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skill

Zap

1

C-

Channel 1 Lightning.

skill

Zap+

0

C-

Channel 1 Lightning.

Zap

What we think of Zap

Zap acts as fuel for dualcast early, and is your only way to evoke orbs at the start of the game. An early upgrade gives you a relevant 0 cost card which is good for act one and helps it fit into all for one decks. Sometimes with a full Frost deck you will eventually want to remove Zap to form a monochromatic deck.

Card Synergies

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • attack

    Bullseye

    1

    C-

    Deal 8 damage.
    Apply 2 Lock-On.

  • power

    Capacitor

    1

    B-

    Gain 2 Orb slots.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • skill

    Dualcast

    1

    B-

    Evoke your next Orb 2 times.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • power

    Loop

    1

    B-

    At the start of your turn, use the passive ability of your next Orb.

  • attack

    Thunder Strike

    3

    D-

    Deal 7 damage to a random enemy for each Lightning Channeled this combat.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Data Disk

    common

    Start each combat with 1 Focus.

    B+

  • Inserter

    boss

    Every 2 turns, gain 1 Orb Slot.

    A

  • Runic Capacitor

    shop

    Start each combat with 3 additional Orb slots.

    B

Card Antisynergies

  • attack

    Hyperbeam

    2

    B-

    Deal 26 damage to ALL enemies.
    Lose 3 Focus.

  • skill

    Reprogram

    1

    D-

    Lose 1 Focus.
    Gain 1 Strength.
    Gain 1 Dexterity.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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