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attack

Talk to the Hand

1

A-

Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.

attack

Talk to the Hand+

1

A-

Deal 7 damage.
Whenever you attack this enemy, gain 3 Block.
Exhaust.

Talk to the Hand

What we think of Talk to the Hand

Talk to the hand is one of my favourite watcher cards. It allows you to play very offensively while still maintaining a defence. It synergises extremely well with itself, allowing you to generate upwards of 20 block just by using attacks every single turn. The effect is triggered multiple times by multi hit attacks, making cards like ragnarok very synergistic. Although in shorter combats with multiple low health enemies this card is less effective, it still acts as a source of damage and can be extremely effective versus elites and bosses. Note that since it is a debuff, bosses with transformations will be able to cleanse this effect. If I see talk to the hand, I almost always take it.

Card Super Synergies

  • attack

    Ragnarok

    3

    A-

    Deal 5 damage to a random enemy 5 times.

  • attack

    Talk to the Hand

    1

    A-

    Deal 5 damage.
    Whenever you attack this enemy, gain 2 Block.
    Exhaust.

Card Synergies

  • attack

    Bowling Bash

    1

    C+

    Deal 7 damage for each enemy in combat.

  • attack

    Flying Sleeves

    1

    C+

    Retain.
    Deal 4 damage twice.

  • attack

    Tantrum

    1

    A-

    Deal 3 damage 3 times.
    Enter Wrath.
    Shuffle this card into your draw pile.

  • skill

    Wave of the Hand

    1

    C-

    Whenever you gain Block this turn, apply 1 Weak to ALL enemies.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • skill

    The Bomb

    2

    D+

    At the end of 3 turns, deal 40 damage to ALL enemies.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Stone Calendar

    rare

    At the end of turn 7, deal 52 damage to ALL enemies.

    D

    C

    C+

    D

Card Antisynergies

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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