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attack

Sneaky Strike

2

E

Deal 12 damage.
If you have discarded a card this turn, gain .

attack

Sneaky Strike+

2

E

Deal 16 damage.
If you have discarded a card this turn, gain .

Sneaky Strike

What we think of Sneaky Strike

Being able to deal 12 damage for zero energy is very tempting. It is however fairly difficult to ensure that you can play your one energy discard effect before playing this card in order to trigger the energy refund in the correct order. If you are playing a discard deck or have three or more discard cards in your deck anyway, this card can become fairly reliable, however its upside is fairly negligible for its difficult to set up. Note that tools of the trade and well laid plans allow you to always benefit from the discounted cost.

Card Super Synergies

  • power

    Tools of the Trade

    1

    B+

    At the start of your turn, draw 1 card and discard 1 card.

  • power

    Well-Laid Plans

    1

    S-

    At the end of your turn, Retain up to 1 card.

Card Synergies

  • skill

    Acrobatics

    1

    B-

    Draw 3 cards.
    Discard 1 card.

  • attack

    All-Out Attack

    1

    B-

    Deal 10 damage to ALL enemies.
    Discard 1 card at random.

  • skill

    Calculated Gamble

    0

    B-

    Discard your hand, then draw that many cards.
    Exhaust.

  • skill

    Concentrate

    0

    E

    Discard 3 cards.
    Gain .

  • attack

    Dagger Throw

    1

    B-

    Deal 9 damage.
    Draw 1 card.
    Discard 1 card.

  • attack

    Eviscerate

    3

    E

    Costs 1 less Energy for each card discarded this turn.
    Deal 7 damage three times.

  • skill

    Prepared

    0

    C

    Draw 1 card.
    Discard 1 card.

  • skill

    Setup

    1

    D

    Place a card in your hand on top of your draw pile.
    It cost 0 until it is played.

  • skill

    Storm of Steel

    1

    B-

    Discard your hand.
    Add 1 Shiv to your hand for each card discarded.

  • skill

    Survivor

    1

    B+

    Gain 8 Block.
    Discard a card.

  • attack

    Unload

    1

    B

    Deal 14 damage.
    Discard all non-Attack cards.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Pen Nib

    common

    Every 10th Attack you play deals double damage.

    A

    A-

    B

    A

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Tingsha

    rare

    Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

    C+

  • Hovering Kite

    boss

    The first time you discard a card each turn, gain [energy].

    B+

  • Strike Dummy

    uncommon

    Cards containing "Strike" deal 3 additional damage.

    D+

    D

    D

    D

Card Antisynergies

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

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