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power

Well-Laid Plans

1

S-

At the end of your turn, Retain up to 1 card.

power

Well-Laid Plans+

1

S-

At the end of your turn, Retain up to 2 cards.

Well-Laid Plans

What we think of Well-Laid Plans

Well laid plans is an exceptionally powerful card for the silent. When it used to cost 0 energy it was an instapick, exceptionally easy to play in fights for a considerable upside. Now that it costs 1 energy it is actually worth considering in a fight whether or not the one energy could be spent more effectively. in a longer boss fight or elite fight it is usually worth playing other power, but in a small hallway fight for example against the bandits, that one energy is typically better spent on an attack or a block. I would always be happy to pick up one or perhaps 2 copies of well laid plans in my deck, since sometimes one copy can find itself on the bottom of your deck and you need to make sure that you draw one early to be able to set up devastating turns with Catalyst, Grand Finale, Phantasmal Killer, Wraith Form, and Nightmare, just to name a few. In the worst case scenario, you are still able to hold an important block card for a dangerous turn, such as a Panic Button.

Card Super Synergies

  • skill

    Nightmare

    3

    B

    Choose a card.
    Next turn, add 3 copies of that card into your hand.
    Exhaust.

  • skill

    Outmaneuver

    1

    D+

    Next turn gain .

  • skill

    Phantasmal Killer

    1

    C+

    On your next turn, your Attack damage is doubled.

  • attack

    Sneaky Strike

    2

    E

    Deal 12 damage.
    If you have discarded a card this turn, gain .

  • skill

    Tactician

    E+

    Unplayable.
    If this card is discarded from your hand, gain .

  • power

    Wraith Form

    3

    S

    Gain 2 Intangible.
    At the end of your turn, lose 1 Dexterity.

Card Synergies

  • skill

    Bullet Time

    3

    B+

    You cannot draw any cards this turn.
    Reduce the cost of cards in your hand to 0 this turn.

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • skill

    Piercing Wail

    1

    A

    ALL enemies lose 6 Strength for 1 turn.
    Exhaust.

  • attack

    Hand of Greed

    2

    B

    Deal 20 damage.
    If Fatal, gain 20 Gold.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

Card Antisynergies

  • attack

    Unload

    1

    B

    Deal 14 damage.
    Discard all non-Attack cards.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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