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attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
attack
Signature Move+
2
E
Can only be played if this is the only Attack in your hand.
Deal 40 damage.
Signature move is an extremely difficult card to pull off. On top of this, the damage that it deals is not particularly exceptional. Compare this to grand finale - grand finale deals more damage, and that damage is aoe, and on top of this it doesn't have any cost. Even on turns where this is the only attack that is drawn, it can be difficult to find the energy to play it out. In theory, as long as you play all the attacks in your hand you will be able to play this, which means you don't have to gimp your deck by picking very few attacks. On the other hand, its high cost means playing out more than one attack before this card can be difficult, and attacks that retain make this even harder to pull off. Note that you should never put multiple copies of signature move in your deck, as if two are drawn on the same turn there is no way to play either of them.
power
Foresight
1
A+
At the start of your turn, Scry 3.
skill
Pressure Points
1
D-
Apply 8 Mark.
ALL enemies lose HP equal to their Mark.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
skill
Third Eye
1
B-
Gain 7 Block.
Scry 3.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-
attack
Bowling Bash
1
C+
Deal 7 damage for each enemy in combat.
attack
Brilliance
1
C-
Deal 12 damage.
Deals additional damage equal to Mantra gained this combat.
attack
Carve Reality
1
C
Deal 6 damage.
Add a Smite to your hand.
attack
Conclude
1
B+
Deal 12 damage to ALL enemies.
End your turn.
attack
Consecrate
0
B-
Deal 5 damage to ALL enemies.
attack
Crush Joints
1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
attack
Cut Through Fate
1
A
Deal 7 damage.
Scry 2.
Draw 1 card.
attack
Empty Fist
1
B-
Deal 9 damage.
Exit your Stance.
attack
Eruption
2
C
Deal 9 damage.
Enter Wrath.
attack
Fear No Evil
1
B+
Deal 8 damage.
If the enemy intends to Attack, enter Calm.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
attack
Flying Sleeves
1
C+
Retain.
Deal 4 damage twice.
attack
Follow-Up
1
C-
Deal 7 damage.
If the last card played this combat was an Attack, gain .
attack
Just Lucky
0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.
attack
Lesson Learned
2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
attack
Ragnarok
3
A-
Deal 5 damage to a random enemy 5 times.
attack
Reach Heaven
2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.
attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
attack
Sash Whip
1
B-
Deal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
attack
Strike
1
F
Deal 6 damage.
attack
Talk to the Hand
1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
attack
Tantrum
1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.
attack
Wallop
2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.
attack
Weave
0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.
attack
Wheel Kick
2
B
Deal 15 damage.
Draw 2 cards.
attack
Windmill Strike
2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
attack
Bite
1
B+
Deal 7 damage.
Heal 2 HP.
attack
Dramatic Entrance
0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
attack
Hand of Greed
2
B
Deal 20 damage.
If Fatal, gain 20 Gold.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Smite
1
A-
Retain.
Deal 12 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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