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skill

Zap

1
C-
Channel 1 Lightning.



skill

Zap+

0
C-
Channel 1 Lightning.
Zap acts as fuel for dualcast early, and is your only way to evoke orbs at the start of the game. An early upgrade gives you a relevant 0 cost card which is good for act one and helps it fit into all for one decks. Sometimes with a full Frost deck you will eventually want to remove Zap to form a monochromatic deck.



attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




attack

Bullseye

1
C-
Deal 8 damage.
Apply 2 Lock-On.




power

Capacitor

1
B-
Gain 2 Orb slots.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




power

Defragment

1
B+
Gain 1 Focus.




skill

Dualcast

1
B-
Evoke your next Orb 2 times.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A

Data Disk
common
Start each combat with 1 Focus.
B+

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B



attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed