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attack

Signature Move

2

E

Can only be played if this is the only Attack in your hand.
Deal 30 damage.

attack

Signature Move+

2

E

Can only be played if this is the only Attack in your hand.
Deal 40 damage.

Signature Move

What we think of Signature Move

Signature move is an extremely difficult card to pull off. On top of this, the damage that it deals is not particularly exceptional. Compare this to grand finale - grand finale deals more damage, and that damage is aoe, and on top of this it doesn't have any cost. Even on turns where this is the only attack that is drawn, it can be difficult to find the energy to play it out. In theory, as long as you play all the attacks in your hand you will be able to play this, which means you don't have to gimp your deck by picking very few attacks. On the other hand, its high cost means playing out more than one attack before this card can be difficult, and attacks that retain make this even harder to pull off. Note that you should never put multiple copies of signature move in your deck, as if two are drawn on the same turn there is no way to play either of them.

Card Synergies

  • power

    Foresight

    1

    A+

    At the start of your turn, Scry 3.

  • skill

    Pressure Points

    1

    D-

    Apply 8 Mark.
    ALL enemies lose HP equal to their Mark.

  • skill

    Swivel

    2

    C+

    Gain 8 Block.
    The next Attack you play costs 0.

  • skill

    Third Eye

    1

    B-

    Gain 7 Block.
    Scry 3.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Pen Nib

    common

    Every 10th Attack you play deals double damage.

    A

    A-

    B

    A

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Melange

    shop

    Whenever you shuffle your draw pile, Scry 3.

    C-

Card Antisynergies

  • attack

    Bowling Bash

    1

    C+

    Deal 7 damage for each enemy in combat.

  • attack

    Brilliance

    1

    C-

    Deal 12 damage.
    Deals additional damage equal to Mantra gained this combat.

  • attack

    Carve Reality

    1

    C

    Deal 6 damage.
    Add a Smite to your hand.

  • attack

    Conclude

    1

    B+

    Deal 12 damage to ALL enemies.
    End your turn.

  • attack

    Consecrate

    0

    B-

    Deal 5 damage to ALL enemies.

  • attack

    Crush Joints

    1

    B-

    Deal 8 damage.
    If the last card played this combat was a Skill, apply 1 Vulnerable.

  • attack

    Cut Through Fate

    1

    A

    Deal 7 damage.
    Scry 2.
    Draw 1 card.

  • attack

    Empty Fist

    1

    B-

    Deal 9 damage.
    Exit your Stance.

  • attack

    Eruption

    2

    C

    Deal 9 damage.
    Enter Wrath.

  • attack

    Fear No Evil

    1

    B+

    Deal 8 damage.
    If the enemy intends to Attack, enter Calm.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • attack

    Flying Sleeves

    1

    C+

    Retain.
    Deal 4 damage twice.

  • attack

    Follow-Up

    1

    C-

    Deal 7 damage.
    If the last card played this combat was an Attack, gain .

  • attack

    Just Lucky

    0

    C-

    Scry 1.
    Gain 2 Block.
    Deal 3 damage.

  • attack

    Lesson Learned

    2

    S-

    Deal 10 damage.
    If Fatal, Upgrade a random card in your deck.
    Exhaust.

  • attack

    Ragnarok

    3

    A-

    Deal 5 damage to a random enemy 5 times.

  • attack

    Reach Heaven

    2

    B

    Deal 10 damage.
    Shuffle a Through Violence into your draw pile.

  • attack

    Sands of Time

    4

    B+

    Retain.
    Deal 20 damage.
    When Retained, lower its cost by 1 this combat.

  • attack

    Sash Whip

    1

    B-

    Deal 8 damage.
    If the last card played this combat was an Attack, apply 1 Weak.

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • attack

    Strike

    1

    F

    Deal 6 damage.

  • attack

    Talk to the Hand

    1

    A-

    Deal 5 damage.
    Whenever you attack this enemy, gain 2 Block.
    Exhaust.

  • attack

    Tantrum

    1

    A-

    Deal 3 damage 3 times.
    Enter Wrath.
    Shuffle this card into your draw pile.

  • attack

    Wallop

    2

    B

    Deal 9 damage.
    Gain Block equal to unblocked damage dealt.

  • attack

    Weave

    0

    C+

    Deal 4 damage.
    Whenever you Scry, return this from the discard pile to your Hand.

  • attack

    Wheel Kick

    2

    B

    Deal 15 damage.
    Draw 2 cards.

  • attack

    Windmill Strike

    2

    A-

    Retain.
    Deal 7 damage.
    When Retained, increase its damage by 4 this combat.

  • attack

    Bite

    1

    B+

    Deal 7 damage.
    Heal 2 HP.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • attack

    Flash of Steel

    0

    C+

    Deal 3 damage.
    Draw 1 card.

  • attack

    Hand of Greed

    2

    B

    Deal 20 damage.
    If Fatal, gain 20 Gold.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

  • attack

    Smite

    1

    A-

    Retain.
    Deal 12 damage.
    Exhaust.

  • attack

    Swift Strike

    0

    C

    Deal 7 damage.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

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