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Introducing the new SpireSpy
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skill
Stack
1
C+
Gain Block equal to the number of cards in your discard pile.
skill
Stack+
1
C+
Gain Block equal to the number of cards in your discard pile +3.
Better in large decks, quite obviously, and cards that increase the size of your deck. If drawn early, is worse than a defend, but in a deck of 30 cards can reliably reach 20. Hologram can help pull a whiffed early draw of Stack back into your hand when it is more useful.
power
Hello World
1
B-
At the start of your turn, add a random Common card into your hand.
skill
Hologram
1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Turnip
rare
You can no longer become Frail.
B-
B
C+
B
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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