal 7 HP.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




power

Battle Hymn

1
B-
At the start of each turn, add a Smite into your hand.




power

Deva Form

3
C
Ethereal.
At the start of your turn, gain
and increase this gain by 1.




power

Devotion

1
B
At the start of your turn, gain 2 Mantra.




power

Establishment

1
A
Whenever a card is Retained, reduce its cost by 1 this combat.




power

Fasting

2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less
at the start of each turn.




power

Foresight

1
A+
At the start of your turn, Scry 3.




power

Like Water

1
B
At the end of your turn, if you are in Calm, gain 5 Block.




power

Master Reality

1
B-
Whenever a card is created during combat, Upgrade it.




power

Mental Fortress

1
B
Whenever you change Stances, gain 4 Block.




power

Nirvana

1
B
Whenever you Scry, gain 3 Block.




power

Rushdown

1
C
Whenever you enter Wrath, draw 2 cards.




power

Study

2
C+
At the end of your turn, shuffle an Insight into your draw pile.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.




power

Magnetism

2
A-
At the start of each turn, add a random colorless card to your hand.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.




power

Omega

3
S
At the start of your turn deal 50 damage to ALL enemies.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




power

Sadistic Nature

0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.




curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed