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power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.



power

Static Discharge+

1
B+
Whenever you receive unblocked attack damage, Channel 2 Lightning.
Strong vs byrds, the Heart, and sometimes Hexaghost. With this card, try to block all but 1 damage (block for 12 when there is 13 damage incoming) in order to mitigate damage and still proc the power. Remember that frost orbs can be evoked during your enemies' turn. Brilliant with intangible effects. On the other hand, can push your frost orbs off which often leaves you vulnerable on subsequent turns.



skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.

Relic Supersynergies are fixed!
Incense Burner
rare
Every 6 turns, gain 1 Intangible.
A
A+
A
A+



skill

Amplify

1
D-
This turn, your next Power is played twice.




skill

Auto-Shields

1
C+
If you have 0 Block, gain 11 Block.




attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




attack

Bullseye

1
C-
Deal 8 damage.
Apply 2 Lock-On.




power

Capacitor

1
B-
Gain 2 Orb slots.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




power

Defragment

1
B+
Gain 1 Focus.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Genetic Algorithm

1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




skill

Hologram

1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.




skill

Leap

1
C+
Gain 9 Block.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




power

Self Repair

1
A
At the end of combat, heal 7 HP.




skill

Stack

1
C+
Gain Block equal to the number of cards in your discard pile.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




attack

Bite

1
B+
Deal 7 damage.
Heal 2 HP.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Safety

1
A
Retain.
Gain 12 Block.
Exhaust.

Anchor
common
Start each combat with 10 Block.
B+
B+
B+
B+
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
B-
C+
B-
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+
B
A
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
A
A
A
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
S
S
S
Strawberry
common
Raise your Max HP by 7.
C
C+
C+
C+
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
B+
B+
B+
Pear
uncommon
Raise your Max HP by 10.
B
B+
B+
B+
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Mango
rare
Raise your Max HP by 14.
B-
B
B
B
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
B+
B+
B+
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
B
B
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
C-
C-
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
B+
B+
B+
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
D+
D+
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
C
C
C
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
B+
B
B+
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
C+
C+
C+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+

Data Disk
common
Start each combat with 1 Focus.
B+
Emotion Chip
rare
At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
B-

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C

Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B

Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
B+
B+
B+

Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
B+
B+
B+



attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed