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Introducing the new SpireSpy
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Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A



attack

Bash

2
C
Deal 8 damage.
Apply 2 Vulnerable.




attack

Dropkick

1
D-
Deal 5 damage.
If the target is Vulnerable, gain
and draw 1 card.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Uppercut

2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.




attack

Backstab

0
A-
Innate.
Deal 11 damage.
Exhaust.




skill

Terror

1
A
Apply 99 Vulnerable.
Exhaust.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




skill

Darkness

1
D+
Channel 1 Dark.




attack

Crush Joints

1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.




skill

Indignation

1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.




attack

Wallop

2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.




attack

Dramatic Entrance

0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.




attack

Mind Blast

2
C
Innate.
Deal damage equal to the number of cards in your draw pile.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.




power

Sadistic Nature

0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.




skill

Trip

0
C+
Apply 2 Vulnerable.

Bottled Flame
uncommon
Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
B+
B+
B+
B+
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
C-
C-
C-
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+
D+
D+
C+
Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A
Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-



power

After Image

1
A+
Whenever you play a card, gain 1 Block.




power

Infinite Blades

1
B+
At the start of your turn, add a Shiv to your hand.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




power

Hello World

1
B-
At the start of your turn, add a random Common card into your hand.




power

Machine Learning

1
B+
Draw 1 additional card at the start of each turn.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




skill

Alpha

1
D
Shuffle a Beta into your draw pile.
Exhaust.




power

Establishment

1
A
Whenever a card is Retained, reduce its cost by 1 this combat.




power

Foresight

1
A+
At the start of your turn, Scry 3.




power

Nirvana

1
B
Whenever you Scry, gain 3 Block.




curse

Writhe
Unplayable.
Innate.
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed