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Dead Branch

rare

Whenever you Exhaust a card, add a random card to your hand.

S+

S

B-

S

Dead Branch

Card Super Synergies

  • power

    Corruption

    3

    A+

    Skills cost 0.
    Whenever you play a Skill, Exhaust it.

  • skill

    Second Wind

    1

    D+

    Exhaust all non-Attack cards in your hand and gain 5 Block for each.

  • attack

    Sever Soul

    2

    C+

    Exhaust all non-Attack cards in your hand.
    Deal 16 damage.

  • attack

    Endless Agony

    0

    C+

    Whenever you draw this card, add a copy of it to your hand.
    Deal 4 damage.
    Exhaust.

  • skill

    Storm of Steel

    1

    B-

    Discard your hand.
    Add 1 Shiv to your hand for each card discarded.

  • power

    Master Reality

    1

    B-

    Whenever a card is created during combat, Upgrade it.

Card Synergies

  • skill

    Burning Pact

    1

    D

    Exhaust 1 card.
    Draw 2 cards.

  • attack

    Carnage

    2

    B+

    Ethereal.
    Deal 20 damage.

  • skill

    Disarm

    1

    A

    Enemy loses 2 Strength.
    Exhaust.

  • skill

    Exhume

    1

    C

    Choose an Exhausted card and put it in your hand.
    Exhaust.

  • attack

    Fiend Fire

    2

    B+

    Exhaust your hand.
    Deal 7 damage for each Exhausted card.
    Exhaust.

  • skill

    Ghostly Armor

    1

    B

    Ethereal.
    Gain 10 Block.

  • skill

    Havoc

    1

    C-

    Play the top card of your draw pile and Exhaust it.

  • skill

    Impervious

    2

    B+

    Gain 30 Block.
    Exhaust.

  • skill

    Infernal Blade

    1

    C

    Add a random Attack to your hand.
    It costs 0 this turn.
    Exhaust.

  • skill

    Intimidate

    0

    C-

    Apply 1 Weak to ALL enemies.
    Exhaust.

  • skill

    Limit Break

    1

    D

    Double your Strength.
    Exhaust.

  • skill

    Offering

    0

    A+

    Lose 6 HP.
    Gain .
    Draw 3 cards.
    Exhaust.

  • attack

    Pummel

    1

    C

    Deal 2 damage 4 times.
    Exhaust.

  • skill

    Seeing Red

    1

    B

    Gain .
    Exhaust.

  • skill

    Sentinel

    1

    E+

    Gain 5 Block.
    If this card is Exhausted, gain .

  • skill

    Shockwave

    2

    B+

    Apply 3 Weak and Vulnerable to ALL enemies.
    Exhaust

  • skill

    True Grit

    1

    C

    Gain 7 Block.
    Exhaust a random card from your hand.

  • power

    A Thousand Cuts

    2

    B

    Whenever you play a card, deal 1 damage to ALL enemies.

  • skill

    Adrenaline

    0

    S+

    Gain .
    Draw 2 cards.
    Exhaust.

  • skill

    Alchemize

    1

    A-

    Obtain a random potion.
    Exhaust.

  • attack

    Backstab

    0

    A-

    Innate.
    Deal 11 damage.
    Exhaust.

  • skill

    Calculated Gamble

    0

    B-

    Discard your hand, then draw that many cards.
    Exhaust.

  • skill

    Catalyst

    1

    A-

    Double an enemy's Poison.
    Exhaust.

  • skill

    Crippling Cloud

    2

    B

    Apply 4 Poison and 2 Weak to ALL enemies.
    Exhaust.

  • attack

    Die Die Die

    1

    A-

    Deal 13 damage to ALL enemies.
    Exhaust.

  • skill

    Distraction

    1

    C-

    Add a random Skill to your hand.
    It costs 0 this turn.
    Exhaust.

  • skill

    Doppelganger

    X

    D+

    Next turn, draw X cards and gain X Energy.

  • skill

    Malaise

    X

    A

    Enemy loses X Strength. Apply X Weak.
    Exhaust.

  • skill

    Nightmare

    3

    B

    Choose a card.
    Next turn, add 3 copies of that card into your hand.
    Exhaust.

  • skill

    Piercing Wail

    1

    A

    ALL enemies lose 6 Strength for 1 turn.
    Exhaust.

  • skill

    Terror

    1

    A

    Apply 99 Vulnerable.
    Exhaust.

  • skill

    Chill

    0

    A-

    Channel 1 Frost for each enemy in combat.
    Exhaust.

  • attack

    Core Surge

    1

    B-

    Deal 11 damage.
    Gain 1 Artifact.
    Exhaust.

  • skill

    Double Energy

    1

    C+

    Double your Energy.
    Exhaust.

