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skill

Second Wind

1

D+

Exhaust all non-Attack cards in your hand and gain 5 Block for each.

skill

Second Wind+

1

D+

Exhaust all non-Attack cards in your hand and gain 7 Block for each.

Second Wind

What we think of Second Wind

This card can be difficult to use as it can put you in situations where you have to choose between taking damage and exhausting key cards (such as a Demon Form). Remember that you can play cards that you don't want to be exhausted, as long as you have the energy and don't need the additional block. This card can work well in a pollute deck with the likes of Power Through as it is very effective at removing wounds and burns from your deck, although this strategy can be fairly unreliable without strong draw cards. Needless to say, this card pairs very well with Dead Branch, like all other exhaust strategies, and fits very well into exhaust-focused decks that run powers like Feel No Pain and Dark Embrace.

Card Super Synergies

  • attack

    Clash

    0

    D-

    Can only be played if every card in your hand is an Attack.
    Deal 14 damage.

  • power

    Dark Embrace

    2

    D+

    Whenever a card is Exhausted, draw 1 card.

  • power

    Feel No Pain

    1

    D

    Whenever a card is Exhausted, gain 3 Block.

Relic Super Synergies

Relic Supersynergies are fixed!

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

Card Synergies

  • power

    Barricade

    3

    D+

    Block no longer expires at the start of your turn.

  • attack

    Body Slam

    1

    B

    Deal damage equal to your current Block.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • skill

    Exhume

    1

    C

    Choose an Exhausted card and put it in your hand.
    Exhaust.

  • attack

    Immolate

    2

    S-

    Deal 21 damage to ALL enemies.
    Shuffle a Burn into your discard pile.

  • power

    Juggernaut

    2

    C

    Whenever you gain Block, deal 5 damage to a random enemy.

  • skill

    Power Through

    1

    C-

    Add 2 Wounds to your hand.
    Gain 15 Block.

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

  • attack

    Reckless Charge

    0

    B-

    Deal 7 damage.
    Shuffle a Dazed into your draw pile.

  • attack

    Wild Strike

    1

    C+

    Deal 12 damage.
    Shuffle a Wound into your draw pile.

  • curse

    Pride

    Innate.
    At the end of your turn, place a copy of this card on top of your draw pile.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Turnip

    rare

    You can no longer become Frail.

    B-

    B

    C+

    B

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

  • Mark of Pain

    boss

    Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.

    A+

Card Antisynergies

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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