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skill

Worship

2

C-

Gain 5 Mantra.

skill

Worship+

2

C-

Retain.
Gain 5 Mantra.

Worship

What we think of Worship

Although worship is quite an expensive card which does nothing the first time it's played, when it is upgraded it is considerably more effective. By giving this card retain, you are able to enter divinity on whichever turn you see fit. When you enter divinity, the cost of the card will be refunded so this isn't too much of a problem. Furthermore, one or two copies of this card can serve all of your mantra needs. Many of the other mantra cards offer so little that you need to stack several of them in order to be able to reach divinity before the end of a fight. Even if worship is the only mantra card you have, it can still work out. It has a low rating since it is quite a slow card, but if your deck consistently benefits from damage amplification, this card can be worth it in the long run.

Card Synergies

  • attack

    Brilliance

    1

    C-

    Deal 12 damage.
    Deals additional damage equal to Mantra gained this combat.

  • power

    Establishment

    1

    A

    Whenever a card is Retained, reduce its cost by 1 this combat.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

  • skill

    Spirit Shield

    2

    S

    Gain 3 Block for each card in your hand.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Cloak Clasp

    rare

    At the end of your turn, gain 1 Block for each card in your hand.

    B

  • Violet Lotus

    boss

    Whenever you exit Calm, gain an additional [energy].

    A

Card Antisynergies

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Letter Opener

    uncommon

    Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

    D

    A

    B

    B

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

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