Introducing the new SpireSpy

We've redesigned SpireSpy to make browsing faster and items better organised

attack

Windmill Strike

2

A-

Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.

attack

Windmill Strike+

2

A-

Retain.
Deal 10 damage.
When Retained, increase its damage by 5 this combat.

Windmill Strike

What we think of Windmill Strike

Can serve as a win-condition. The +damage effect is doubled when you take wrath into account (+10 per turn upgraded), or tripled if you're running a divinity deck (+15 per turn upgraded). Its retain effect makes it easy to play on wrath/divinity turns so it makes a great finisher.

Card Synergies

  • skill

    Blasphemy

    1

    S

    Enter Divinity.
    Die next turn.
    Exhaust

  • power

    Establishment

    1

    A

    Whenever a card is Retained, reduce its cost by 1 this combat.

  • skill

    Spirit Shield

    2

    S

    Gain 3 Block for each card in your hand.

  • skill

    Swivel

    2

    C+

    Gain 8 Block.
    The next Attack you play costs 0.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Pen Nib

    common

    Every 10th Attack you play deals double damage.

    A

    A-

    B

    A

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Cloak Clasp

    rare

    At the end of your turn, gain 1 Block for each card in your hand.

    B

  • Strike Dummy

    uncommon

    Cards containing "Strike" deal 3 additional damage.

    D+

    D

    D

    D

Card Antisynergies

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

Leave A Comment