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attack
Whirlwind
X
B+
Deal 5 damage to ALL enemies X times.
attack
Whirlwind+
X
B+
Deal 8 damage to ALL enemies X times.
Whirlwind is a decent and reliable card as it allows you to spend all of your energy on the turn that you draw it (except against a spiker perhaps). It also scales incredibly well with strength. Since it is X cost, it can be played with 0 energy to proc certain relics, such as Kunai and Shuriken. Overall a very reliable card with potential upsides.
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
skill
Seeing Red
1
B
Gain
.
Exhaust.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain
.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
power
Inflame
1
B+
Gain 2 Strength.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
attack
Thunderclap
1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Necronomicon
event
The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
A+
C
C
A+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
B+
B-
B
Chemical X
shop
The effects of your cost X cards are increased by 2.
B+
B+
B+
C
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Wrist Blade
boss
Attacks that cost 0 deal 4 additional damage.
C
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed