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Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+



attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




power

Self Repair

1
A
At the end of combat, heal 7 HP.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




attack

Bite

1
B+
Deal 7 damage.
Heal 2 HP.




curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Curse of the Bell
Unplayable.
Cannot be removed from your deck.



curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.



curse

Shame
Unplayable.
At the end of your turn, gain 1 Frail.



curse

Writhe
Unplayable.
Innate.
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
B-
C+
B-
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
B
B
B
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
A
A
A
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
S
S
S
Strawberry
common
Raise your Max HP by 7.
C
C+
C+
C+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
B+
B+
B+
Pear
uncommon
Raise your Max HP by 10.
B
B+
B+
B+
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
B-
C+
C
B
Mango
rare
Raise your Max HP by 14.
B-
B
B
B
Calling Bell
boss
Upon pickup, obtain an unremoveable Curse and 3 relics.
C+
C
C
C
Cursed Key
boss
Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
A
A
A
A
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
B+
B+
B+
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
B
B
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
C-
C-
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
B+
B+
B+
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
D+
D+
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
C
C
C
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
B+
B
B+
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
C+
C+
C+
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+

Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S
S-
S-
S-



skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




curse

Necronomicurse
Unplayable.
There is no escape from this Curse.
Omamori
common
Negate the next 2 Curses you obtain.
D
D
D
D
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+
Mark of the Bloom
event
You can no longer gain health.
F
F
F
F
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed