Introducing the new SpireSpy

We've redesigned SpireSpy to make browsing faster and items better organised

skill

Wish

3

B-

Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.

skill

Wish+

3

B-

Choose one: Gain 8 Plated Armor, 4 Strength, or 30 Gold.
Exhaust.

Wish

What we think of Wish

not power vs awakened, omni, strength better in watcher (fasting only other), win-more for gold in turtle decks, plated armor in emergencies

Card Super Synergies

  • skill

    Omniscience

    4

    C+

    Choose a card in your draw pile.
    Play the chosen card twice and Exhaust it.
    Exhaust.

Card Synergies

  • attack

    Bowling Bash

    1

    C+

    Deal 7 damage for each enemy in combat.

  • attack

    Conclude

    1

    B+

    Deal 12 damage to ALL enemies.
    End your turn.

  • attack

    Consecrate

    0

    B-

    Deal 5 damage to ALL enemies.

  • attack

    Flying Sleeves

    1

    C+

    Retain.
    Deal 4 damage twice.

  • attack

    Ragnarok

    3

    A-

    Deal 5 damage to a random enemy 5 times.

  • attack

    Tantrum

    1

    A-

    Deal 3 damage 3 times.
    Enter Wrath.
    Shuffle this card into your draw pile.

  • attack

    Wallop

    2

    B

    Deal 9 damage.
    Gain Block equal to unblocked damage dealt.

  • skill

    Wave of the Hand

    1

    C-

    Whenever you gain Block this turn, apply 1 Weak to ALL enemies.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • skill

    Forethought

    1

    C-

    Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.

  • attack

    Hand of Greed

    2

    B

    Deal 20 damage.
    If Fatal, gain 20 Gold.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • power

    Mayhem

    2

    D

    At the start of your turn, play the top card of your draw pile.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • skill

    The Bomb

    2

    D+

    At the end of 3 turns, deal 40 damage to ALL enemies.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Smiling Mask

    uncommon

    The merchant's card removal service now always costs 50 Gold.

    C-

    C+

    C-

    C-

  • The Courier

    uncommon

    The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

    D+

    D+

    D+

    D+

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Old Coin

    rare

    Gain 300 Gold.

    C-

    C-

    C-

    C-

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Tiny House

    boss

    Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

    C-

    C-

    C-

    C-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Bloody Idol

    event

    Whenever you gain Gold, heal 5 HP.

    B-

    B+

    B+

    B+

  • Golden Idol

    event

    Enemies drop 25% more Gold.

    C+

    C+

    C+

    C+

  • Membership Card

    shop

    50% discount on all products!

    D+

    D+

    D+

    D+

  • Ssserpent Head

    event

    Whenever you begin an Event, gain 50 Gold.

    D+

    D+

    D+

    D+

  • Maw Bank

    common

    Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

    D

    D

    D

    D

  • Stone Calendar

    rare

    At the end of turn 7, deal 52 damage to ALL enemies.

    D

    C

    C+

    D

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Ceramic Fish

    common

    Whenever you add a card to your deck, gain 9 Gold.

    D

    D

    D

    D

Card Antisynergies

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Letter Opener

    uncommon

    Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

    D

    A

    B

    B

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Ectoplasm

    boss

    Gain 1 Energy at the start of each turn. You can no longer gain Gold.

    A-

    A-

    A-

    A-

  • The Boot

    common

    Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

    D-

    C

    C

    D-

Leave A Comment