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attack
Tantrum
1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.
attack
Tantrum+
1
A-
Deal 3 damage 4 times.
Enter Wrath.
Shuffle this card into your draw pile.
Tantrum is an extremely powerful and consistent card. It is quite possibly the best source of wrath in the game. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. It is not uncommon to play tantrum and draw it again the next turn. The upside of this is you are already in wrath, so tantrum’s damage is doubled. The fact that it hits multiple times means that it benefits greatly from strength. Note that sometimes decks choose to completely avoid wrath, particularly divinity decks. However, 90% of the time it is correct to have one or two copies of tantrum in your deck. This card is better than eruption in every possible sense, and it is common to remove eruption after drafting tantrum.
skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
attack
Empty Fist
1
B-
Deal 9 damage.
Exit your Stance.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
power
Rushdown
1
C
Whenever you enter Wrath, draw 2 cards.
attack
Talk to the Hand
1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Wreath of Flame
1
C-
Your next Attack deals 5 additional damage.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+
skill
Pressure Points
1
D-
Apply 8 Mark.
ALL enemies lose HP equal to their Mark.
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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