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Introducing the new SpireSpy
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curse
Writhe
Unplayable.
Innate.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Omniscience
4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
C-
C+
C-
C-
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
B-
C+
C
B
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
C
C+
C+
C+
Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
B
B
B
B
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-
Empty Cage
boss
Upon pick up, remove 2 cards from your deck.
D+
C+
C
C-
Gremlin Visage
event
Start each combat with 1 Weak.
F
F
F
F
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
attack
Clash
0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed