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skill
Worship
2
C-
Gain 5 Mantra.
skill
Worship+
2
C-
Retain.
Gain 5 Mantra.
Although worship is quite an expensive card which does nothing the first time it's played, when it is upgraded it is considerably more effective. By giving this card retain, you are able to enter divinity on whichever turn you see fit. When you enter divinity, the cost of the card will be refunded so this isn't too much of a problem. Furthermore, one or two copies of this card can serve all of your mantra needs. Many of the other mantra cards offer so little that you need to stack several of them in order to be able to reach divinity before the end of a fight. Even if worship is the only mantra card you have, it can still work out. It has a low rating since it is quite a slow card, but if your deck consistently benefits from damage amplification, this card can be worth it in the long run.
attack
Brilliance
1
C-
Deal 12 damage.
Deals additional damage equal to Mantra gained this combat.
power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed