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skill

Terror

1

A

Apply 99 Vulnerable.
Exhaust.

skill

Terror+

0

A

Apply 99 Vulnerable.
Exhaust.

Terror

What we think of Terror

When running a few powerful attacks on the silent, such as glass knife, dagger spray or die die die, terror can be a powerful card. It is usually fine to pick one up no matter what deck you're running as this silent will still have her basic strikes and some other sources of attack damage. The only time you would want to consider taking multiple copies of terror is versus the awakened and the time eater, as both of them have a way to remove the vulnerable debuff.

Card Super Synergies

  • attack

    Dagger Spray

    1

    B

    Deal 4 damage to ALL enemies twice.

  • attack

    Die Die Die

    1

    A-

    Deal 13 damage to ALL enemies.
    Exhaust.

  • attack

    Glass Knife

    1

    A-

    Deal 8 damage twice.
    Glass Knife's damage is lowered by 2 this combat.

Card Synergies

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • skill

    Terror

    1

    A

    Apply 99 Vulnerable.
    Exhaust.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

  • skill

    Trip

    0

    C+

    Apply 2 Vulnerable.

Relic Synergies

  • Bag of Marbles

    common

    At the start of each combat, apply 1 Vulnerable to ALL enemies.

    A

    A-

    B+

    A

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Odd Mushroom

    event

    When Vulnerable, take 25% more damage rather than 50%.

    C-

    C-

    C-

    C-

  • Hand Drill

    shop

    Whenever you break an enemy's Block, apply 2 Vulnerable.

    C+

    D+

    D+

    C+

  • Paper Phrog

    uncommon

    Enemies with Vulnerable take 75% more damage rather than 50%.

    A

  • Champion Belt

    rare

    Whenever you apply Vulnerable, also apply 1 Weak.

    B-

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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