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skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
 Exhaust.



skill

Wish+

3
B-
Choose one: Gain 8 Plated Armor, 4 Strength, or 30 Gold.
 Exhaust.
not power vs awakened, omni, strength better in watcher (fasting only other), win-more for gold in turtle decks, plated armor in emergencies



skill

Omniscience

4
C+
Choose a card in your draw pile.
 Play the chosen card twice and Exhaust it.
 Exhaust.




attack

Bowling Bash

1
C+
Deal 7 damage for each enemy in combat.




attack

Conclude

1
B+
Deal 12 damage to ALL enemies.
 End your turn.




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




attack

Flying Sleeves

1
C+
Retain.
 Deal 4 damage twice.




attack

Ragnarok

3
A-
Deal 5 damage to a random enemy 5 times.




attack

Tantrum

1
A-
Deal 3 damage 3 times.
 Enter Wrath.
 Shuffle this card into your draw pile.




attack

Wallop

2
B
Deal 9 damage.
 Gain Block equal to unblocked damage dealt.




skill

Wave of the Hand

1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
 Exhaust.




attack

Dramatic Entrance

0
A+
Innate.
 Deal 6 damage to ALL enemies.
 Exhaust.




skill

Forethought

1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.




attack

Hand of Greed

2
B
Deal 20 damage.
 If Fatal, gain 20 Gold.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
 Exhaust.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.




skill

Panic Button

0
C+
Gain 30 Block.
 You cannot gain Block from cards for the next 2 turns.
 Exhaust.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
 If this kills an enemy, permanently increase this card's damage by 3.
 Exhaust.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




curse

Normality
Unplayable.
 You cannot play more than 3 cards this turn.
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
C-
C+
C-
C-
The Courier
uncommon
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
D+
D+
D+
D+
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-

Old Coin
rare
Gain 300 Gold.
C-
C-
C-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
C-
C-
C-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
B+
B+
B+
Golden Idol
event
Enemies drop 25% more Gold.
C+
C+
C+
C+
Membership Card
shop
50% discount on all products!
D+
D+
D+
D+
Ssserpent Head
event
Whenever you begin an Event, gain 50 Gold.
D+
D+
D+
D+
Maw Bank
common
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
D
D
D
D
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D
C
C+
D

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-

Ceramic Fish
common
Whenever you add a card to your deck, gain 9 Gold.
D
D
D
D



curse

Regret
Unplayable.
 At the end of your turn, lose 1 HP for each card in your hand.
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-
A-
A-
A-

The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
C
C
D-
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