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skill

Third Eye

1

B-

Gain 7 Block.
Scry 3.

skill

Third Eye+

1

B-

Gain 9 Block.
Scry 5.

Third Eye

What we think of Third Eye

Although third eye is not particularly flashy, it offers a solid amount of block and the scry effect is not to be overlooked. The only thing that would make this card better is if it also drew. Note that newer players will struggle to predict what the enemy is going to do on the next turn, and this can make it difficult to know which cards to scry away and which cards to keep. In the worst case scenario, it is usually a good idea to get rid of any strikes or defends that you find, as literally any other cards in your deck will be better. The better you know your opponent, the more effective this card will be. If, for example, you know that the enemy will not be attacking next turn, you should remove any of your defensive cards and blocks (and vice versa).

Card Synergies

  • skill

    Alpha

    1

    D

    Shuffle a Beta into your draw pile.
    Exhaust.

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • skill

    Wave of the Hand

    1

    C-

    Whenever you gain Block this turn, apply 1 Weak to ALL enemies.

  • attack

    Weave

    0

    C+

    Deal 4 damage.
    Whenever you Scry, return this from the discard pile to your Hand.

  • skill

    Beta

    2

    E

    Shuffle an Omega into your draw pile.
    Exhaust.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Turnip

    rare

    You can no longer become Frail.

    B-

    B

    C+

    B

  • Golden Eye

    rare

    Whenever you Scry, Scry 2 additional cards.

    C

Card Antisynergies

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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