  • skill

    Genetic Algorithm

    1

    C-

    Gain 1 Block.
    When played, permanently increase this card's Block by 2.
    Exhaust.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • skill

    Reboot

    0

    B+

    Shuffle all of your cards into your draw pile, then draw 4 cards.
    Exhaust.

  • skill

    Recycle

    1

    C

    Exhaust a card.
    Gain equal to its cost.

  • skill

    Seek

    0

    S

    Put 1 card from your draw pile into your hand.
    Exhaust.

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • skill

    White Noise

    1

    D+

    Add a random Power to your hand.
    It costs 0 this turn.
    Exhaust.

  • skill

    Alpha

    1

    D

    Shuffle a Beta into your draw pile.
    Exhaust.

  • power

    Battle Hymn

    1

    B-

    At the start of each turn, add a Smite into your hand.

  • attack

    Carve Reality

    1

    C

    Deal 6 damage.
    Add a Smite to your hand.

  • skill

    Collect

    X

    D+

    Put Miracle+ into your hand at the start of your next X turns.
    Exhaust.

  • skill

    Conjure Blade

    X

    D+

    Shuffle an Expunger into your draw pile.
    Exhaust.
    (Expunger costs 1, deals 9 damage X times.)

  • skill

    Crescendo

    1

    B-

    Retain.
    Enter Wrath.
    Exhaust.

  • skill

    Deceive Reality

    1

    B

    Gain 4 Block.
    Add a Safety to your hand.

  • skill

    Deus Ex Machina

    B-

    Unplayable.
    When you draw this card, add 2 Miracles to your hand and Exhaust.

  • skill

    Foreign Influence

    0

    D+

    Choose 1 of 3 Attacks of any color to add into your hand.
    Exhaust.

  • skill

    Omniscience

    4

    C+

    Choose a card in your draw pile.
    Play the chosen card twice and Exhaust it.
    Exhaust.

  • skill

    Scrawl

    1

    A-

    Draw cards until your hand is full.
    Exhaust.

  • skill

    Tranquility

    1

    B

    Retain.
    Enter Calm.
    Exhaust.

  • skill

    Vault

    3

    A+

    Take an extra turn after this one.
    End your turn.
    Exhaust.

  • skill

    Bandage Up

    0

    S-

    Heal 4 HP.
    Exhaust.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Dark Shackles

    0

    A-

    Enemy loses 9 Strength for the rest of this turn.
    Exhaust.

  • skill

    Discovery

    1

    B+

    Choose 1 of 3 random cards to add to your hand.
    It costs 0 this turn.
    Exhaust.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • skill

    Insight

    0

    S-

    Retain.
    Draw 2 cards.
    Exhaust.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • skill

    Jack Of All Trades

    0

    C

    Add 1 random Colorless card to your hand.
    Exhaust.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • skill

    Master of Strategy

    0

    A+

    Draw 3 cards.
    Exhaust.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

  • skill

    Miracle

    0

    A

    Retain.
    Gain .
    Exhaust.

  • skill

    Panacea

    0

    B-

    Gain 1 Artifact.
    Exhaust.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • skill

    Purity

    0

    D-

    Choose and exhaust 3 cards in your hand.
    Exhaust.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • skill

    Safety

    1

    A

    Retain.
    Gain 12 Block.
    Exhaust.

  • skill

    Secret Technique

    0

    A

    Choose a Skill from your draw pile and place it into your hand.
    Exhaust.

  • skill

    Secret Weapon

    0

    A

    Choose an Attack from your draw pile and place it into your hand.
    Exhaust.

  • attack

    Smite

    1

    A-

    Retain.
    Deal 12 damage.
    Exhaust.

  • skill

    Thinking Ahead

    0

    B

    Draw 2 cards.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

  • skill

    Violence

    0

    B-

    Place 3 random Attack cards from your draw pile into your hand.
    Exhaust.

  • curse

    Clumsy

    Unplayable.
    Ethereal.

Relic Synergies

  • Blue Candle

    uncommon

    Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

    C-

    D+

    D+

    D+

  • Medical Kit

    shop

    Status cards can now be played. Playing a Status will Exhaust the card.

    B-

    B-

    B-

    B-

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

  • Pure Water

    starter

    At the start of each combat, add a Miracle into your hand.

    B-

  • Holy Water

    boss

    Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.

    A-

Card Antisynergies

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

  • power

    Accuracy

    1

    D+

    Shivs deal 4 additional damage.

  • skill

    Blade Dance

    1

    C+

    Add 3 Shivs to your hand.

  • skill

    Cloak And Dagger

    1

    B+

    Gain 6 Block.
    Add 1 Shiv to your hand.

  • power

    Infinite Blades

    1

    B+

    At the start of your turn, add a Shiv to your hand.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

Relic Antisynergies

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Ninja Scroll

    uncommon

    Start each combat with 3 Shivs in hand.

    B

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