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skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Tempest+
X
C+
Channel X+1 Lightning.
Exhaust.
Tempest is about the same power level as a Zap but with more versatility. It can be useful for very quickly filling slots, and fits best into an electrodynamics deck. Double energy can allow you to pull off a huge Tempest as well.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
attack
Bullseye
1
C-
Deal 8 damage.
Apply 2 Lock-On.
power
Capacitor
1
B-
Gain 2 Orb slots.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Defragment
1
B+
Gain 1 Focus.
skill
Double Energy
1
C+
Double your Energy.
Exhaust.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Skim
1
C+
Draw 3 cards.
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Chemical X
shop
The effects of your cost X cards are increased by 2.
B+
B+
B+
C
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Data Disk
common
Start each combat with 1 Focus.
B+
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
skill
Aggregate
1
D+
Gain for every 4 cards in your draw pile.
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed