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attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
attack
Thunder Strike+
3
D-
Deal 9 damage to a random enemy for each Lightning Channeled this combat.
Can be a strong finishing card in an electrodynamics deck or a static discharge deck. Generally strongest against a single-target, as you can reliably calculate who will take the damage (which is why it complements the aoe nature of electrodynamics so well).
attack
Ball Lightning
1
C+
Deal 7 damage.
Channel 1 Lightning.
skill
Chaos
1
C-
Channel 1 random Orb.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+
Strike Dummy
uncommon
Cards containing "Strike" deal 3 additional damage.
D+
D
D
D
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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