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power

Storm

1

E

Whenever you play a Power, Channel 1 Lightning.

power

Storm+

1

E

Innate.
Whenever you play a Power, Channel 1 Lightning.

Storm

What we think of Storm

Used with Creative AI.

Card Super Synergies

  • power

    Creative AI

    3

    B

    At the start of each turn, add a random Power card to your hand.

Card Synergies

  • skill

    Amplify

    1

    D-

    This turn, your next Power is played twice.

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • power

    Buffer

    2

    B-

    Prevent the next time you would lose HP.

  • attack

    Bullseye

    1

    C-

    Deal 8 damage.
    Apply 2 Lock-On.

  • power

    Capacitor

    1

    B-

    Gain 2 Orb slots.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • skill

    Force Field

    4

    D

    Costs 1 less for each Power card played this combat.
    Gain 12 Block.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • power

    Hello World

    1

    B-

    At the start of your turn, add a random Common card into your hand.

  • power

    Loop

    1

    B-

    At the start of your turn, use the passive ability of your next Orb.

  • power

    Machine Learning

    1

    B+

    Draw 1 additional card at the start of each turn.

  • power

    Self Repair

    1

    A

    At the end of combat, heal 7 HP.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • attack

    Thunder Strike

    3

    D-

    Deal 7 damage to a random enemy for each Lightning Channeled this combat.

  • power

    Magnetism

    2

    A-

    At the start of each turn, add a random colorless card to your hand.

  • power

    Mayhem

    2

    D

    At the start of your turn, play the top card of your draw pile.

  • power

    Omega

    3

    S

    At the start of your turn deal 50 damage to ALL enemies.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Gremlin Visage

    event

    Start each combat with 1 Weak.

    F

    F

    F

    F

  • Data Disk

    common

    Start each combat with 1 Focus.

    B+

  • Inserter

    boss

    Every 2 turns, gain 1 Orb Slot.

    A

  • Runic Capacitor

    shop

    Start each combat with 3 additional Orb slots.

    B

Card Antisynergies

  • attack

    Hyperbeam

    2

    B-

    Deal 26 damage to ALL enemies.
    Lose 3 Focus.

  • skill

    Reprogram

    1

    D-

    Lose 1 Focus.
    Gain 1 Strength.
    Gain 1 Dexterity.

Relic Antisynergies

  • Bag of Marbles

    common

    At the start of each combat, apply 1 Vulnerable to ALL enemies.

    A

    A-

    B+

    A

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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