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power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.



power

Tools of the Trade+

0
B+
At the start of your turn, draw 1 card and discard 1 card.
Tools of the trade is a powerful and reliable power for the silent, although its effects are not usually game winning. Note that it also works exceptionally well with discard effects and cards that work by being discarded, such as a tactician and reflex. Even in decks that do not at all rely upon the discard effect, it can guarantee a decent hand and many times you are able to just discard a defend or strike or some card that is not relevant to this turn without any worry. This card obviously has incredible synergy with hovering kite.



attack

Eviscerate

3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




attack

Sneaky Strike

2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.




skill

Tactician
E+
Unplayable.
If this card is discarded from your hand, gain
.

Relic Supersynergies are fixed!
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+



skill

Concentrate

0
E
Discard 3 cards.
Gain
.




attack

Flechettes

1
D+
Deal 4 damage for each Skill in your hand.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




skill

Phantasmal Killer

1
C+
On your next turn, your Attack damage is doubled.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
Exhaust.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Curse of the Bell
Unplayable.
Cannot be removed from your deck.



curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Necronomicurse
Unplayable.
There is no escape from this Curse.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Shame
Unplayable.
At the end of your turn, gain 1 Frail.



curse

Writhe
Unplayable.
Innate.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C

Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed