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Gambling Chip

rare

At the start of each combat, discard any number of cards then draw that many.

A-

A

A-

A

Gambling Chip

Card Synergies

  • power

    Barricade

    3

    D+

    Block no longer expires at the start of your turn.

  • power

    Berserk

    0

    A-

    Gain 2 vulnerable.
    At the start of your turn, gain 1 .

  • power

    Brutality

    0

    B-

    At the start of your turn, lose 1 HP and draw 1 card.

  • power

    Combust

    1

    C-

    At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.

  • power

    Corruption

    3

    A+

    Skills cost 0.
    Whenever you play a Skill, Exhaust it.

  • power

    Dark Embrace

    2

    D+

    Whenever a card is Exhausted, draw 1 card.

  • power

    Demon Form

    3

    A

    At the start of each turn, gain 2 Strength.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • power

    Feel No Pain

    1

    D

    Whenever a card is Exhausted, gain 3 Block.

  • power

    Fire Breathing

    1

    C+

    Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.

  • power

    Inflame

    1

    B+

    Gain 2 Strength.

  • power

    Juggernaut

    2

    C

    Whenever you gain Block, deal 5 damage to a random enemy.

  • power

    Metallicize

    1

    C

    At the end of your turn, gain 3 Block.

  • power

    Rupture

    1

    D-

    Whenever you lose HP from a card, gain 1 Strength.

  • power

    A Thousand Cuts

    2

    B

    Whenever you play a card, deal 1 damage to ALL enemies.

  • power

    Accuracy

    1

    D+

    Shivs deal 4 additional damage.

  • power

    After Image

    1

    A+

    Whenever you play a card, gain 1 Block.

  • power

    Caltrops

    1

    A-

    Whenever you are attacked, deal 3 damage to the attacker.

  • power

    Envenom

    2

    A

    Whenever an attack deals unblocked damage, apply 1 Poison.

  • power

    Footwork

    1

    A

    Gain 2 Dexterity.

  • power

    Infinite Blades

    1

    B+

    At the start of your turn, add a Shiv to your hand.

  • power

    Noxious Fumes

    1

    A+

    At the start of your turn, apply 2 Poison to ALL enemies.

  • skill

    Reflex

    E+

    Unplayable.
    If this card is discarded from your hand, draw 2 cards.

  • attack

    Sneaky Strike

    2

    E

    Deal 12 damage.
    If you have discarded a card this turn, gain .

  • skill

    Tactician

    E+

    Unplayable.
    If this card is discarded from your hand, gain .

  • power

    Tools of the Trade

    1

    B+

    At the start of your turn, draw 1 card and discard 1 card.

  • power

    Well-Laid Plans

    1

    S-

    At the end of your turn, Retain up to 1 card.

  • power

    Wraith Form

    3

    S

    Gain 2 Intangible.
    At the end of your turn, lose 1 Dexterity.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • power

    Buffer

    2

    B-

    Prevent the next time you would lose HP.

  • power

    Capacitor

    1

    B-

    Gain 2 Orb slots.

  • power

    Creative AI

    3

    B

    At the start of each turn, add a random Power card to your hand.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • power

    Hello World

    1

    B-

    At the start of your turn, add a random Common card into your hand.

  • power

    Loop

    1

    B-

    At the start of your turn, use the passive ability of your next Orb.

  • power

    Machine Learning

    1

    B+

    Draw 1 additional card at the start of each turn.

  • power

    Self Repair

    1

    A

    At the end of combat, heal 7 HP.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • power

    Battle Hymn

    1

    B-

    At the start of each turn, add a Smite into your hand.

  • power

    Deva Form

    3

    C

    Ethereal.
    At the start of your turn, gain and increase this gain by 1.

  • power

    Devotion

    1

    B

    At the start of your turn, gain 2 Mantra.

  • power

    Establishment

    1

    A

    Whenever a card is Retained, reduce its cost by 1 this combat.

  • power

    Fasting

    2

    B

    Gain 3 Strength.
    Gain 3 Dexterity.
    Gain 1 less at the start of each turn.

  • power

    Foresight

    1

    A+

    At the start of your turn, Scry 3.

  • power

    Like Water

    1

    B

    At the end of your turn, if you are in Calm, gain 5 Block.

  • power

    Master Reality

    1

    B-

    Whenever a card is created during combat, Upgrade it.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

  • power

    Nirvana

    1

    B

    Whenever you Scry, gain 3 Block.

  • power

    Rushdown

    1

    C

    Whenever you enter Wrath, draw 2 cards.

  • power

    Study

    2

    C+

    At the end of your turn, shuffle an Insight into your draw pile.

  • skill

    Apparition

    1

    A-

    Gain 1 Intangible.
    Exhaust.
    Ethereal.

  • power

    Magnetism

    2

    A-

    At the start of each turn, add a random colorless card to your hand.

  • power

    Mayhem

    2

    D

    At the start of your turn, play the top card of your draw pile.

  • power

    Omega

    3

    S

    At the start of your turn deal 50 damage to ALL enemies.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

  • curse

    Decay

    Unplayable.
    At the end of your turn, take 2 damage.

  • curse

    Doubt

    Unplayable.
    At the end of your turn, gain 1 Weak.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

  • curse

    Pain

    Unplayable.
    While in hand, lose 1 HP when other cards are played.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Synergies

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

  • Tough Bandages

    uncommon

    Whenever you discard a card during your turn, gain 3 Block.

    C

  • Hovering Kite

    boss

    The first time you discard a card each turn, gain [energy].

    B+

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