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Introducing the new SpireSpy
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Art of War
common
If you do not play any Attacks during your turn, gain an extra Energy next turn.
D
C
C+
C+
skill
Vault
3
A+
Take an extra turn after this one.
End your turn.
Exhaust.
skill
Entrench
2
D-
Double your current Block.
skill
Burst
1
B
This turn your next Skill is played twice.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain
.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+
skill
Seeing Red
1
B
Gain
.
Exhaust.
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
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