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skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
skill
Wave of the Hand+
1
C-
Whenever you gain Block this turn, apply 2 Weak to ALL enemies.
skill
Deceive Reality
1
B
Gain 4 Block.
Add a Safety to your hand.
skill
Defend
1
F
Gain 5 Block.
skill
Empty Body
1
C
Gain 7 Block.
Exit your Stance.
skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.
skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
attack
Just Lucky
0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.
power
Like Water
1
B
At the end of your turn, if you are in Calm, gain 5 Block.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
skill
Perseverance
1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
skill
Protect
2
A-
Retain.
Gain 12 Block.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
attack
Talk to the Hand
1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
skill
Third Eye
1
B-
Gain 7 Block.
Scry 3.
skill
Vigilance
2
C
Gain 8 Block.
Enter Calm.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
Anchor
common
Start each combat with 10 Block.
B+
B+
B+
B+
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+
B
A
B
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Paper Krane
uncommon
Enemies with Weak deal 40% less damage rather than 25%.
A+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
B+
B+
B+
Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
B+
B+
B+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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