Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
power
Well-Laid Plans+
1
S-
At the end of your turn, Retain up to 2 cards.
Well laid plans is an exceptionally powerful card for the silent. When it used to cost 0 energy it was an instapick, exceptionally easy to play in fights for a considerable upside. Now that it costs 1 energy it is actually worth considering in a fight whether or not the one energy could be spent more effectively. in a longer boss fight or elite fight it is usually worth playing other power, but in a small hallway fight for example against the bandits, that one energy is typically better spent on an attack or a block. I would always be happy to pick up one or perhaps 2 copies of well laid plans in my deck, since sometimes one copy can find itself on the bottom of your deck and you need to make sure that you draw one early to be able to set up devastating turns with Catalyst, Grand Finale, Phantasmal Killer, Wraith Form, and Nightmare, just to name a few. In the worst case scenario, you are still able to hold an important block card for a dangerous turn, such as a Panic Button.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Outmaneuver
1
D+
Next turn gain
.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
skill
Piercing Wail
1
A
ALL enemies lose 6 Strength for 1 turn.
Exhaust.
attack
Hand of Greed
2
B
Deal 20 damage.
If Fatal, gain 20 Gold.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
attack
Unload
1
B
Deal 14 damage.
Discard all non-Attack cards.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed