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attack

Tantrum

1

A-

Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.

attack

Tantrum+

1

A-

Deal 3 damage 4 times.
Enter Wrath.
Shuffle this card into your draw pile.

Tantrum

What we think of Tantrum

Tantrum is an extremely powerful and consistent card. It is quite possibly the best source of wrath in the game. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. It is not uncommon to play tantrum and draw it again the next turn. The upside of this is you are already in wrath, so tantrum’s damage is doubled. The fact that it hits multiple times means that it benefits greatly from strength. Note that sometimes decks choose to completely avoid wrath, particularly divinity decks. However, 90% of the time it is correct to have one or two copies of tantrum in your deck. This card is better than eruption in every possible sense, and it is common to remove eruption after drafting tantrum.

Card Super Synergies

  • skill

    Halt

    0

    C+

    Gain 3 Block.
    If you are in Wrath, gain 9 additional Block.

Card Synergies

  • attack

    Empty Fist

    1

    B-

    Deal 9 damage.
    Exit your Stance.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • skill

    Meditate

    1

    B+

    Put a card from your discard pile into your hand and Retain it.
    Enter Calm.
    End your turn.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

  • power

    Rushdown

    1

    C

    Whenever you enter Wrath, draw 2 cards.

  • attack

    Talk to the Hand

    1

    A-

    Deal 5 damage.
    Whenever you attack this enemy, gain 2 Block.
    Exhaust.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

  • skill

    Wreath of Flame

    1

    C-

    Your next Attack deals 5 additional damage.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

Relic Synergies

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A+

    A

    A

    A+

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    C-

    D+

    D+

    C-

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

  • Violet Lotus

    boss

    Whenever you exit Calm, gain an additional [energy].

    A

  • Brimstone

    shop

    At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

    D+

  • Akabeko

    common

    Your first Attack each combat deals 8 additional damage.

    C+

    C+

    C+

    C+

Card Antisynergies

  • skill

    Pressure Points

    1

    D-

    Apply 8 Mark.
    ALL enemies lose HP equal to their Mark.

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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