Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
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Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
attack
Blood for Blood
4
D+
Costs 1 less for each time you lose HP in combat.
Deal 18 damage.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain
.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
attack
Hemokinesis
1
C+
Lose 2 HP.
Deal 15 damage.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Offering
0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B+
B
B
B
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Magic Flower
rare
Healing is 50% more effective during combat.
B+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Mark of the Bloom
event
You can no longer gain health.
F
F
F
F
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed